X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=padding_effect.h;h=3bd4aacb321a54c80ce98e23526d941a9f1bce58;hb=c34865f55569942959da2815a790b5ad76ba0057;hp=fdefbe0fe1a7b0fe329ed094bacaf3065b113697;hpb=7dca345804c7851ff09edcc7198c5def94b9c4b1;p=movit diff --git a/padding_effect.h b/padding_effect.h index fdefbe0..3bd4aac 100644 --- a/padding_effect.h +++ b/padding_effect.h @@ -11,10 +11,6 @@ // The border color is taken to be in linear gamma, sRGB, with premultiplied alpha. // You may not change it after calling finalize(), since that could change the // graph (need_linear_light() etc. depend on the border color you choose). -// -// As a convenience, if the flag “pad_from_bottom” is nonzero, the “top” parameter -// will mean pixels from the bottom (matching OpenGL's usual bottom-left convention), -// instead of from the top as usual. #include #include @@ -43,7 +39,6 @@ private: int input_width, input_height; int output_width, output_height; float top, left; - int pad_from_bottom; }; } // namespace movit