X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=pbo_frame_allocator.cpp;h=bdd9beb8f0a034c6ba777178e916697a78e7d0d6;hb=d3e48df512d9476d3849227067792a3537bb094e;hp=ed1ddb5f9a1c0eb94588daa508c4ebf2fdaad858;hpb=e7042ad94ffec1505feaf7f8c5a265b2165957a0;p=nageru diff --git a/pbo_frame_allocator.cpp b/pbo_frame_allocator.cpp index ed1ddb5..bdd9beb 100644 --- a/pbo_frame_allocator.cpp +++ b/pbo_frame_allocator.cpp @@ -12,6 +12,20 @@ using namespace std; +namespace { + +void set_clamp_to_edge() +{ + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + check_error(); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + check_error(); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + check_error(); +} + +} // namespace + PBOFrameAllocator::PBOFrameAllocator(bmusb::PixelFormat pixel_format, size_t frame_size, GLuint width, GLuint height, size_t num_queued_frames, GLenum buffer, GLenum permissions, GLenum map_bits) : pixel_format(pixel_format), buffer(buffer) { @@ -22,7 +36,7 @@ PBOFrameAllocator::PBOFrameAllocator(bmusb::PixelFormat pixel_format, size_t fra check_error(); glBindBuffer(buffer, pbo); check_error(); - glBufferStorage(buffer, frame_size, NULL, permissions | GL_MAP_PERSISTENT_BIT); + glBufferStorage(buffer, frame_size, nullptr, permissions | GL_MAP_PERSISTENT_BIT); check_error(); Frame frame; @@ -35,10 +49,10 @@ PBOFrameAllocator::PBOFrameAllocator(bmusb::PixelFormat pixel_format, size_t fra userdata[i].pixel_format = pixel_format; frame.owner = this; - // For 8-bit Y'CbCr, we ask the driver to split Y' and Cb/Cr + // For 8-bit non-planar Y'CbCr, we ask the driver to split Y' and Cb/Cr // into separate textures. For 10-bit, the input format (v210) // is complicated enough that we need to interpolate up to 4:4:4, - // which we do in a compute shader ourselves. For RGBA, the data + // which we do in a compute shader ourselves. For BGRA, the data // is already 4:4:4:4. frame.interleaved = (pixel_format == bmusb::PixelFormat_8BitYCbCr); @@ -58,18 +72,32 @@ PBOFrameAllocator::PBOFrameAllocator(bmusb::PixelFormat pixel_format, size_t fra glGenTextures(2, userdata[i].tex_444); check_error(); break; - case bmusb::PixelFormat_8BitRGBA: + case bmusb::PixelFormat_8BitBGRA: glGenTextures(2, userdata[i].tex_rgba); check_error(); break; + case bmusb::PixelFormat_8BitYCbCrPlanar: + glGenTextures(2, userdata[i].tex_y); + check_error(); + glGenTextures(2, userdata[i].tex_cb); + check_error(); + glGenTextures(2, userdata[i].tex_cr); + check_error(); + break; + default: + assert(false); } userdata[i].last_width[0] = width; userdata[i].last_height[0] = height; + userdata[i].last_cbcr_width[0] = width / 2; + userdata[i].last_cbcr_height[0] = height; userdata[i].last_v210_width[0] = 0; userdata[i].last_width[1] = 0; userdata[i].last_height[1] = 0; + userdata[i].last_cbcr_width[1] = 0; + userdata[i].last_cbcr_height[1] = 0; userdata[i].last_v210_width[1] = 0; userdata[i].last_interlaced = false; @@ -89,20 +117,15 @@ PBOFrameAllocator::PBOFrameAllocator(bmusb::PixelFormat pixel_format, size_t fra check_error(); if (field == 0) { userdata[i].last_v210_width[0] = v210_width; - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB10_A2, v210_width, height, 0, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, NULL); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB10_A2, v210_width, height, 0, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, nullptr); check_error(); } glBindTexture(GL_TEXTURE_2D, userdata[i].tex_444[field]); check_error(); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - check_error(); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - check_error(); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - check_error(); + set_clamp_to_edge(); if (field == 0) { - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB10_A2, width, height, 0, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, NULL); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB10_A2, width, height, 0, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, nullptr); check_error(); } break; @@ -110,48 +133,58 @@ PBOFrameAllocator::PBOFrameAllocator(bmusb::PixelFormat pixel_format, size_t fra case bmusb::PixelFormat_8BitYCbCr: glBindTexture(GL_TEXTURE_2D, userdata[i].tex_y[field]); check_error(); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - check_error(); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - check_error(); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - check_error(); + set_clamp_to_edge(); if (field == 0) { - glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, width, height, 0, GL_RED, GL_UNSIGNED_BYTE, NULL); + glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, width, height, 0, GL_RED, GL_UNSIGNED_BYTE, nullptr); check_error(); } glBindTexture(GL_TEXTURE_2D, userdata[i].tex_cbcr[field]); check_error(); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - check_error(); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - check_error(); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - check_error(); + set_clamp_to_edge(); if (field == 0) { - glTexImage2D(GL_TEXTURE_2D, 0, GL_RG8, width / 2, height, 0, GL_RG, GL_UNSIGNED_BYTE, NULL); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RG8, width / 2, height, 0, GL_RG, GL_UNSIGNED_BYTE, nullptr); check_error(); } break; - case bmusb::PixelFormat_8BitRGBA: + case bmusb::PixelFormat_8BitBGRA: glBindTexture(GL_TEXTURE_2D, userdata[i].tex_rgba[field]); check_error(); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - check_error(); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - check_error(); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - check_error(); + set_clamp_to_edge(); if (field == 0) { if (global_flags.can_disable_srgb_decoder) { // See the comments in tweaked_inputs.h. - glTexImage2D(GL_TEXTURE_2D, 0, GL_SRGB8_ALPHA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); + glTexImage2D(GL_TEXTURE_2D, 0, GL_SRGB8_ALPHA8, width, height, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, nullptr); } else { - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, nullptr); } check_error(); } break; + case bmusb::PixelFormat_8BitYCbCrPlanar: + glBindTexture(GL_TEXTURE_2D, userdata[i].tex_y[field]); + check_error(); + set_clamp_to_edge(); + if (field == 0) { + glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, width, height, 0, GL_RED, GL_UNSIGNED_BYTE, nullptr); + check_error(); + } + + glBindTexture(GL_TEXTURE_2D, userdata[i].tex_cb[field]); + check_error(); + set_clamp_to_edge(); + if (field == 0) { + glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, width / 2, height, 0, GL_RED, GL_UNSIGNED_BYTE, nullptr); + check_error(); + } + + glBindTexture(GL_TEXTURE_2D, userdata[i].tex_cr[field]); + check_error(); + set_clamp_to_edge(); + if (field == 0) { + glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, width / 2, height, 0, GL_RED, GL_UNSIGNED_BYTE, nullptr); + check_error(); + } + break; default: assert(false); } @@ -192,10 +225,18 @@ PBOFrameAllocator::~PBOFrameAllocator() glDeleteTextures(2, ((Userdata *)frame.userdata)->tex_cbcr); check_error(); break; - case bmusb::PixelFormat_8BitRGBA: + case bmusb::PixelFormat_8BitBGRA: glDeleteTextures(2, ((Userdata *)frame.userdata)->tex_rgba); check_error(); break; + case bmusb::PixelFormat_8BitYCbCrPlanar: + glDeleteTextures(2, ((Userdata *)frame.userdata)->tex_y); + check_error(); + glDeleteTextures(2, ((Userdata *)frame.userdata)->tex_cb); + check_error(); + glDeleteTextures(2, ((Userdata *)frame.userdata)->tex_cr); + check_error(); + break; default: assert(false); } @@ -239,7 +280,7 @@ void PBOFrameAllocator::release_frame(Frame frame) check_error(); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); check_error(); - glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, userdata->last_width[field], userdata->last_height[field], 0, GL_RED, GL_UNSIGNED_BYTE, NULL); + glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, userdata->last_width[field], userdata->last_height[field], 0, GL_RED, GL_UNSIGNED_BYTE, nullptr); check_error(); glBindTexture(GL_TEXTURE_2D, userdata->tex_cbcr[field]); @@ -250,7 +291,7 @@ void PBOFrameAllocator::release_frame(Frame frame) check_error(); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); check_error(); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RG8, userdata->last_width[field] / 2, userdata->last_height[field], 0, GL_RED, GL_UNSIGNED_BYTE, NULL); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RG8, userdata->last_width[field] / 2, userdata->last_height[field], 0, GL_RED, GL_UNSIGNED_BYTE, nullptr); check_error(); } #endif