X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=nageru%2Fscene.cpp;h=a44c9a856316d2cf1f3296365b69862498a4e188;hb=5225e714d1c55d2afde256acaf607d53ea21723b;hp=53a64a02c381176b560bb3a4d6b626673c18c382;hpb=1bf2b3e600dc5485f4957a419459b997d721e5fa;p=nageru diff --git a/nageru/scene.cpp b/nageru/scene.cpp index 53a64a0..a44c9a8 100644 --- a/nageru/scene.cpp +++ b/nageru/scene.cpp @@ -18,7 +18,7 @@ extern "C" { using namespace movit; using namespace std; -bool display(Block *block, lua_State *L, int idx); +static bool display(Block *block, lua_State *L, int idx); EffectType current_type(const Block *block) { @@ -339,7 +339,7 @@ const Block *Scene::find_root_input_block(lua_State *L, const Block *block) const Block *parent = find_root_input_block(L, blocks[input_idx]); if (parent != nullptr) { if (ret != nullptr) { - luaL_error(L, "add_auto_white_balance() was connected to more than one input"); + luaL_error(L, "add_white_balance() was connected to more than one input"); } ret = parent; } @@ -347,7 +347,7 @@ const Block *Scene::find_root_input_block(lua_State *L, const Block *block) return ret; } -int Scene::add_auto_white_balance(lua_State* L) +int Scene::add_white_balance(lua_State* L) { assert(lua_gettop(L) >= 1); Scene *scene = (Scene *)luaL_checkudata(L, 1, "Scene"); @@ -375,10 +375,10 @@ int Scene::add_auto_white_balance(lua_State* L) block->inputs.push_back(find_block_from_arg(L, scene, 2)->idx); block->white_balance_controller_block = find_block_from_arg(L, scene, 3); } else { - luaL_error(L, "add_auto_white_balance([input], [white_balance_controller]) takes zero, one or two arguments"); + luaL_error(L, "add_white_balance([input], [white_balance_controller]) takes zero, one or two arguments"); } if (block->white_balance_controller_block == nullptr || !block->white_balance_controller_block->is_input) { - luaL_error(L, "add_auto_white_balance() does not get its white balance from an input"); + luaL_error(L, "add_white_balance() does not get its white balance from an input"); } scene->blocks.push_back(block); @@ -495,10 +495,10 @@ int Scene::finalize(lua_State* L) return 0; } -int find_card_to_connect(lua_State *L, const Block *block) +int find_card_to_connect(Theme *theme, lua_State *L, const Block *block) { - if (block->signal_type_to_connect == Block::CONNECT_CARD) { - return block->card_to_connect; + if (block->signal_type_to_connect == Block::CONNECT_SIGNAL) { + return theme->map_signal_to_card(block->signal_to_connect); #ifdef HAVE_CEF } else if (block->signal_type_to_connect == Block::CONNECT_CEF) { return block->cef_to_connect->get_card_index(); @@ -520,10 +520,11 @@ Scene::get_chain(Theme *theme, lua_State *L, unsigned num, const InputState &inp // based on the current state of the signals. InputStateInfo info(input_state); for (Block *block : blocks) { - if (block->is_input && block->signal_type_to_connect == Block::CONNECT_CARD) { + if (block->is_input && block->signal_type_to_connect == Block::CONNECT_SIGNAL) { EffectType chosen_type = current_type(block); assert(chosen_type == LIVE_INPUT_YCBCR || chosen_type == LIVE_INPUT_YCBCR_WITH_DEINTERLACE); - if (info.last_interlaced[block->card_to_connect]) { + int card_index = theme->map_signal_to_card(block->signal_to_connect); + if (info.last_interlaced[card_index]) { block->currently_chosen_alternative = find_index_of(block, LIVE_INPUT_YCBCR_WITH_DEINTERLACE); } else { block->currently_chosen_alternative = find_index_of(block, LIVE_INPUT_YCBCR); @@ -552,7 +553,7 @@ Scene::get_chain(Theme *theme, lua_State *L, unsigned num, const InputState &inp chosen_type == LIVE_INPUT_YCBCR_WITH_DEINTERLACE || chosen_type == LIVE_INPUT_YCBCR_PLANAR || chosen_type == LIVE_INPUT_BGRA); - int card_idx = find_card_to_connect(L, input); + int card_idx = find_card_to_connect(theme, L, input); RGBTriplet wb = theme->get_white_balance_for_card(card_idx); if (fabs(wb.r - 1.0) < 1e-3 && fabs(wb.g - 1.0) < 1e-3 && fabs(wb.b - 1.0) < 1e-3) { // Neutral white balance. @@ -603,7 +604,7 @@ Scene::get_chain(Theme *theme, lua_State *L, unsigned num, const InputState &inp chosen_type == LIVE_INPUT_YCBCR_PLANAR || chosen_type == LIVE_INPUT_BGRA) { LiveInputWrapper *input = index_and_input.second; - cards_to_connect.emplace(input, find_card_to_connect(L, block)); + cards_to_connect.emplace(input, find_card_to_connect(theme, L, block)); } } for (const auto &index_and_input : instantiation.image_inputs) { @@ -734,10 +735,9 @@ Scene::get_chain(Theme *theme, lua_State *L, unsigned num, const InputState &inp bool display(Block *block, lua_State *L, int idx) { if (lua_isnumber(L, idx)) { - Theme *theme = get_theme_updata(L); int signal_idx = luaL_checknumber(L, idx); - block->signal_type_to_connect = Block::CONNECT_CARD; - block->card_to_connect = theme->map_signal_to_card(signal_idx); + block->signal_type_to_connect = Block::CONNECT_SIGNAL; + block->signal_to_connect = signal_idx; block->currently_chosen_alternative = find_index_of(block, LIVE_INPUT_YCBCR); // Will be changed to deinterlaced at get_chain() time if needed. return true; #ifdef HAVE_CEF