X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=nageru%2Fultimate.lua;h=277c333056096aafb258ae8aa9afabfeba39262c;hb=86050e4351c734b617780440cf534c4c615c64bc;hp=ecd43c72c23517d0b29f18cb2cf2cf28475ab07e;hpb=26ba790026d2a089897b861f68229a8f473a626e;p=ultimatescore diff --git a/nageru/ultimate.lua b/nageru/ultimate.lua index ecd43c7..277c333 100644 --- a/nageru/ultimate.lua +++ b/nageru/ultimate.lua @@ -1,38 +1,53 @@ -- Nageru theme for TFK mini-tournament 2017, based on the default theme. -local transition_start = -2.0 -local transition_end = -1.0 -local transition_type = 0 -local transition_src_signal = 0 -local transition_dst_signal = 0 - -local neutral_colors = { - {0.5, 0.5, 0.5}, -- Input 0. - {0.5, 0.5, 0.5}, -- Input 1. - {0.5, 0.5, 0.5} -- Input 2. +local state = { + transition_start = -2.0, + transition_end = -1.0, + transition_type = 0, + transition_src_signal = 0, + transition_dst_signal = 0, + + neutral_colors = { + {0.5, 0.5, 0.5}, -- Input 0. + {0.5, 0.5, 0.5}, -- Input 1. + {0.5, 0.5, 0.5}, -- Input 2. + {0.5, 0.5, 0.5}, -- Input 3. + {0.5, 0.5, 0.5}, -- Input 4. + {0.5, 0.5, 0.5} -- Input 5. + -- Will also be filled with VIDEO_SIGNAL_NUM below. + }, + + overlay_transition_start = -2.0, + overlay_transition_end = -1.0, + overlay_alpha_src = 0.0, + overlay_alpha_dst = 1.0, + overlay_enabled = false, + + live_signal_num = 0, + preview_signal_num = 1 } - -local overlay_transition_start = -2.0 -local overlay_transition_end = -1.0 -local overlay_alpha_src = 0.0 -local overlay_alpha_dst = 1.0 -local overlay_enabled = false - -local live_signal_num = 0 -local preview_signal_num = 1 +local NUM_CAMERAS = 6 -- Remember to update neutral_colors, too. -- Valid values for live_signal_num and preview_signal_num. local INPUT0_SIGNAL_NUM = 0 local INPUT1_SIGNAL_NUM = 1 local INPUT2_SIGNAL_NUM = 2 -local STATIC_SIGNAL_NUM = 3 +local INPUT3_SIGNAL_NUM = 3 +local INPUT4_SIGNAL_NUM = 4 +local INPUT5_SIGNAL_NUM = 5 +local SBS_SIGNAL_NUM = NUM_CAMERAS +local STATIC_SIGNAL_NUM = NUM_CAMERAS + 1 +local VIDEO_SIGNAL_NUM = NUM_CAMERAS + 2 + +state.neutral_colors[VIDEO_SIGNAL_NUM - INPUT0_SIGNAL_NUM + 1] = {0.5, 0.5, 0.5} -- Preview-only signal showing the current signal with the overlay. -- Not valid for live_signal_num! -local OVERLAY_SIGNAL_NUM = 4 +local OVERLAY_SIGNAL_NUM = NUM_CAMERAS + 3 -- Valid values for transition_type. (Cuts are done directly, so they need no entry.) local NO_TRANSITION = 0 +local ZOOM_TRANSITION = 1 local FADE_TRANSITION = 2 -- Last width/height/frame rate for each channel, if we have it. @@ -40,8 +55,22 @@ local FADE_TRANSITION = 2 -- frame and not per field, since we deinterlace. local last_resolution = {} -local caspar_input = VideoInput.new("unix:///tmp/caspar.sock", Nageru.VIDEO_FORMAT_BGRA) -caspar_input:change_rate(2.0) +local cef_path = Nageru.THEME_PATH:match("(.*)/nageru/") +local cef_input = HTMLInput.new("file://" .. cef_path .. "/score.html") +cef_input:execute_javascript_async("play()") + +local bg_video = VideoInput.new(cef_path .. "/flow-720.mp4", Nageru.VIDEO_FORMAT_YCBCR) +-- local iptv_video = VideoInput.new("http://10.34.129.69:9060/1/v.flv", Nageru.VIDEO_FORMAT_YCBCR) +local iptv_video = VideoInput.new("http://home.samfundet.no/~sesse/videostuff", Nageru.VIDEO_FORMAT_YCBCR) + +function reload_cef() + cef_input:reload() + cef_input:execute_javascript_async("play()") +end + +function disconnect_iptv() + iptv_video:disconnect() +end -- Utility function to help creating many similar chains that can differ -- in a free set of chosen parameters. @@ -63,7 +92,7 @@ end -- An overlay with variable alpha. function make_overlay(chain, base) - local image = chain:add_video_input(caspar_input, false) + local image = chain:add_html_input(cef_input) local multiply_effect = chain:add_effect(MultiplyEffect.new()) local overlay_effect = chain:add_effect(OverlayEffect.new(), base, multiply_effect) return { @@ -81,14 +110,17 @@ function possibly_make_overlay(has_overlay, chain, base) end end -function make_fade_input(chain, signal, live, deint, scale) +function make_fade_input(chain, signal, live, deint, scale, video) local input, wb_effect, resample_effect, last - if live then + if video then + input = chain:add_video_input(iptv_video, false) + last = input + elseif live then input = chain:add_live_input(false, deint) input:connect_signal(signal) last = input else - input = chain:add_effect(ImageInput.new("tfk_pause.png")) + input = chain:add_effect(ImageInput.new(cef_path .. "/nageru/dsn-bg.png")) last = input end @@ -116,11 +148,11 @@ end -- A chain to fade between two inputs, of which either can be a picture -- or a live input. In practice only used live, but we still support the -- hq parameter. -function make_fade_chain(input0_live, input0_deint, input0_scale, input1_live, input1_deint, input1_scale, has_overlay, hq) +function make_fade_chain(input0_live, input0_deint, input0_scale, input0_video, input1_live, input1_deint, input1_scale, input1_video, has_overlay, hq) local chain = EffectChain.new(16, 9) - local input0 = make_fade_input(chain, INPUT0_SIGNAL_NUM, input0_live, input0_deint, input0_scale) - local input1 = make_fade_input(chain, INPUT1_SIGNAL_NUM, input1_live, input1_deint, input1_scale) + local input0 = make_fade_input(chain, INPUT0_SIGNAL_NUM, input0_live, input0_deint, input0_scale, input0_video) + local input1 = make_fade_input(chain, INPUT1_SIGNAL_NUM, input1_live, input1_deint, input1_scale, input1_video) -- If fading between two live inputs, the overlay is put on top. -- If fading between the static picture and a live input, @@ -156,9 +188,9 @@ end -- Chains to fade between two inputs, in various configurations. local fade_chains = make_cartesian_product({ - {"static", "live", "livedeint"}, -- input0_type + {"video", "static", "live", "livedeint"}, -- input0_type {true, false}, -- input0_scale - {"static", "live", "livedeint"}, -- input1_type + {"video", "static", "live", "livedeint"}, -- input1_type {true, false}, -- input1_scale {true, false}, -- has_overlay {true} -- hq @@ -167,18 +199,91 @@ local fade_chains = make_cartesian_product({ local input1_live = (input1_type ~= "static") local input0_deint = (input0_type == "livedeint") local input1_deint = (input1_type == "livedeint") - return make_fade_chain(input0_live, input0_deint, input0_scale, input1_live, input1_deint, input1_scale, has_overlay, hq) + local input0_video = (input0_type == "video") + local input1_video = (input1_type == "video") + return make_fade_chain(input0_live, input0_deint, input0_scale, input0_video, input1_live, input1_deint, input1_scale, input1_video, has_overlay, hq) +end) + +function make_sbs_input(chain, signal, deint, has_overlay, hq) + local input = chain:add_live_input(not deint, deint) -- Override bounce only if not deinterlacing. + input:connect_signal(signal) + + local wb_effect = chain:add_effect(WhiteBalanceEffect.new()) -- Needs to be before the overlay. + + local overlay = nil + if has_overlay then + overlay = make_overlay(chain, wb_effect) + end + + local resample_effect = nil + local resize_effect = nil + if (hq) then + resample_effect = chain:add_effect(ResampleEffect.new()) + else + resize_effect = chain:add_effect(ResizeEffect.new()) + end + + local padding_effect = chain:add_effect(IntegralPaddingEffect.new()) + + return { + input = input, + wb_effect = wb_effect, + resample_effect = resample_effect, + resize_effect = resize_effect, + padding_effect = padding_effect, + overlay = overlay + } +end + +-- Side-by-side chains. +function make_sbs_chain(input0_type, input0_overlay, input1_type, hq) + local chain = EffectChain.new(16, 9) + + local bg = chain:add_video_input(bg_video, false) + + local input0 = make_sbs_input(chain, INPUT0_SIGNAL_NUM, input0_type == "livedeint", input0_overlay, hq) + local input1 = make_sbs_input(chain, INPUT4_SIGNAL_NUM, input1_type == "livedeint", false, hq) + + input0.padding_effect:set_vec4("border_color", 0.0, 0.0, 0.0, 0.0) + input1.padding_effect:set_vec4("border_color", 0.0, 0.0, 0.0, 0.0) + + local i0 = chain:add_effect(OverlayEffect.new(), bg, input0.padding_effect) + chain:add_effect(OverlayEffect.new(), i0, input1.padding_effect) + chain:finalize(hq) + + return { + chain = chain, + input0 = input0, + input1 = input1, + overlay = input0.overlay -- May be nil. + } +end + + +-- Make all possible combinations of side-by-side chains. +local sbs_chains = make_cartesian_product({ + {"live", "livedeint"}, -- input0_type + {true, false}, -- input0_overlay + {"live", "livedeint"}, -- input1_type + {true, false} -- hq +}, function(input0_type, input0_overlay, input1_type, hq) + return make_sbs_chain(input0_type, input0_overlay, input1_type, hq) end) -- A chain to show a single input on screen. -function make_simple_chain(input_deint, input_scale, has_overlay, hq) +function make_simple_chain(input_deint, input_video, input_scale, has_overlay, hq) local chain = EffectChain.new(16, 9) - local input = chain:add_live_input(false, input_deint) - input:connect_signal(0) -- First input card. Can be changed whenever you want. + local input + if input_video then + input = chain:add_video_input(iptv_video, false) + else + input = chain:add_live_input(false, input_deint) + input:connect_signal(0) -- First input card. Can be changed whenever you want. + end local resample_effect, resize_effect - if scale then + if input_scale then if hq then resample_effect = chain:add_effect(ResampleEffect.new()) else @@ -203,21 +308,22 @@ end -- Make all possible combinations of single-input chains. local simple_chains = make_cartesian_product({ - {"live", "livedeint"}, -- input_type + {"video", "live", "livedeint"}, -- input_type {true, false}, -- input_scale {true, false}, -- has_overlay {true, false} -- hq }, function(input_type, input_scale, has_overlay, hq) local input_deint = (input_type == "livedeint") - return make_simple_chain(input_deint, input_scale, has_overlay, hq) + local input_video = (input_type == "video") + return make_simple_chain(input_deint, input_video, input_scale, has_overlay, hq) end) --- A chain to show a single static picture on screen. Never with CasparCG overlay. +-- A chain to show a single static picture on screen. Never with HTML overlay. local static_chains = make_cartesian_product({ {true, false} -- hq }, function(hq) local chain = EffectChain.new(16, 9) - local chain_input = chain:add_effect(ImageInput.new("tfk_pause.png")) + local chain_input = chain:add_effect(ImageInput.new(cef_path .. "/nageru/dsn-bg.png")) chain:finalize(hq) return { @@ -228,13 +334,15 @@ end) -- A chain to show the overlay and nothing more. LQ only, -- since it is not a valid live signal. local overlay_chain_lq = EffectChain.new(16, 9) -local overlay_chain_lq_input = overlay_chain_lq:add_video_input(caspar_input, false) +local overlay_chain_lq_input = overlay_chain_lq:add_html_input(cef_input) overlay_chain_lq:finalize(false) -- Used for indexing into the tables of chains. function get_input_type(signals, signal_num) if signal_num == STATIC_SIGNAL_NUM then return "static" + elseif signal_num == VIDEO_SIGNAL_NUM then + return "video" elseif signals:get_interlaced(signal_num) then return "livedeint" else @@ -265,18 +373,18 @@ end -- Returns the number of outputs in addition to the live (0) and preview (1). -- Called only once, at the start of the program. function num_channels() - return 5 + return NUM_CAMERAS + 4 -- sbs, static picture, video and overlay end function is_plain_signal(num) - return num >= INPUT0_SIGNAL_NUM and num <= INPUT2_SIGNAL_NUM + return (num >= INPUT0_SIGNAL_NUM and num <= INPUT5_SIGNAL_NUM) or (num == VIDEO_SIGNAL_NUM) end -- Helper function to write e.g. “720p60”. The difference between this -- and get_channel_resolution_raw() is that this one also can say that -- there's no signal. function get_channel_resolution(signal_num) - res = last_resolution[signal_num] + local res = last_resolution[signal_num] if (not res) or not res.is_connected then return "disconnected" end @@ -320,14 +428,24 @@ end -- channels in case they change resolution. function channel_name(channel) local signal_num = channel - 2 - if signal_num == 0 then + if signal_num == INPUT0_SIGNAL_NUM then return "Main (" .. get_channel_resolution(signal_num) .. ")" - elseif signal_num == 1 then - return "Goal 1 (" .. get_channel_resolution(signal_num) .. ")" - elseif signal_num == 2 then - return "Goal 2 (" .. get_channel_resolution(signal_num) .. ")" + elseif signal_num == INPUT1_SIGNAL_NUM then + return "Secondary (" .. get_channel_resolution(signal_num) .. ")" + elseif signal_num == INPUT2_SIGNAL_NUM then + return "Goal L (" .. get_channel_resolution(signal_num) .. ")" + elseif signal_num == INPUT3_SIGNAL_NUM then + return "Goal R (" .. get_channel_resolution(signal_num) .. ")" + elseif signal_num == INPUT4_SIGNAL_NUM then + return "Commentators (" .. get_channel_resolution(signal_num) .. ")" + elseif signal_num == INPUT5_SIGNAL_NUM then + return "Laptop (" .. get_channel_resolution(signal_num) .. ")" + elseif signal_num == SBS_SIGNAL_NUM then + return "Side-by-side" elseif signal_num == STATIC_SIGNAL_NUM then return "Static picture" + elseif signal_num == VIDEO_SIGNAL_NUM then + return "IPTV input" elseif signal_num == OVERLAY_SIGNAL_NUM then return "Overlay" end @@ -341,10 +459,10 @@ end -- Called once for each channel, at the start of the program. -- Will never be called for live (0) or preview (1). function channel_signal(channel) - if channel == 2 then - return 0 - elseif channel == 3 then - return 1 + if channel - 2 == VIDEO_SIGNAL_NUM then + return iptv_video:get_signal_num() + elseif is_plain_signal(channel - 2) then + return channel - 2 else return -1 end @@ -356,17 +474,17 @@ end -- "transparent" is allowed. -- Will never be called for live (0) or preview (1). function channel_color(channel) - if transition_type ~= NO_TRANSITION then - if channel_involved_in(channel, transition_src_signal) or - channel_involved_in(channel, transition_dst_signal) then + if state.transition_type ~= NO_TRANSITION then + if channel_involved_in(channel, state.transition_src_signal) or + channel_involved_in(channel, state.transition_dst_signal) then return "#f00" end else - if channel_involved_in(channel, live_signal_num) then + if channel_involved_in(channel, state.live_signal_num) then return "#f00" end end - if channel_involved_in(channel, preview_signal_num) then + if channel_involved_in(channel, state.preview_signal_num) then return "#0f0" end return "transparent" @@ -376,8 +494,14 @@ function channel_involved_in(channel, signal_num) if is_plain_signal(signal_num) then return channel == (signal_num + 2) end + if signal_num == SBS_SIGNAL_NUM then + return is_sbs_participating_signal(channel - 2) + end if signal_num == STATIC_SIGNAL_NUM then - return (channel == 5) + return (channel == NUM_CAMERAS) + end + if signal_num == VIDEO_SIGNAL_NUM then + return (channel == NUM_CAMERAS + 1) end return false end @@ -394,36 +518,45 @@ end -- The color is in linear light (not sRGB gamma). function set_wb(channel, red, green, blue) if is_plain_signal(channel - 2) then - neutral_colors[channel - 2 + 1] = { red, green, blue } + state.neutral_colors[channel - 2 + 1] = { red, green, blue } end end function finish_transitions(t) - if transition_type ~= NO_TRANSITION and t >= transition_end then - live_signal_num = transition_dst_signal - transition_type = NO_TRANSITION + if state.transition_type ~= NO_TRANSITION and t >= state.transition_end then + state.live_signal_num = state.transition_dst_signal + state.transition_type = NO_TRANSITION end -- Disable the overlay if it is no longer visible. - if overlay_enabled and t > overlay_transition_end and overlay_alpha_dst == 0.0 then - overlay_enabled = false + if state.overlay_enabled and t > state.overlay_transition_end and state.overlay_alpha_dst == 0.0 then + state.overlay_enabled = false print("Turning off overlay") end end function in_transition(t) - return t >= transition_start and t <= transition_end + return t >= state.transition_start and t <= state.transition_end +end + +function is_sbs_participating_signal(signal_num) + return signal_num == INPUT0_SIGNAL_NUM or signal_num == INPUT4_SIGNAL_NUM +end + +function simple_signal_has_overlay(signal_num) + -- The commentator output has no overlay on it. + return signal_num ~= INPUT4_SIGNAL_NUM end -- API ENTRY POINT -- Called every frame. function get_transitions(t) - if preview_signal_num == OVERLAY_SIGNAL_NUM then - if t < overlay_transition_end then + if state.preview_signal_num == OVERLAY_SIGNAL_NUM then + if t < state.overlay_transition_end then -- Fade in progress. return {} end - if overlay_enabled then + if state.overlay_enabled then return {"Overlay off", "", "Fade ovl out"} else return {"Overlay on", "", "Fade ovl in"} @@ -436,63 +569,70 @@ function get_transitions(t) return {"Cut"} end - if live_signal_num == preview_signal_num then + if state.live_signal_num == state.preview_signal_num then -- No transitions possible. return {} end - if (is_plain_signal(live_signal_num) or live_signal_num == STATIC_SIGNAL_NUM) and - (is_plain_signal(preview_signal_num) or preview_signal_num == STATIC_SIGNAL_NUM) then + if (is_plain_signal(state.live_signal_num) or state.live_signal_num == STATIC_SIGNAL_NUM) and + (is_plain_signal(state.preview_signal_num) or state.preview_signal_num == STATIC_SIGNAL_NUM) then return {"Cut", "", "Fade"} end + -- Various zooms. + if state.live_signal_num == SBS_SIGNAL_NUM and is_sbs_participating_signal(state.preview_signal_num) then + return {"Cut", "Zoom in"} + elseif is_sbs_participating_signal(state.live_signal_num) and state.preview_signal_num == SBS_SIGNAL_NUM then + return {"Cut", "Zoom out"} + end + return {"Cut"} end function swap_preview_live() - local temp = live_signal_num - live_signal_num = preview_signal_num - preview_signal_num = temp + local temp = state.live_signal_num + state.live_signal_num = state.preview_signal_num + state.preview_signal_num = temp end function start_transition(type_, t, duration) - transition_start = t - transition_end = t + duration - transition_type = type_ - transition_src_signal = live_signal_num - transition_dst_signal = preview_signal_num + state.transition_start = t + state.transition_end = t + duration + state.transition_type = type_ + state.transition_src_signal = state.live_signal_num + state.transition_dst_signal = state.preview_signal_num swap_preview_live() end -- API ENTRY POINT -- Called when the user clicks a transition button. function transition_clicked(num, t) - if preview_signal_num == OVERLAY_SIGNAL_NUM then + if state.preview_signal_num == OVERLAY_SIGNAL_NUM then if num == 0 then -- Cut. - overlay_transition_start = -2.0 - overlay_transition_end = -1.0 - if overlay_enabled then - overlay_enabled = false - overlay_alpha_src = 0.0 - overlay_alpha_dst = 0.0 + state.overlay_transition_start = -2.0 + state.overlay_transition_end = -1.0 + if state.overlay_enabled then + state.overlay_enabled = false + state.overlay_alpha_src = 0.0 + state.overlay_alpha_dst = 0.0 else - overlay_enabled = true - overlay_alpha_src = 1.0 - overlay_alpha_dst = 1.0 + state.overlay_enabled = true + state.overlay_alpha_src = 1.0 + state.overlay_alpha_dst = 1.0 end elseif num == 2 then -- Fade. - overlay_transition_start = t - overlay_transition_end = t + 1.0 - if overlay_enabled then - overlay_alpha_src = 1.0 - overlay_alpha_dst = 0.0 + state.overlay_transition_start = t + state.overlay_transition_end = t + 1.0 + if state.overlay_enabled then + state.overlay_alpha_src = 1.0 + state.overlay_alpha_dst = 0.0 else - overlay_alpha_src = 0.0 - overlay_alpha_dst = 1.0 + state.overlay_alpha_src = 0.0 + state.overlay_alpha_dst = 1.0 end - overlay_enabled = true + state.overlay_enabled = true end return end @@ -501,7 +641,7 @@ function transition_clicked(num, t) -- Cut. if in_transition(t) then -- Ongoing transition; finish it immediately before the cut. - finish_transitions(transition_end) + finish_transitions(state.transition_end) end swap_preview_live() @@ -509,26 +649,31 @@ function transition_clicked(num, t) -- Zoom. finish_transitions(t) - if live_signal_num == preview_signal_num then + if state.live_signal_num == state.preview_signal_num then -- Nothing to do. return end - if is_plain_signal(live_signal_num) and is_plain_signal(preview_signal_num) then + if is_plain_signal(state.live_signal_num) and is_plain_signal(state.preview_signal_num) then -- We can't zoom between these. Just make a cut. - io.write("Cutting from " .. live_signal_num .. " to " .. live_signal_num .. "\n") + io.write("Cutting from " .. state.live_signal_num .. " to " .. state.live_signal_num .. "\n") swap_preview_live() return end + + if (state.live_signal_num == SBS_SIGNAL_NUM and is_sbs_participating_signal(state.preview_signal_num)) or + (state.preview_signal_num == SBS_SIGNAL_NUM and is_sbs_participating_signal(state.live_signal_num)) then + start_transition(ZOOM_TRANSITION, t, 1.0) + end elseif num == 2 then finish_transitions(t) -- Fade. - if (live_signal_num ~= preview_signal_num) and - (is_plain_signal(live_signal_num) or - live_signal_num == STATIC_SIGNAL_NUM) and - (is_plain_signal(preview_signal_num) or - preview_signal_num == STATIC_SIGNAL_NUM) then + if (state.live_signal_num ~= state.preview_signal_num) and + (is_plain_signal(state.live_signal_num) or + state.live_signal_num == STATIC_SIGNAL_NUM) and + (is_plain_signal(state.preview_signal_num) or + state.preview_signal_num == STATIC_SIGNAL_NUM) then start_transition(FADE_TRANSITION, t, 1.0) else -- Fades involving SBS are ignored (we have no chain for it). @@ -538,35 +683,59 @@ end -- API ENTRY POINT function channel_clicked(num) - preview_signal_num = num + state.preview_signal_num = num end -function get_fade_chain(signals, t, width, height, input_resolution) - local input0_type = get_input_type(signals, transition_src_signal) - local input0_scale = needs_scale(signals, transition_src_signal, width, height) - local input1_type = get_input_type(signals, transition_dst_signal) - local input1_scale = needs_scale(signals, transition_dst_signal, width, height) - local chain = fade_chains[input0_type][input0_scale][input1_type][input1_scale][overlay_enabled][true] - prepare = function() +function get_fade_chain(state, signals, t, width, height, input_resolution) + local input0_type = get_input_type(signals, state.transition_src_signal) + local input0_scale = needs_scale(signals, state.transition_src_signal, width, height) + local input1_type = get_input_type(signals, state.transition_dst_signal) + local input1_scale = needs_scale(signals, state.transition_dst_signal, width, height) + local chain = fade_chains[input0_type][input0_scale][input1_type][input1_scale][state.overlay_enabled][true] + local prepare = function() if input0_type == "live" or input0_type == "livedeint" then - chain.input0.input:connect_signal(transition_src_signal) - set_neutral_color_from_signal(chain.input0.wb_effect, transition_src_signal) + chain.input0.input:connect_signal(state.transition_src_signal) + end + if input0_type ~= "static" then + set_neutral_color_from_signal(state, chain.input0.wb_effect, state.transition_src_signal) end set_scale_parameters_if_needed(chain.input0, width, height) if input1_type == "live" or input1_type == "livedeint" then - chain.input1.input:connect_signal(transition_dst_signal) - set_neutral_color_from_signal(chain.input1.wb_effect, transition_dst_signal) + chain.input1.input:connect_signal(state.transition_dst_signal) + end + if input1_type ~= "static" then + set_neutral_color_from_signal(state, chain.input1.wb_effect, state.transition_dst_signal) end set_scale_parameters_if_needed(chain.input1, width, height) - local tt = calc_fade_progress(t, transition_start, transition_end) + local tt = calc_fade_progress(t, state.transition_start, state.transition_end) chain.mix_effect:set_float("strength_first", 1.0 - tt) chain.mix_effect:set_float("strength_second", tt) - prepare_overlay_live(chain, t) + + -- The commentator output has no overlay on it. + local extra_alpha_factor = 1.0 + if not simple_signal_has_overlay(state.transition_src_signal) and + not simple_signal_has_overlay(state.transition_dst_signal) then + extra_alpha_factor = 0.0 + elseif not simple_signal_has_overlay(state.transition_src_signal) then + extra_alpha_factor = tt + elseif not simple_signal_has_overlay(state.transition_dst_signal) then + extra_alpha_factor = 1.0 - tt + end + prepare_overlay_live(state, chain, t, extra_alpha_factor) end return chain.chain, prepare end +-- SBS code (live_signal_num == SBS_SIGNAL_NUM, or in a transition to/from it). +function get_sbs_chain(state, signals) + local input0_type = get_input_type(signals, INPUT0_SIGNAL_NUM) + local input1_type = get_input_type(signals, INPUT4_SIGNAL_NUM) + return sbs_chains[input0_type][state.overlay_enabled][input1_type][true] +end + +local last_rate = 0.0 + -- API ENTRY POINT -- Called every frame. Get the chain for displaying at input , -- where 0 is live, 1 is preview, 2 is the first channel to display @@ -593,7 +762,7 @@ end -- if and only if num==0. function get_chain(num, t, width, height, signals) local input_resolution = {} - for signal_num=0,2 do + for signal_num=0,(NUM_CAMERAS-1) do local res = { width = signals:get_width(signal_num), height = signals:get_height(signal_num), @@ -619,26 +788,70 @@ function get_chain(num, t, width, height, signals) end last_resolution = input_resolution + -- Make a (semi-shallow) copy of the current state, so that the returned prepare function + -- is unaffected by state changes made by the UI before it is rendered. + local state_copy = {} + for key, value in pairs(state) do + state_copy[key] = value + end + for key, value in pairs(state.neutral_colors) do + state_copy.neutral_colors[key] = value + end + + -- Save some CPU time if we're not having SBS on live. + local new_rate + if state.live_signal_num == SBS_SIGNAL_NUM or + state.preview_signal_num == SBS_SIGNAL_NUM or + state.transition_type == ZOOM_TRANSITION then + new_rate = 1.0 + else + new_rate = 0.0001 + end + if new_rate ~= last_rate then + -- Avoid waking up the video thread (which may be sleeping) if the rate is the same. + bg_video:change_rate(new_rate) + last_rate = new_rate + end + if num == 0 then -- Live. -- See if we're in a transition. finish_transitions(t) - if transition_type == FADE_TRANSITION then - return get_fade_chain(signals, t, width, height, input_resolution) - elseif is_plain_signal(live_signal_num) then - local input_type = get_input_type(signals, live_signal_num) - local input_scale = needs_scale(signals, live_signal_num, width, height) - local chain = simple_chains[input_type][input_scale][overlay_enabled][true] - prepare = function() - chain.input:connect_signal(live_signal_num) + if state.transition_type == ZOOM_TRANSITION then + -- Transition in or out of SBS. + local chain = get_sbs_chain(state_copy, signals) + local prepare = function() + prepare_sbs_chain(state_copy, chain, calc_zoom_progress(t), state_copy.transition_type, state_copy.transition_src_signal, state_copy.transition_dst_signal, width, height, input_resolution) + prepare_overlay_live(state_copy, chain, t, 1.0) + end + return chain.chain, prepare + elseif state.transition_type == NO_TRANSITION and state.live_signal_num == SBS_SIGNAL_NUM then + -- Static SBS view. + local chain = get_sbs_chain(state_copy, signals) + local prepare = function() + prepare_sbs_chain(state_copy, chain, 0.0, NO_TRANSITION, 0, SBS_SIGNAL_NUM, width, height, input_resolution) + prepare_overlay_live(state_copy, chain, t, 1.0) + end + return chain.chain, prepare + elseif state.transition_type == FADE_TRANSITION then + return get_fade_chain(state_copy, signals, t, width, height, input_resolution) + elseif is_plain_signal(state.live_signal_num) then + local input_type = get_input_type(signals, state.live_signal_num) + local input_scale = needs_scale(signals, state.live_signal_num, width, height) + local overlay_really_enabled = state.overlay_enabled and simple_signal_has_overlay(state.live_signal_num) + local chain = simple_chains[input_type][input_scale][overlay_really_enabled][true] + local prepare = function() + if input_type ~= "video" then + chain.input:connect_signal(state.live_signal_num) + end + set_neutral_color_from_signal(state_copy, chain.wb_effect, state.live_signal_num) set_scale_parameters_if_needed(chain, width, height) - set_neutral_color_from_signal(chain.wb_effect, live_signal_num) - prepare_overlay_live(chain, t) + prepare_overlay_live(state_copy, chain, t, 1.0) end return chain.chain, prepare - elseif live_signal_num == STATIC_SIGNAL_NUM then -- Static picture. + elseif state.live_signal_num == STATIC_SIGNAL_NUM then -- Static picture. local chain = static_chains[true] - prepare = function() - prepare_overlay_live(chain, t) + local prepare = function() + prepare_overlay_live(state_copy, chain, t, 1.0) -- FIXME: Should this ever be here? end return chain.chain, prepare else @@ -650,16 +863,16 @@ function get_chain(num, t, width, height, signals) -- The M/E preview matches what we'd put live by doing a transition, as always. local show_overlay = false if num == 1 then -- Preview. - if preview_signal_num == OVERLAY_SIGNAL_NUM then - num = live_signal_num + 2 - show_overlay = not overlay_enabled + if state.preview_signal_num == OVERLAY_SIGNAL_NUM then + num = state.live_signal_num + 2 + show_overlay = not state.overlay_enabled - if transition_type ~= NO_TRANSITION then - num = transition_dst_signal + 2 + if state.transition_type ~= NO_TRANSITION then + num = state.transition_dst_signal + 2 end else - num = preview_signal_num + 2 - show_overlay = overlay_enabled + num = state.preview_signal_num + 2 + show_overlay = state.overlay_enabled and simple_signal_has_overlay(state.preview_signal_num) end end @@ -669,23 +882,34 @@ function get_chain(num, t, width, height, signals) local input_type = get_input_type(signals, signal_num) local input_scale = needs_scale(signals, signal_num, width, height) local chain = simple_chains[input_type][input_scale][show_overlay][false] - prepare = function() - chain.input:connect_signal(signal_num) + local prepare = function() + if input_type ~= "video" then + chain.input:connect_signal(signal_num) + end + set_neutral_color(chain.wb_effect, state_copy.neutral_colors[signal_num + 1]) set_scale_parameters_if_needed(chain, width, height) - set_neutral_color(chain.wb_effect, neutral_colors[signal_num + 1]) prepare_overlay_static(chain, t) end return chain.chain, prepare end + if num == SBS_SIGNAL_NUM + 2 then + local input0_type = get_input_type(signals, INPUT0_SIGNAL_NUM) + local input1_type = get_input_type(signals, INPUT4_SIGNAL_NUM) + local chain = sbs_chains[input0_type][show_overlay][input1_type][false] + local prepare = function() + prepare_sbs_chain(state_copy, chain, 0.0, NO_TRANSITION, 0, SBS_SIGNAL_NUM, width, height, input_resolution) + end + return chain.chain, prepare + end if num == STATIC_SIGNAL_NUM + 2 then local chain = static_chains[false] - prepare = function() + local prepare = function() prepare_overlay_static(chain, t) end return chain.chain, prepare end if num == OVERLAY_SIGNAL_NUM + 2 then - prepare = function() + local prepare = function() -- prepare_overlay(overlay_chain_lq, t) end return overlay_chain_lq, prepare @@ -697,13 +921,189 @@ function round(x) return math.floor(x + 0.5) end -function prepare_overlay_live(chain, t) +function lerp(a, b, t) + return a + (b - a) * t +end + +function lerp_pos(a, b, t) + return { + x0 = lerp(a.x0, b.x0, t), + y0 = lerp(a.y0, b.y0, t), + x1 = lerp(a.x1, b.x1, t), + y1 = lerp(a.y1, b.y1, t) + } +end + +function pos_from_top_left(x, y, width, height, screen_width, screen_height) + local xs = screen_width / 1280.0 + local ys = screen_height / 720.0 + return { + x0 = round(xs * x), + y0 = round(ys * y), + x1 = round(xs * (x + width)), + y1 = round(ys * (y + height)) + } +end + +function prepare_sbs_chain(state, chain, t, transition_type, src_signal, dst_signal, screen_width, screen_height, input_resolution) + chain.input0.input:connect_signal(0) + chain.input1.input:connect_signal(4) + set_neutral_color(chain.input0.wb_effect, state.neutral_colors[1]) + set_neutral_color(chain.input1.wb_effect, state.neutral_colors[5]) + + -- Both inputs are the same size (true side-by-side). + local pos0 = pos_from_top_left(1280 - 616 - 16, 186, 616, 347, screen_width, screen_height) + local pos1 = pos_from_top_left(16, 186, 616, 347, screen_width, screen_height) + + local pos_fs = { x0 = 0, y0 = 0, x1 = screen_width, y1 = screen_height } + local affine_param + if transition_type == NO_TRANSITION then + -- Static SBS view. + affine_param = { sx = 1.0, sy = 1.0, tx = 0.0, ty = 0.0 } -- Identity. + else + -- Zooming to/from SBS view into or out of a single view. + assert(transition_type == ZOOM_TRANSITION) + local signal, real_t + if src_signal == SBS_SIGNAL_NUM then + signal = dst_signal + real_t = t + else + assert(dst_signal == SBS_SIGNAL_NUM) + signal = src_signal + real_t = 1.0 - t + end + + if signal == INPUT0_SIGNAL_NUM then + affine_param = find_affine_param(pos0, lerp_pos(pos0, pos_fs, real_t)) + elseif signal == INPUT4_SIGNAL_NUM then + affine_param = find_affine_param(pos1, lerp_pos(pos1, pos_fs, real_t)) + end + end + + -- NOTE: input_resolution is not 1-indexed, unlike usual Lua arrays. + place_rectangle_with_affine(chain.input0.resample_effect, chain.input0.resize_effect, chain.input0.padding_effect, pos0, affine_param, screen_width, screen_height, input_resolution[0].width, input_resolution[0].height) + place_rectangle_with_affine(chain.input1.resample_effect, chain.input1.resize_effect, chain.input1.padding_effect, pos1, affine_param, screen_width, screen_height, input_resolution[1].width, input_resolution[1].height) +end + +-- Find the transformation that changes the first rectangle to the second one. +function find_affine_param(a, b) + local sx = (b.x1 - b.x0) / (a.x1 - a.x0) + local sy = (b.y1 - b.y0) / (a.y1 - a.y0) + return { + sx = sx, + sy = sy, + tx = b.x0 - a.x0 * sx, + ty = b.y0 - a.y0 * sy + } +end + +function place_rectangle_with_affine(resample_effect, resize_effect, padding_effect, pos, aff, screen_width, screen_height, input_width, input_height) + local x0 = pos.x0 * aff.sx + aff.tx + local x1 = pos.x1 * aff.sx + aff.tx + local y0 = pos.y0 * aff.sy + aff.ty + local y1 = pos.y1 * aff.sy + aff.ty + + place_rectangle(resample_effect, resize_effect, padding_effect, x0, y0, x1, y1, screen_width, screen_height, input_width, input_height) +end + +function place_rectangle(resample_effect, resize_effect, padding_effect, x0, y0, x1, y1, screen_width, screen_height, input_width, input_height) + local srcx0 = 0.0 + local srcx1 = 1.0 + local srcy0 = 0.0 + local srcy1 = 1.0 + + padding_effect:set_int("width", screen_width) + padding_effect:set_int("height", screen_height) + + -- Cull. + if x0 > screen_width or x1 < 0.0 or y0 > screen_height or y1 < 0.0 then + if resample_effect ~= nil then + resample_effect:set_int("width", 1) + resample_effect:set_int("height", 1) + resample_effect:set_float("zoom_x", screen_width) + resample_effect:set_float("zoom_y", screen_height) + else + resize_effect:set_int("width", 1) + resize_effect:set_int("height", 1) + end + padding_effect:set_int("left", screen_width + 100) + padding_effect:set_int("top", screen_height + 100) + return + end + + -- Clip. + if x0 < 0 then + srcx0 = -x0 / (x1 - x0) + x0 = 0 + end + if y0 < 0 then + srcy0 = -y0 / (y1 - y0) + y0 = 0 + end + if x1 > screen_width then + srcx1 = (screen_width - x0) / (x1 - x0) + x1 = screen_width + end + if y1 > screen_height then + srcy1 = (screen_height - y0) / (y1 - y0) + y1 = screen_height + end + + if resample_effect ~= nil then + -- High-quality resampling. + local x_subpixel_offset = x0 - math.floor(x0) + local y_subpixel_offset = y0 - math.floor(y0) + + -- Resampling must be to an integral number of pixels. Round up, + -- and then add an extra pixel so we have some leeway for the border. + local width = math.ceil(x1 - x0) + 1 + local height = math.ceil(y1 - y0) + 1 + resample_effect:set_int("width", width) + resample_effect:set_int("height", height) + + -- Correct the discrepancy with zoom. (This will leave a small + -- excess edge of pixels and subpixels, which we'll correct for soon.) + local zoom_x = (x1 - x0) / (width * (srcx1 - srcx0)) + local zoom_y = (y1 - y0) / (height * (srcy1 - srcy0)) + resample_effect:set_float("zoom_x", zoom_x) + resample_effect:set_float("zoom_y", zoom_y) + resample_effect:set_float("zoom_center_x", 0.0) + resample_effect:set_float("zoom_center_y", 0.0) + + -- Padding must also be to a whole-pixel offset. + padding_effect:set_int("left", math.floor(x0)) + padding_effect:set_int("top", math.floor(y0)) + + -- Correct _that_ discrepancy by subpixel offset in the resampling. + resample_effect:set_float("left", srcx0 * input_width - x_subpixel_offset / zoom_x) + resample_effect:set_float("top", srcy0 * input_height - y_subpixel_offset / zoom_y) + + -- Finally, adjust the border so it is exactly where we want it. + padding_effect:set_float("border_offset_left", x_subpixel_offset) + padding_effect:set_float("border_offset_right", x1 - (math.floor(x0) + width)) + padding_effect:set_float("border_offset_top", y_subpixel_offset) + padding_effect:set_float("border_offset_bottom", y1 - (math.floor(y0) + height)) + else + -- Lower-quality simple resizing. + local width = round(x1 - x0) + local height = round(y1 - y0) + resize_effect:set_int("width", width) + resize_effect:set_int("height", height) + + -- Padding must also be to a whole-pixel offset. + padding_effect:set_int("left", math.floor(x0)) + padding_effect:set_int("top", math.floor(y0)) + end +end + +function prepare_overlay_live(state, chain, t, extra_alpha_factor) if chain.overlay then - local tt = calc_fade_progress(t, overlay_transition_start, overlay_transition_end) - overlay_alpha = overlay_alpha_src + tt * (overlay_alpha_dst - overlay_alpha_src) - --print("overlay_alpha=" .. overlay_alpha .. " [" .. overlay_alpha_src .. "," .. overlay_alpha_dst .. "]@" .. tt) - if t > overlay_transition_end and overlay_alpha_dst == 0.0 then - overlay_enabled = false -- Takes effect next frame. + local tt = calc_fade_progress(t, state.overlay_transition_start, state.overlay_transition_end) + local overlay_alpha = state.overlay_alpha_src + tt * (state.overlay_alpha_dst - state.overlay_alpha_src) + overlay_alpha = overlay_alpha * extra_alpha_factor + --print("overlay_alpha=" .. overlay_alpha .. " [" .. state.overlay_alpha_src .. "," .. state.overlay_alpha_dst .. "]@" .. tt) + if t > state.overlay_transition_end and state.overlay_alpha_dst == 0.0 then + state.overlay_enabled = false -- Takes effect next frame. -- print("Turning off overlay") end chain.overlay.multiply_effect:set_vec4("factor", overlay_alpha, overlay_alpha, overlay_alpha, overlay_alpha) @@ -720,19 +1120,19 @@ function set_neutral_color(effect, color) effect:set_vec3("neutral_color", color[1], color[2], color[3]) end -function set_neutral_color_from_signal(effect, signal) +function set_neutral_color_from_signal(state, effect, signal) if is_plain_signal(signal) then - set_neutral_color(effect, neutral_colors[signal - INPUT0_SIGNAL_NUM + 1]) + set_neutral_color(effect, state.neutral_colors[signal - INPUT0_SIGNAL_NUM + 1]) end end function calc_zoom_progress(t) - if t < transition_start then + if t < state.transition_start then return 0.0 - elseif t > transition_end then + elseif t > state.transition_end then return 1.0 else - local tt = (t - transition_start) / (transition_end - transition_start) + local tt = (t - state.transition_start) / (state.transition_end - state.transition_start) -- Smooth it a bit. return math.sin(tt * 3.14159265358 * 0.5) end @@ -753,3 +1153,8 @@ function calc_fade_progress(t, transition_start, transition_end) return tt end + +ThemeMenu.set( + { "Reload overlay", reload_cef }, + { "Disconnect IPTV", disconnect_iptv } +)