X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=pbo_frame_allocator.cpp;h=34b2c7ba04de98378e92c6b0ad2fe78043d52902;hb=c3a08ff6100840205d295a58d6bf340aa20afde0;hp=1018403c88da24c0128db4ac919d5e5c5b71f3d0;hpb=d147175aaa3e5abfe271940c4518e9ef8dbbc932;p=nageru diff --git a/pbo_frame_allocator.cpp b/pbo_frame_allocator.cpp index 1018403..34b2c7b 100644 --- a/pbo_frame_allocator.cpp +++ b/pbo_frame_allocator.cpp @@ -1,16 +1,18 @@ #include "pbo_frame_allocator.h" +#include #include #include #include -#include "util.h" +#include using namespace std; -PBOFrameAllocator::PBOFrameAllocator(size_t frame_size, size_t num_queued_frames, GLenum buffer, GLenum permissions, GLenum map_bits) - : frame_size(frame_size), buffer(buffer) +PBOFrameAllocator::PBOFrameAllocator(size_t frame_size, GLuint width, GLuint height, size_t num_queued_frames, GLenum buffer, GLenum permissions, GLenum map_bits) + : buffer(buffer) { + userdata.reset(new Userdata[num_queued_frames]); for (size_t i = 0; i < num_queued_frames; ++i) { GLuint pbo; glGenBuffers(1, &pbo); @@ -25,13 +27,59 @@ PBOFrameAllocator::PBOFrameAllocator(size_t frame_size, size_t num_queued_frames frame.data2 = frame.data + frame_size / 2; check_error(); frame.size = frame_size; - frame.userdata = (void *)(intptr_t)pbo; + frame.userdata = &userdata[i]; + userdata[i].pbo = pbo; frame.owner = this; frame.interleaved = true; + + // Create textures. We don't allocate any data for the second field at this point + // (just create the texture state with the samplers), since our default assumed + // resolution is progressive. + glGenTextures(2, userdata[i].tex_y); + check_error(); + glGenTextures(2, userdata[i].tex_cbcr); + check_error(); + userdata[i].last_width[0] = width; + userdata[i].last_height[0] = height; + userdata[i].last_width[1] = 0; + userdata[i].last_height[1] = 0; + userdata[i].last_interlaced = false; + userdata[i].last_has_signal = false; + userdata[i].last_is_connected = false; + for (unsigned field = 0; field < 2; ++field) { + glBindTexture(GL_TEXTURE_2D, userdata[i].tex_y[field]); + check_error(); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + check_error(); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + check_error(); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + check_error(); + if (field == 0) { + glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, width, height, 0, GL_RED, GL_UNSIGNED_BYTE, NULL); + check_error(); + } + + glBindTexture(GL_TEXTURE_2D, userdata[i].tex_cbcr[field]); + check_error(); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + check_error(); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + check_error(); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + check_error(); + if (field == 0) { + glTexImage2D(GL_TEXTURE_2D, 0, GL_RG8, width / 2, height, 0, GL_RG, GL_UNSIGNED_BYTE, NULL); + check_error(); + } + } + freelist.push(frame); } glBindBuffer(buffer, 0); check_error(); + glBindTexture(GL_TEXTURE_2D, 0); + check_error(); } PBOFrameAllocator::~PBOFrameAllocator() @@ -39,7 +87,7 @@ PBOFrameAllocator::~PBOFrameAllocator() while (!freelist.empty()) { Frame frame = freelist.front(); freelist.pop(); - GLuint pbo = (intptr_t)frame.userdata; + GLuint pbo = ((Userdata *)frame.userdata)->pbo; glBindBuffer(buffer, pbo); check_error(); glUnmapBuffer(buffer); @@ -47,15 +95,20 @@ PBOFrameAllocator::~PBOFrameAllocator() glBindBuffer(buffer, 0); check_error(); glDeleteBuffers(1, &pbo); + check_error(); + glDeleteTextures(2, ((Userdata *)frame.userdata)->tex_y); + check_error(); + glDeleteTextures(2, ((Userdata *)frame.userdata)->tex_cbcr); + check_error(); } } //static int sumsum = 0; -FrameAllocator::Frame PBOFrameAllocator::alloc_frame() +bmusb::FrameAllocator::Frame PBOFrameAllocator::alloc_frame() { Frame vf; - std::unique_lock lock(freelist_mutex); // Meh. + unique_lock lock(freelist_mutex); // Meh. if (freelist.empty()) { printf("Frame overrun (no more spare PBO frames), dropping frame!\n"); } else { @@ -64,12 +117,46 @@ FrameAllocator::Frame PBOFrameAllocator::alloc_frame() freelist.pop(); // Meh. } vf.len = 0; + vf.overflow = 0; return vf; } void PBOFrameAllocator::release_frame(Frame frame) { - std::unique_lock lock(freelist_mutex); + if (frame.overflow > 0) { + printf("%d bytes overflow after last (PBO) frame\n", int(frame.overflow)); + } + +#if 0 + // Poison the page. (Note that this might be bogus if you don't have an OpenGL context.) + memset(frame.data, 0, frame.size); + Userdata *userdata = (Userdata *)frame.userdata; + for (unsigned field = 0; field < 2; ++field) { + glBindTexture(GL_TEXTURE_2D, userdata->tex_y[field]); + check_error(); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + check_error(); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + check_error(); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + check_error(); + glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, userdata->last_width[field], userdata->last_height[field], 0, GL_RED, GL_UNSIGNED_BYTE, NULL); + check_error(); + + glBindTexture(GL_TEXTURE_2D, userdata->tex_cbcr[field]); + check_error(); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + check_error(); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + check_error(); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + check_error(); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RG8, userdata->last_width[field] / 2, userdata->last_height[field], 0, GL_RED, GL_UNSIGNED_BYTE, NULL); + check_error(); + } +#endif + + unique_lock lock(freelist_mutex); freelist.push(frame); //--sumsum; }