X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=mixer.cpp;h=e3af8789530f06186c527c31334d071cd49572f6;hb=a98732df9454028ddaa54a9d07b5d7513767bfe9;hp=5fd5d1f7b452f2cda88a56cc6cccc2df62fe00df;hpb=c3003b00fa5281e2905a9e2f204d7b31893d01fc;p=nageru diff --git a/mixer.cpp b/mixer.cpp index 5fd5d1f..e3af878 100644 --- a/mixer.cpp +++ b/mixer.cpp @@ -218,7 +218,7 @@ void Mixer::bm_frame(unsigned card_index, uint16_t timecode, { CaptureCard *card = &cards[card_index]; - int width, height, frame_rate_nom, frame_rate_den, extra_lines_top, extra_lines_bottom; + unsigned width, height, frame_rate_nom, frame_rate_den, extra_lines_top, extra_lines_bottom; bool interlaced; decode_video_format(video_format, &width, &height, &extra_lines_top, &extra_lines_bottom, @@ -300,8 +300,7 @@ void Mixer::bm_frame(unsigned card_index, uint16_t timecode, } if (video_frame.len - video_offset == 0 || - video_frame.len - video_offset != size_t(width * (height + extra_lines_top + extra_lines_bottom) * 2) || - width != WIDTH || height != HEIGHT) { // TODO: Remove this once the rest of the infrastructure is in place. + video_frame.len - video_offset != size_t(width * (height + extra_lines_top + extra_lines_bottom) * 2)) { if (video_frame.len != 0) { printf("Card %d: Dropping video frame with wrong length (%ld)\n", card_index, video_frame.len - video_offset); @@ -324,7 +323,7 @@ void Mixer::bm_frame(unsigned card_index, uint16_t timecode, return; } - const PBOFrameAllocator::Userdata *userdata = (const PBOFrameAllocator::Userdata *)video_frame.userdata; + PBOFrameAllocator::Userdata *userdata = (PBOFrameAllocator::Userdata *)video_frame.userdata; GLuint pbo = userdata->pbo; check_error(); glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbo); @@ -339,14 +338,30 @@ void Mixer::bm_frame(unsigned card_index, uint16_t timecode, size_t cbcr_offset = video_offset / 2; size_t y_offset = video_frame.size / 2 + video_offset / 2; - glBindTexture(GL_TEXTURE_2D, userdata->tex_cbcr); - check_error(); - glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, cbcr_width, height, GL_RG, GL_UNSIGNED_BYTE, BUFFER_OFFSET(cbcr_offset + cbcr_width * extra_lines_top * sizeof(uint16_t))); - check_error(); - glBindTexture(GL_TEXTURE_2D, userdata->tex_y); - check_error(); - glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RED, GL_UNSIGNED_BYTE, BUFFER_OFFSET(y_offset + width * extra_lines_top)); - check_error(); + if (width != userdata->last_width || height != userdata->last_height) { + // We changed resolution since last use of this texture, so we need to create + // a new object. Note that this each card has its own PBOFrameAllocator, + // we don't need to worry about these flip-flopping between resolutions. + glBindTexture(GL_TEXTURE_2D, userdata->tex_cbcr); + check_error(); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RG8, cbcr_width, height, 0, GL_RG, GL_UNSIGNED_BYTE, BUFFER_OFFSET(cbcr_offset + cbcr_width * extra_lines_top * sizeof(uint16_t))); + check_error(); + glBindTexture(GL_TEXTURE_2D, userdata->tex_y); + check_error(); + glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, width, height, 0, GL_RED, GL_UNSIGNED_BYTE, BUFFER_OFFSET(y_offset + width * extra_lines_top)); + check_error(); + userdata->last_width = width; + userdata->last_height = height; + } else { + glBindTexture(GL_TEXTURE_2D, userdata->tex_cbcr); + check_error(); + glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, cbcr_width, height, GL_RG, GL_UNSIGNED_BYTE, BUFFER_OFFSET(cbcr_offset + cbcr_width * extra_lines_top * sizeof(uint16_t))); + check_error(); + glBindTexture(GL_TEXTURE_2D, userdata->tex_y); + check_error(); + glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RED, GL_UNSIGNED_BYTE, BUFFER_OFFSET(y_offset + width * extra_lines_top)); + check_error(); + } glBindTexture(GL_TEXTURE_2D, 0); check_error(); GLsync fence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, /*flags=*/0); @@ -472,7 +487,7 @@ void Mixer::thread_func() check_error(); } const PBOFrameAllocator::Userdata *userdata = (const PBOFrameAllocator::Userdata *)card->new_frame->userdata; - theme->set_input_textures(card_index, userdata->tex_y, userdata->tex_cbcr); + theme->set_input_textures(card_index, userdata->tex_y, userdata->tex_cbcr, userdata->last_width, userdata->last_height); } // Get the main chain from the theme, and set its state immediately.