X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=pbo_frame_allocator.h;h=9220491669c2a194bac2b3c2833d3c3f2ffaf696;hb=08a992d58c34da8d8bbd70226f7e85c9f30d9514;hp=891806a793826eaa08d14c8fbe917aca0adb9571;hpb=661928aa9791b6ecf452c221eacba400751fb1e1;p=nageru diff --git a/pbo_frame_allocator.h b/pbo_frame_allocator.h index 891806a..9220491 100644 --- a/pbo_frame_allocator.h +++ b/pbo_frame_allocator.h @@ -12,7 +12,7 @@ // An allocator that allocates straight into OpenGL pinned memory. // Meant for video frames only. We use a queue rather than a stack, // since we want to maximize pipelineability. -class PBOFrameAllocator : public FrameAllocator { +class PBOFrameAllocator : public bmusb::FrameAllocator { public: // Note: You need to have an OpenGL context when calling // the constructor.