X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=pbo_frame_allocator.h;h=9220491669c2a194bac2b3c2833d3c3f2ffaf696;hb=26e1ec466d4730b6abc0e20201d704cfdf41a6eb;hp=5e6a519b667ae1bf0a35a4b4ab3a903d49b6eced;hpb=5c8dc09f89df0f25434bcefc9102438d2b491df2;p=nageru diff --git a/pbo_frame_allocator.h b/pbo_frame_allocator.h index 5e6a519..9220491 100644 --- a/pbo_frame_allocator.h +++ b/pbo_frame_allocator.h @@ -12,7 +12,7 @@ // An allocator that allocates straight into OpenGL pinned memory. // Meant for video frames only. We use a queue rather than a stack, // since we want to maximize pipelineability. -class PBOFrameAllocator : public FrameAllocator { +class PBOFrameAllocator : public bmusb::FrameAllocator { public: // Note: You need to have an OpenGL context when calling // the constructor. @@ -32,11 +32,11 @@ public: // The second set is only used for the second field of interlaced inputs. GLuint tex_y[2], tex_cbcr[2]; GLuint last_width[2], last_height[2]; + bool last_interlaced, last_has_signal, last_is_connected; + unsigned last_frame_rate_nom, last_frame_rate_den; }; private: - size_t frame_size; - std::mutex freelist_mutex; std::queue freelist; GLenum buffer;