X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=motion_search.frag;h=eb4f7c77fe2c6f8cb056a46caeaa89d58f0ee486;hb=3795723be95f2fe82f3c8b8b45b1a905b2c811fd;hp=9ef607c3fae79146b3b5ab97ab5298d8456b9faa;hpb=d55856fef7b51604230ab3480f2930155d830ca8;p=nageru diff --git a/motion_search.frag b/motion_search.frag index 9ef607c..eb4f7c7 100644 --- a/motion_search.frag +++ b/motion_search.frag @@ -35,35 +35,35 @@ be ideal. */ -const uint patch_size = 12; -const uint num_iterations = 8; - -in vec2 flow_tc; +in vec3 flow_tc; in vec2 patch_center; +flat in int ref_layer, search_layer; out vec3 out_flow; -uniform sampler2D flow_tex, image1_tex; -uniform usampler2D grad0_tex; // Also contains image0. +uniform sampler2DArray flow_tex, image_tex; +uniform usampler2DArray grad_tex; // Also contains the corresponding reference image. uniform vec2 inv_image_size, inv_prev_level_size; +uniform uint patch_size; +uniform uint num_iterations; vec3 unpack_gradients(uint v) { - uint vi = v & 0xff; - uint xi = (v >> 8) & 0xfff; + uint vi = v & 0xffu; + uint xi = (v >> 8) & 0xfffu; uint yi = v >> 20; vec3 r = vec3(xi * (1.0f / 4095.0f) - 0.5f, yi * (1.0f / 4095.0f) - 0.5f, vi * (1.0f / 255.0f)); return r; } // Note: The third variable is the actual pixel value. -vec3 get_gradients(vec2 tc) +vec3 get_gradients(vec3 tc) { - vec3 grad = unpack_gradients(texture(grad0_tex, tc).x); + vec3 grad = unpack_gradients(texture(grad_tex, tc).x); // Zero gradients outside the image. (We'd do this with a sampler, // but we want the repeat behavior for the actual texels, in the // z channel.) - if (any(lessThan(tc, vec2(0.0f))) || any(greaterThan(tc, vec2(1.0f)))) { + if (any(lessThan(tc.xy, vec2(0.0f))) || any(greaterThan(tc.xy, vec2(1.0f)))) { grad.xy = vec2(0.0f); } @@ -72,7 +72,7 @@ vec3 get_gradients(vec2 tc) void main() { - vec2 image_size = textureSize(grad0_tex, 0); + vec2 image_size = textureSize(grad_tex, 0).xy; // Lock the patch center to an integer, so that we never get // any bilinear artifacts for the gradient. (NOTE: This assumes an @@ -96,7 +96,7 @@ void main() for (uint y = 0; y < patch_size; ++y) { for (uint x = 0; x < patch_size; ++x) { vec2 tc = base + uvec2(x, y) * inv_image_size; - vec3 grad = get_gradients(tc); + vec3 grad = get_gradients(vec3(tc, ref_layer)); H[0][0] += grad.x * grad.x; H[1][1] += grad.y * grad.y; H[0][1] += grad.x * grad.y; @@ -130,9 +130,9 @@ void main() for (uint y = 0; y < patch_size; ++y) { for (uint x = 0; x < patch_size; ++x) { vec2 tc = base + uvec2(x, y) * inv_image_size; - vec3 grad = get_gradients(tc); + vec3 grad = get_gradients(vec3(tc, ref_layer)); float t = grad.z; - float warped = texture(image1_tex, tc + u_norm).x; + float warped = texture(image_tex, vec3(tc + u_norm, search_layer)).x; du += grad.xy * (warped - t); warped_sum += warped; }