X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=nageru%2Fscene.h;h=4e1181bbf4cf9f504625d5eae9708db79a057ba1;hb=27f5ea8eddf09244887498b61403cc8d725664ad;hp=bdd5d7c78c924aa561567ff55a74a42492406cc0;hpb=83b3d508575124fb83c823ca2439f728d43c7647;p=nageru diff --git a/nageru/scene.h b/nageru/scene.h index bdd5d7c..4e1181b 100644 --- a/nageru/scene.h +++ b/nageru/scene.h @@ -13,6 +13,7 @@ // (directly to screen, RGBA) or live (Y'CbCr output). #include +#include #include #include #include @@ -77,13 +78,36 @@ struct Block { size_t cardinality_base = 0; // Find the chosen alternative for this block in a given instance. - size_t chosen_alternative(size_t chain_idx) const { - return (chain_idx / cardinality_base) % alternatives.size(); + int chosen_alternative(size_t chain_idx) const { + if (chain_idx == size_t(-1)) { + return currently_chosen_alternative; + } else { + return (chain_idx / cardinality_base) % alternatives.size(); + } } std::vector alternatives; // Must all have the same amount of inputs. Pointers to make things easier for Lua. std::vector inputs; // One for each input of alternatives[0] (ie., typically 0 or 1, occasionally 2). + + // If any of these effects are disabled (IdentityEffect chosen) + // or enabled (not chosen) as determined by , so should this one. + struct Disabler { + Index block_idx; + enum { + DISABLE_IF_OTHER_DISABLED, + + // This a promise from the user; ie., we don't disable automatically + // (see comments in find_disabled_blocks()). + DISABLE_IF_OTHER_ENABLED + } condition; + std::string declaration_point; // For error messages. + }; + std::vector disablers; int currently_chosen_alternative = 0; + // What alternative to use if the block is disabled. + // Points to an alternative with IDENTITY_EFFECT if it exists + // (to disable as much as possible), otherwise 0. + int canonical_alternative = 0; bool is_input = false; // For LIVE_INPUT* only. We can't just always populate signal_to_connect, @@ -105,6 +129,12 @@ struct Block { std::map float_parameters; std::map> vec3_parameters; std::map> vec4_parameters; + + std::string declaration_point; // For error messages. + + // Only for AUTO_WHITE_BALANCE_EFFECT. Points to the parent block with is_input = true, + // so that we know which signal to get the white balance from. + const Block *white_balance_controller_block = nullptr; }; int Block_display(lua_State* L); @@ -112,6 +142,8 @@ int Block_choose(lua_State* L); int Block_enable(lua_State *L); int Block_enable_if(lua_State *L); int Block_disable(lua_State *L); +int Block_always_disable_if_disabled(lua_State *L); +int Block_promise_to_disable_if_enabled(lua_State *L); int Block_set_int(lua_State *L); int Block_set_float(lua_State *L); int Block_set_vec3(lua_State *L); @@ -133,8 +165,32 @@ private: movit::ResourcePool *resource_pool; movit::Effect *instantiate_effects(const Block *block, size_t chain_idx, Instantiation *instantiation); - size_t compute_chain_number_for_block(size_t block_idx) const; - static void find_inputs_for_block(lua_State *L, Scene *scene, Block *block); + size_t compute_chain_number_for_block(size_t block_idx, const std::bitset<256> &disabled) const; + static void find_inputs_for_block(lua_State *L, Scene *scene, Block *block, int first_input_idx = 3); + static Block *find_block_from_arg(lua_State *L, Scene *scene, int idx); + + // Find out which blocks (indexed by position in the “blocks” array), + // if any, are disabled in a given instantiation. A disabled block is + // one that will not be instantiated at all, because it is a secondary + // (ie., not the first) input of some multi-input effect that was replaced + // with IdentityEffect in the given instantiation. + // + // Set chain_idx to size_t(-1) to use whatever is in each block's + // currently_chosen_alternative. + std::bitset<256> find_disabled_blocks(size_t chain_idx) const; + void find_disabled_blocks(size_t chain_idx, size_t block_idx, bool currently_disabled, std::bitset<256> *disabled) const; + + // If a block is disabled, it should always have canonical_alternative chosen, + // so that we don't instantiate a bunch of irrelevant duplicates that + // differ only in disabled blocks. You can check this property with + // is_noncanonical_chain() and then avoid instantiating the ones where + // it returns true. + bool is_noncanonical_chain(size_t chain_idx) const; + + // For a given block, find any parents it may have that are inputs. + // If there is more than one, throws an error. If there are zero, + // returns nullptr (should probably also be an error). + const Block *find_root_input_block(lua_State *L, const Block *block); public: Scene(Theme *theme, float aspect_nom, float aspect_denom); @@ -146,6 +202,7 @@ public: static int add_input(lua_State *L); static int add_effect(lua_State *L); static int add_optional_effect(lua_State *L); + static int add_auto_white_balance(lua_State *L); static int finalize(lua_State *L); };