X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=pbo_frame_allocator.h;h=024e57a30dc2f60d771659f561b2ac43a337b7aa;hb=ad9585b7a6671903cadcf6c74491646736db8e1e;hp=aedae3b99cc89d5d8085c95694d73ea95a49d458;hpb=a98732df9454028ddaa54a9d07b5d7513767bfe9;p=nageru diff --git a/pbo_frame_allocator.h b/pbo_frame_allocator.h index aedae3b..024e57a 100644 --- a/pbo_frame_allocator.h +++ b/pbo_frame_allocator.h @@ -2,6 +2,7 @@ #define _PBO_FRAME_ALLOCATOR 1 #include +#include #include #include #include @@ -12,7 +13,7 @@ // An allocator that allocates straight into OpenGL pinned memory. // Meant for video frames only. We use a queue rather than a stack, // since we want to maximize pipelineability. -class PBOFrameAllocator : public FrameAllocator { +class PBOFrameAllocator : public bmusb::FrameAllocator { public: // Note: You need to have an OpenGL context when calling // the constructor. @@ -28,13 +29,15 @@ public: struct Userdata { GLuint pbo; - GLuint tex_y, tex_cbcr; - GLuint last_width, last_height; + + // The second set is only used for the second field of interlaced inputs. + GLuint tex_y[2], tex_cbcr[2]; + GLuint last_width[2], last_height[2]; + bool last_interlaced, last_has_signal, last_is_connected; + unsigned last_frame_rate_nom, last_frame_rate_den; }; private: - size_t frame_size; - std::mutex freelist_mutex; std::queue freelist; GLenum buffer;