X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=mixer.h;h=db6db15155bacb85fd0fe011296cf770422039f5;hb=2f140fea66b8c5351eec2a818971084a58626003;hp=ff029a976459958a325dd2e35e9d28a8464fdabc;hpb=ed7f13b71fdce57d6ab0111acd1f1f64fb7e866d;p=nageru diff --git a/mixer.h b/mixer.h index ff029a9..db6db15 100644 --- a/mixer.h +++ b/mixer.h @@ -5,15 +5,45 @@ #include #undef Success +#include +#include + #include +#include +#include +#include +#include +#include #include +#include +#include +#include +#include +#include -#include "bmusb.h" +#include "bmusb/bmusb.h" +#include "alsa_output.h" +#include "ebu_r128_proc.h" #include "h264encode.h" +#include "httpd.h" #include "pbo_frame_allocator.h" +#include "ref_counted_frame.h" #include "ref_counted_gl_sync.h" +#include "resampling_queue.h" +#include "theme.h" +#include "timebase.h" +#include "stereocompressor.h" +#include "filter.h" +#include "input_state.h" -#define NUM_CARDS 2 +class H264Encoder; +class QSurface; +namespace movit { +class Effect; +class EffectChain; +class FlatInput; +class ResourcePool; +} // namespace movit namespace movit { class YCbCrInput; @@ -24,78 +54,243 @@ class QSurfaceFormat; class Mixer { public: // The surface format is used for offscreen destinations for OpenGL contexts we need. - Mixer(const QSurfaceFormat &format); + Mixer(const QSurfaceFormat &format, unsigned num_cards); ~Mixer(); void start(); void quit(); - enum Source { - SOURCE_INPUT1, - SOURCE_INPUT2, - SOURCE_SBS, + void transition_clicked(int transition_num); + void channel_clicked(int preview_num); + + enum Output { + OUTPUT_LIVE = 0, + OUTPUT_PREVIEW, + OUTPUT_INPUT0, // 1, 2, 3, up to 15 follow numerically. + NUM_OUTPUTS = 18 }; - void cut(Source source); struct DisplayFrame { - GLuint texnum; - RefCountedGLsync ready_fence; // Asserted when the texture is done rendering. + // The chain for rendering this frame. To render a display frame, + // first wait for , then call + // to wire up all the inputs, and then finally call + // chain->render_to_screen() or similar. + movit::EffectChain *chain; + std::function setup_chain; + + // Asserted when all the inputs are ready; you cannot render the chain + // before this. + RefCountedGLsync ready_fence; + + // Holds on to all the input frames needed for this display frame, + // so they are not released while still rendering. + std::vector input_frames; + + // Textures that should be released back to the resource pool + // when this frame disappears, if any. + // TODO: Refcount these as well? + std::vector temp_textures; }; // Implicitly frees the previous one if there's a new frame available. - bool get_display_frame(DisplayFrame *frame); + bool get_display_frame(Output output, DisplayFrame *frame) { + return output_channel[output].get_display_frame(frame); + } typedef std::function new_frame_ready_callback_t; - void set_frame_ready_fallback(new_frame_ready_callback_t callback); + void set_frame_ready_callback(Output output, new_frame_ready_callback_t callback) + { + output_channel[output].set_frame_ready_callback(callback); + } + + typedef std::function audio_level_callback_t; + void set_audio_level_callback(audio_level_callback_t callback) + { + audio_level_callback = callback; + } + + std::vector get_transition_names() + { + return theme->get_transition_names(pts()); + } + + unsigned get_num_channels() const + { + return theme->get_num_channels(); + } + + std::string get_channel_name(unsigned channel) const + { + return theme->get_channel_name(channel); + } + + bool get_supports_set_wb(unsigned channel) const + { + return theme->get_supports_set_wb(channel); + } + + void set_wb(unsigned channel, double r, double g, double b) const + { + theme->set_wb(channel, r, g, b); + } + + void set_locut_cutoff(float cutoff_hz) + { + locut_cutoff_hz = cutoff_hz; + } + + float get_limiter_threshold_dbfs() + { + return limiter_threshold_dbfs; + } + + float get_compressor_threshold_dbfs() + { + return compressor_threshold_dbfs; + } + + void set_limiter_threshold_dbfs(float threshold_dbfs) + { + limiter_threshold_dbfs = threshold_dbfs; + } + + void set_compressor_threshold_dbfs(float threshold_dbfs) + { + compressor_threshold_dbfs = threshold_dbfs; + } + + void set_limiter_enabled(bool enabled) + { + limiter_enabled = enabled; + } + + void set_compressor_enabled(bool enabled) + { + compressor_enabled = enabled; + } + + void schedule_cut() + { + should_cut = true; + } + + void reset_meters(); private: - void bm_frame(int card_index, uint16_t timecode, + void bm_frame(unsigned card_index, uint16_t timecode, FrameAllocator::Frame video_frame, size_t video_offset, uint16_t video_format, FrameAllocator::Frame audio_frame, size_t audio_offset, uint16_t audio_format); void place_rectangle(movit::Effect *resample_effect, movit::Effect *padding_effect, float x0, float y0, float x1, float y1); void thread_func(); + void audio_thread_func(); + void process_audio_one_frame(int64_t frame_pts_int, int num_samples); void subsample_chroma(GLuint src_tex, GLuint dst_dst); + void release_display_frame(DisplayFrame *frame); + double pts() { return double(pts_int) / TIMEBASE; } + + HTTPD httpd; + unsigned num_cards; QSurface *mixer_surface, *h264_encoder_surface; std::unique_ptr resource_pool; - std::unique_ptr chain; + std::unique_ptr theme; + std::unique_ptr display_chain; GLuint cbcr_program_num; // Owned by . std::unique_ptr h264_encoder; - // Effects part of . Owned by . - movit::YCbCrInput *input[NUM_CARDS]; - movit::Effect *resample_effect, *resample2_effect; - movit::Effect *padding_effect, *padding2_effect; + // Effects part of . Owned by . + movit::FlatInput *display_input; - Source current_source = SOURCE_INPUT1; - int frame = 0; - - std::mutex display_frame_mutex; - DisplayFrame current_display_frame, ready_display_frame; // protected by - bool has_current_display_frame = false, has_ready_display_frame = false; // protected by + int64_t pts_int = 0; // In TIMEBASE units. std::mutex bmusb_mutex; struct CaptureCard { BMUSBCapture *usb; std::unique_ptr frame_allocator; - // Threading stuff - bool thread_initialized = false; + // Stuff for the OpenGL context (for texture uploading). QSurface *surface; QOpenGLContext *context; bool new_data_ready = false; // Whether new_frame contains anything. - FrameAllocator::Frame new_frame; + bool should_quit = false; + RefCountedFrame new_frame; + int64_t new_frame_length; // In TIMEBASE units. + bool new_frame_interlaced; + unsigned new_frame_field; // Which field (0 or 1) of the frame to use. Always 0 for progressive. GLsync new_data_ready_fence; // Whether new_frame is ready for rendering. std::condition_variable new_data_ready_changed; // Set whenever new_data_ready is changed. + unsigned dropped_frames = 0; // Before new_frame. + + // Accumulated errors in number of 1/TIMEBASE samples. If OUTPUT_FREQUENCY divided by + // frame rate is integer, will always stay zero. + unsigned fractional_samples = 0; + + std::mutex audio_mutex; + std::unique_ptr resampling_queue; // Under audio_mutex. + int last_timecode = -1; // Unwrapped. + int64_t next_local_pts = 0; // Beginning of next frame, in TIMEBASE units. }; - CaptureCard cards[NUM_CARDS]; // protected by + CaptureCard cards[MAX_CARDS]; // protected by + + InputState input_state; - FrameAllocator::Frame bmusb_current_rendering_frame[NUM_CARDS]; + class OutputChannel { + public: + ~OutputChannel(); + void output_frame(DisplayFrame frame); + bool get_display_frame(DisplayFrame *frame); + void set_frame_ready_callback(new_frame_ready_callback_t callback); - new_frame_ready_callback_t new_frame_ready_callback; - bool has_new_frame_ready_callback = false; + private: + friend class Mixer; + + Mixer *parent = nullptr; // Not owned. + std::mutex frame_mutex; + DisplayFrame current_frame, ready_frame; // protected by + bool has_current_frame = false, has_ready_frame = false; // protected by + new_frame_ready_callback_t new_frame_ready_callback; + bool has_new_frame_ready_callback = false; + }; + OutputChannel output_channel[NUM_OUTPUTS]; std::thread mixer_thread; - bool should_quit = false; + std::thread audio_thread; + std::atomic should_quit{false}; + std::atomic should_cut{false}; + + audio_level_callback_t audio_level_callback = nullptr; + std::mutex r128_mutex; + Ebu_r128_proc r128; // Under r128_mutex. + + Resampler peak_resampler; + std::atomic peak{0.0f}; + + StereoFilter locut; // Default cutoff 150 Hz, 24 dB/oct. + std::atomic locut_cutoff_hz; + + // First compressor; takes us up to about -12 dBFS. + StereoCompressor level_compressor; + float last_gain_staging_db = 0.0f; + + static constexpr float ref_level_dbfs = -14.0f; + + StereoCompressor limiter; + std::atomic limiter_threshold_dbfs{ref_level_dbfs + 4.0f}; // 4 dB. + std::atomic limiter_enabled{true}; + StereoCompressor compressor; + std::atomic compressor_threshold_dbfs{ref_level_dbfs - 12.0f}; // -12 dB. + std::atomic compressor_enabled{true}; + + std::unique_ptr alsa; + + struct AudioTask { + int64_t pts_int; + int num_samples; + }; + std::mutex audio_mutex; + std::condition_variable audio_task_queue_changed; + std::queue audio_task_queue; // Under audio_mutex. }; extern Mixer *global_mixer;