X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=pbo_frame_allocator.h;h=9220491669c2a194bac2b3c2833d3c3f2ffaf696;hb=b0d8d860fba68b63b5cd70ef97d81b7146b031ab;hp=452c006bd2d36c290de9cd456b4c4edbf4b87b85;hpb=d7bba4abb3d56893399578f0540b9ded0a28380f;p=nageru diff --git a/pbo_frame_allocator.h b/pbo_frame_allocator.h index 452c006..9220491 100644 --- a/pbo_frame_allocator.h +++ b/pbo_frame_allocator.h @@ -12,7 +12,7 @@ // An allocator that allocates straight into OpenGL pinned memory. // Meant for video frames only. We use a queue rather than a stack, // since we want to maximize pipelineability. -class PBOFrameAllocator : public FrameAllocator { +class PBOFrameAllocator : public bmusb::FrameAllocator { public: // Note: You need to have an OpenGL context when calling // the constructor. @@ -28,12 +28,15 @@ public: struct Userdata { GLuint pbo; - GLuint tex_y, tex_cbcr; + + // The second set is only used for the second field of interlaced inputs. + GLuint tex_y[2], tex_cbcr[2]; + GLuint last_width[2], last_height[2]; + bool last_interlaced, last_has_signal, last_is_connected; + unsigned last_frame_rate_nom, last_frame_rate_den; }; private: - size_t frame_size; - std::mutex freelist_mutex; std::queue freelist; GLenum buffer;