X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=mixer.cpp;h=5fa13d5cc224890a7050f04642538ad2a3e3b84d;hb=194872611b21bb070f4dfcf5beda6c36d25459ea;hp=f67b4cd41f34c4989cb75e77be2726aa7374e33c;hpb=2a6b115a244bee958430545a8f8b787414648a66;p=nageru diff --git a/mixer.cpp b/mixer.cpp index f67b4cd..5fa13d5 100644 --- a/mixer.cpp +++ b/mixer.cpp @@ -1,32 +1,26 @@ #define WIDTH 1280 #define HEIGHT 720 +#define EXTRAHEIGHT 30 #undef Success #include "mixer.h" #include -#include -#include -#include #include -#include -#include #include -#include -#include -#include -#include -#include +#include +#include +#include +#include +#include #include #include #include #include #include #include -#include -#include -#include +#include #include #include #include @@ -34,10 +28,12 @@ #include #include #include +#include #include #include "bmusb/bmusb.h" #include "context.h" +#include "defs.h" #include "h264encode.h" #include "pbo_frame_allocator.h" #include "ref_counted_gl_sync.h" @@ -69,19 +65,29 @@ void convert_fixed24_to_fp32(float *dst, size_t out_channels, const uint8_t *src } // namespace -Mixer::Mixer(const QSurfaceFormat &format) - : mixer_surface(create_surface(format)), - h264_encoder_surface(create_surface(format)) +Mixer::Mixer(const QSurfaceFormat &format, unsigned num_cards) + : httpd("test.ts", WIDTH, HEIGHT), + num_cards(num_cards), + mixer_surface(create_surface(format)), + h264_encoder_surface(create_surface(format)), + level_compressor(OUTPUT_FREQUENCY), + limiter(OUTPUT_FREQUENCY), + compressor(OUTPUT_FREQUENCY) { + httpd.start(9095); + CHECK(init_movit(MOVIT_SHADER_DIR, MOVIT_DEBUG_OFF)); check_error(); + // Since we allow non-bouncing 4:2:2 YCbCrInputs, effective subpixel precision + // will be halved when sampling them, and we need to compensate here. + movit_texel_subpixel_precision /= 2.0; + resource_pool.reset(new ResourcePool); - theme.reset(new Theme("theme.lua", resource_pool.get())); - output_channel[OUTPUT_LIVE].parent = this; - output_channel[OUTPUT_PREVIEW].parent = this; - output_channel[OUTPUT_INPUT0].parent = this; - output_channel[OUTPUT_INPUT1].parent = this; + theme.reset(new Theme("theme.lua", resource_pool.get(), num_cards)); + for (unsigned i = 0; i < NUM_OUTPUTS; ++i) { + output_channel[i].parent = this; + } ImageFormat inout_format; inout_format.color_space = COLORSPACE_sRGB; @@ -96,36 +102,35 @@ Mixer::Mixer(const QSurfaceFormat &format) display_chain->set_dither_bits(0); // Don't bother. display_chain->finalize(); - h264_encoder.reset(new H264Encoder(h264_encoder_surface, WIDTH, HEIGHT, "test.mp4")); + h264_encoder.reset(new H264Encoder(h264_encoder_surface, WIDTH, HEIGHT, &httpd)); - for (int card_index = 0; card_index < NUM_CARDS; ++card_index) { + for (unsigned card_index = 0; card_index < num_cards; ++card_index) { printf("Configuring card %d...\n", card_index); CaptureCard *card = &cards[card_index]; - card->usb = new BMUSBCapture(0x1edb, card_index == 0 ? 0xbd3b : 0xbd4f); + card->usb = new BMUSBCapture(card_index); card->usb->set_frame_callback(bind(&Mixer::bm_frame, this, card_index, _1, _2, _3, _4, _5, _6, _7)); - card->frame_allocator.reset(new PBOFrameAllocator(WIDTH * (HEIGHT+30) * 2 + 44, WIDTH, HEIGHT)); + card->frame_allocator.reset(new PBOFrameAllocator(WIDTH * (HEIGHT+EXTRAHEIGHT) * 2 + 44, WIDTH, HEIGHT)); card->usb->set_video_frame_allocator(card->frame_allocator.get()); card->surface = create_surface(format); card->usb->set_dequeue_thread_callbacks( [card]{ eglBindAPI(EGL_OPENGL_API); - card->context = create_context(); + card->context = create_context(card->surface); if (!make_current(card->context, card->surface)) { printf("failed to create bmusb context\n"); exit(1); } - printf("inited!\n"); }, [this]{ resource_pool->clean_context(); }); - card->resampler.reset(new Resampler(48000.0, 48000.0, 2)); + card->resampling_queue.reset(new ResamplingQueue(OUTPUT_FREQUENCY, OUTPUT_FREQUENCY, 2)); card->usb->configure_card(); } BMUSBCapture::start_bm_thread(); - for (int card_index = 0; card_index < NUM_CARDS; ++card_index) { + for (unsigned card_index = 0; card_index < num_cards; ++card_index) { cards[card_index].usb->start_bm_capture(); } @@ -143,6 +148,17 @@ Mixer::Mixer(const QSurfaceFormat &format) " gl_FragColor = texture2D(cbcr_tex, tc0); \n" "} \n"; cbcr_program_num = resource_pool->compile_glsl_program(cbcr_vert_shader, cbcr_frag_shader); + + r128.init(2, OUTPUT_FREQUENCY); + r128.integr_start(); + + locut.init(FILTER_HPF, 2); + + // hlen=16 is pretty low quality, but we use quite a bit of CPU otherwise, + // and there's a limit to how important the peak meter is. + peak_resampler.setup(OUTPUT_FREQUENCY, OUTPUT_FREQUENCY * 4, /*num_channels=*/2, /*hlen=*/16); + + alsa.reset(new ALSAOutput(OUTPUT_FREQUENCY, /*num_channels=*/2)); } Mixer::~Mixer() @@ -150,7 +166,7 @@ Mixer::~Mixer() resource_pool->release_glsl_program(cbcr_program_num); BMUSBCapture::stop_bm_thread(); - for (int card_index = 0; card_index < NUM_CARDS; ++card_index) { + for (unsigned card_index = 0; card_index < num_cards; ++card_index) { { unique_lock lock(bmusb_mutex); cards[card_index].should_quit = true; // Unblock thread. @@ -172,9 +188,33 @@ int unwrap_timecode(uint16_t current_wrapped, int last) } } +float find_peak(const float *samples, size_t num_samples) +{ + float m = fabs(samples[0]); + for (size_t i = 1; i < num_samples; ++i) { + m = std::max(m, fabs(samples[i])); + } + return m; +} + +void deinterleave_samples(const vector &in, vector *out_l, vector *out_r) +{ + size_t num_samples = in.size() / 2; + out_l->resize(num_samples); + out_r->resize(num_samples); + + const float *inptr = in.data(); + float *lptr = &(*out_l)[0]; + float *rptr = &(*out_r)[0]; + for (size_t i = 0; i < num_samples; ++i) { + *lptr++ = *inptr++; + *rptr++ = *inptr++; + } +} + } // namespace -void Mixer::bm_frame(int card_index, uint16_t timecode, +void Mixer::bm_frame(unsigned card_index, uint16_t timecode, FrameAllocator::Frame video_frame, size_t video_offset, uint16_t video_format, FrameAllocator::Frame audio_frame, size_t audio_offset, uint16_t audio_format) { @@ -193,12 +233,6 @@ void Mixer::bm_frame(int card_index, uint16_t timecode, return; } - // Convert the audio to stereo fp32 and add it. - size_t num_samples = (audio_frame.len - audio_offset) / 8 / 3; - vector audio; - audio.resize(num_samples * 2); - convert_fixed24_to_fp32(&audio[0], 2, audio_frame.data + audio_offset, 8, num_samples); - int unwrapped_timecode = timecode; int dropped_frames = 0; if (card->last_timecode != -1) { @@ -207,26 +241,32 @@ void Mixer::bm_frame(int card_index, uint16_t timecode, } card->last_timecode = unwrapped_timecode; + // Convert the audio to stereo fp32 and add it. + size_t num_samples = (audio_frame.len >= audio_offset) ? (audio_frame.len - audio_offset) / 8 / 3 : 0; + vector audio; + audio.resize(num_samples * 2); + convert_fixed24_to_fp32(&audio[0], 2, audio_frame.data + audio_offset, 8, num_samples); + // Add the audio. { unique_lock lock(card->audio_mutex); int unwrapped_timecode = timecode; - if (dropped_frames > 60 * 2) { + if (dropped_frames > FPS * 2) { fprintf(stderr, "Card %d lost more than two seconds (or time code jumping around), resetting resampler\n", card_index); - card->resampler.reset(new Resampler(48000.0, 48000.0, 2)); + card->resampling_queue.reset(new ResamplingQueue(OUTPUT_FREQUENCY, OUTPUT_FREQUENCY, 2)); } else if (dropped_frames > 0) { // Insert silence as needed. fprintf(stderr, "Card %d dropped %d frame(s) (before timecode 0x%04x), inserting silence.\n", card_index, dropped_frames, timecode); vector silence; - silence.resize((48000 / 60) * 2); + silence.resize((OUTPUT_FREQUENCY / FPS) * 2); for (int i = 0; i < dropped_frames; ++i) { - card->resampler->add_input_samples((unwrapped_timecode - dropped_frames + i) / 60.0, silence.data(), (48000 / 60)); + card->resampling_queue->add_input_samples((unwrapped_timecode - dropped_frames + i) / double(FPS), silence.data(), (OUTPUT_FREQUENCY / FPS)); } } - card->resampler->add_input_samples(unwrapped_timecode / 60.0, audio.data(), num_samples); + card->resampling_queue->add_input_samples(unwrapped_timecode / double(FPS), audio.data(), num_samples); } // Done with the audio, so release it. @@ -241,7 +281,7 @@ void Mixer::bm_frame(int card_index, uint16_t timecode, if (card->should_quit) return; } - if (video_frame.len - video_offset != WIDTH * (HEIGHT+30) * 2) { + if (video_frame.len - video_offset != WIDTH * (HEIGHT+EXTRAHEIGHT) * 2) { if (video_frame.len != 0) { printf("Card %d: Dropping video frame with wrong length (%ld)\n", card_index, video_frame.len - video_offset); @@ -276,7 +316,7 @@ void Mixer::bm_frame(int card_index, uint16_t timecode, // Upload the textures. glBindTexture(GL_TEXTURE_2D, userdata->tex_y); check_error(); - glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, WIDTH, HEIGHT, GL_RED, GL_UNSIGNED_BYTE, BUFFER_OFFSET((WIDTH * (HEIGHT+30) * 2 + 44) / 2 + WIDTH * 25 + 22)); + glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, WIDTH, HEIGHT, GL_RED, GL_UNSIGNED_BYTE, BUFFER_OFFSET((WIDTH * (HEIGHT+EXTRAHEIGHT) * 2 + 44) / 2 + WIDTH * 25 + 22)); check_error(); glBindTexture(GL_TEXTURE_2D, userdata->tex_cbcr); check_error(); @@ -301,7 +341,7 @@ void Mixer::bm_frame(int card_index, uint16_t timecode, void Mixer::thread_func() { eglBindAPI(EGL_OPENGL_API); - QOpenGLContext *context = create_context(); + QOpenGLContext *context = create_context(mixer_surface); if (!make_current(context, mixer_surface)) { printf("oops\n"); exit(1); @@ -314,7 +354,7 @@ void Mixer::thread_func() int dropped_frames = 0; while (!should_quit) { - CaptureCard card_copy[NUM_CARDS]; + CaptureCard card_copy[MAX_CARDS]; { unique_lock lock(bmusb_mutex); @@ -323,13 +363,12 @@ void Mixer::thread_func() // TODO: Make configurable, and with a timeout. cards[0].new_data_ready_changed.wait(lock, [this]{ return cards[0].new_data_ready; }); - for (int card_index = 0; card_index < NUM_CARDS; ++card_index) { + for (unsigned card_index = 0; card_index < num_cards; ++card_index) { CaptureCard *card = &cards[card_index]; card_copy[card_index].usb = card->usb; card_copy[card_index].new_data_ready = card->new_data_ready; card_copy[card_index].new_frame = card->new_frame; card_copy[card_index].new_data_ready_fence = card->new_data_ready_fence; - card_copy[card_index].new_frame_audio = move(card->new_frame_audio); card_copy[card_index].dropped_frames = card->dropped_frames; card->new_data_ready = false; card->new_data_ready_changed.notify_all(); @@ -337,25 +376,33 @@ void Mixer::thread_func() } // Resample the audio as needed, including from previously dropped frames. - vector samples_out; - // TODO: Allow using audio from the other card(s) as well. for (unsigned frame_num = 0; frame_num < card_copy[0].dropped_frames + 1; ++frame_num) { - for (unsigned card_index = 0; card_index < NUM_CARDS; ++card_index) { - samples_out.resize((48000 / 60) * 2); - { - unique_lock lock(cards[card_index].audio_mutex); - if (!cards[card_index].resampler->get_output_samples(pts(), &samples_out[0], 48000 / 60)) { - printf("Card %d reported previous underrun.\n", card_index); - } - } - if (card_index == 0) { - h264_encoder->add_audio(pts_int, move(samples_out)); - } - } + process_audio_one_frame(); if (frame_num != card_copy[0].dropped_frames) { // For dropped frames, increase the pts. ++dropped_frames; - pts_int += TIMEBASE / 60; + pts_int += TIMEBASE / FPS; + } + } + + if (audio_level_callback != nullptr) { + double loudness_s = r128.loudness_S(); + double loudness_i = r128.integrated(); + double loudness_range_low = r128.range_min(); + double loudness_range_high = r128.range_max(); + + audio_level_callback(loudness_s, 20.0 * log10(peak), + loudness_i, loudness_range_low, loudness_range_high, + last_gain_staging_db); + } + + for (unsigned card_index = 1; card_index < num_cards; ++card_index) { + if (card_copy[card_index].new_data_ready && card_copy[card_index].new_frame->len == 0) { + ++card_copy[card_index].dropped_frames; + } + if (card_copy[card_index].dropped_frames > 0) { + printf("Card %u dropped %d frames before this\n", + card_index, int(card_copy[card_index].dropped_frames)); } } @@ -363,11 +410,11 @@ void Mixer::thread_func() // just increase the pts (skipping over this frame) and don't try to compute anything new. if (card_copy[0].new_frame->len == 0) { ++dropped_frames; - pts_int += TIMEBASE / 60; + pts_int += TIMEBASE / FPS; continue; } - for (int card_index = 0; card_index < NUM_CARDS; ++card_index) { + for (unsigned card_index = 0; card_index < num_cards; ++card_index) { CaptureCard *card = &card_copy[card_index]; if (!card->new_data_ready || card->new_frame->len == 0) continue; @@ -401,6 +448,7 @@ void Mixer::thread_func() GLuint cbcr_full_tex = resource_pool->create_2d_texture(GL_RG8, WIDTH, HEIGHT); GLuint rgba_tex = resource_pool->create_2d_texture(GL_RGB565, WIDTH, HEIGHT); // Saves texture bandwidth, although dithering gets messed up. GLuint fbo = resource_pool->create_fbo(y_tex, cbcr_full_tex, rgba_tex); + check_error(); chain->render_to_fbo(fbo, WIDTH, HEIGHT); resource_pool->release_fbo(fbo); @@ -421,13 +469,13 @@ void Mixer::thread_func() // input frames needed, so that they are not released back // until the rendering is done. vector input_frames; - for (int card_index = 0; card_index < NUM_CARDS; ++card_index) { + for (unsigned card_index = 0; card_index < num_cards; ++card_index) { input_frames.push_back(bmusb_current_rendering_frame[card_index]); } - const int64_t av_delay = TIMEBASE / 10; // Corresponds to the fixed delay in resampler.h. TODO: Make less hard-coded. + const int64_t av_delay = TIMEBASE / 10; // Corresponds to the fixed delay in resampling_queue.h. TODO: Make less hard-coded. h264_encoder->end_frame(fence, pts_int + av_delay, input_frames); ++frame; - pts_int += TIMEBASE / 60; + pts_int += TIMEBASE / FPS; // The live frame just shows the RGBA texture we just rendered. // It owns rgba_tex now. @@ -448,7 +496,11 @@ void Mixer::thread_func() display_frame.chain = chain.first; display_frame.setup_chain = chain.second; display_frame.ready_fence = fence; - display_frame.input_frames = { bmusb_current_rendering_frame[0], bmusb_current_rendering_frame[1] }; // FIXME: possible to do better? + + // FIXME: possible to do better? + for (unsigned card_index = 0; card_index < num_cards; ++card_index) { + display_frame.input_frames.push_back(bmusb_current_rendering_frame[card_index]); + } display_frame.temp_textures = {}; output_channel[i].output_frame(display_frame); } @@ -479,6 +531,109 @@ void Mixer::thread_func() resource_pool->clean_context(); } +void Mixer::process_audio_one_frame() +{ + vector samples_card; + vector samples_out; + for (unsigned card_index = 0; card_index < num_cards; ++card_index) { + samples_card.resize((OUTPUT_FREQUENCY / FPS) * 2); + { + unique_lock lock(cards[card_index].audio_mutex); + if (!cards[card_index].resampling_queue->get_output_samples(pts(), &samples_card[0], OUTPUT_FREQUENCY / FPS)) { + printf("Card %d reported previous underrun.\n", card_index); + } + } + // TODO: Allow using audio from the other card(s) as well. + if (card_index == 0) { + samples_out = move(samples_card); + } + } + + // Cut away everything under 150 Hz; we don't need it for voice, + // and it will reduce headroom and confuse the compressor. + // (In particular, any hums at 50 or 60 Hz should be dampened.) + locut.render(samples_out.data(), samples_out.size() / 2, locut_cutoff_hz * 2.0 * M_PI / OUTPUT_FREQUENCY, 0.5f); + + // Apply a level compressor to get the general level right. + // Basically, if it's over about -40 dBFS, we squeeze it down to that level + // (or more precisely, near it, since we don't use infinite ratio), + // then apply a makeup gain to get it to -14 dBFS. -14 dBFS is, of course, + // entirely arbitrary, but from practical tests with speech, it seems to + // put ut around -23 LUFS, so it's a reasonable starting point for later use. + float ref_level_dbfs = -14.0f; + { + float threshold = 0.01f; // -40 dBFS. + float ratio = 20.0f; + float attack_time = 0.5f; + float release_time = 20.0f; + float makeup_gain = pow(10.0f, (ref_level_dbfs - (-40.0f)) / 20.0f); // +26 dB. + level_compressor.process(samples_out.data(), samples_out.size() / 2, threshold, ratio, attack_time, release_time, makeup_gain); + last_gain_staging_db = 20.0 * log10(level_compressor.get_attenuation() * makeup_gain); + } + +#if 0 + printf("level=%f (%+5.2f dBFS) attenuation=%f (%+5.2f dB) end_result=%+5.2f dB\n", + level_compressor.get_level(), 20.0 * log10(level_compressor.get_level()), + level_compressor.get_attenuation(), 20.0 * log10(level_compressor.get_attenuation()), + 20.0 * log10(level_compressor.get_level() * level_compressor.get_attenuation() * makeup_gain)); +#endif + +// float limiter_att, compressor_att; + + // The real compressor. + if (compressor_enabled) { + float threshold = pow(10.0f, compressor_threshold_dbfs / 20.0f); + float ratio = 20.0f; + float attack_time = 0.005f; + float release_time = 0.040f; + float makeup_gain = 2.0f; // +6 dB. + compressor.process(samples_out.data(), samples_out.size() / 2, threshold, ratio, attack_time, release_time, makeup_gain); +// compressor_att = compressor.get_attenuation(); + } + + // Finally a limiter at -4 dB (so, -10 dBFS) to take out the worst peaks only. + // Note that since ratio is not infinite, we could go slightly higher than this. + if (limiter_enabled) { + float threshold = pow(10.0f, limiter_threshold_dbfs / 20.0f); + float ratio = 30.0f; + float attack_time = 0.0f; // Instant. + float release_time = 0.020f; + float makeup_gain = 1.0f; // 0 dB. + limiter.process(samples_out.data(), samples_out.size() / 2, threshold, ratio, attack_time, release_time, makeup_gain); +// limiter_att = limiter.get_attenuation(); + } + +// printf("limiter=%+5.1f compressor=%+5.1f\n", 20.0*log10(limiter_att), 20.0*log10(compressor_att)); + + // Upsample 4x to find interpolated peak. + peak_resampler.inp_data = samples_out.data(); + peak_resampler.inp_count = samples_out.size() / 2; + + vector interpolated_samples_out; + interpolated_samples_out.resize(samples_out.size()); + while (peak_resampler.inp_count > 0) { // About four iterations. + peak_resampler.out_data = &interpolated_samples_out[0]; + peak_resampler.out_count = interpolated_samples_out.size() / 2; + peak_resampler.process(); + size_t out_stereo_samples = interpolated_samples_out.size() / 2 - peak_resampler.out_count; + peak = max(peak, find_peak(interpolated_samples_out.data(), out_stereo_samples * 2)); + } + + // Find R128 levels. + vector left, right; + deinterleave_samples(samples_out, &left, &right); + float *ptrs[] = { left.data(), right.data() }; + r128.process(left.size(), ptrs); + + // Send the samples to the sound card. + if (alsa) { + alsa->write(samples_out); + } + + // And finally add them to the output. + h264_encoder->add_audio(pts_int, move(samples_out)); +} + void Mixer::subsample_chroma(GLuint src_tex, GLuint dst_tex) { GLuint vao; @@ -564,6 +719,14 @@ void Mixer::channel_clicked(int preview_num) theme->channel_clicked(preview_num); } +void Mixer::reset_meters() +{ + peak_resampler.reset(); + peak = 0.0f; + r128.reset(); + r128.integr_start(); +} + Mixer::OutputChannel::~OutputChannel() { if (has_current_frame) {