X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=quicksync_encoder.h;h=eebabbd95c8d52aa25df078fbddd0f83f448ff6a;hb=bd5b2de9a277b87c75d71d94bd8c5095ab14ecf7;hp=a247ee80fe6bf8b6bfc1890601d85ecccd1113b2;hpb=7c68022d2d22007e0a918f81db87278713659731;p=nageru diff --git a/quicksync_encoder.h b/quicksync_encoder.h index a247ee8..eebabbd 100644 --- a/quicksync_encoder.h +++ b/quicksync_encoder.h @@ -1,5 +1,10 @@ -// Hardware H.264 encoding via VAAPI. Heavily modified based on example -// code by Intel. Intel's original copyright and license is reproduced below: +// Hardware H.264 encoding via VAAPI. Also orchestrates the H.264 encoding +// in general; this is unfortunate, and probably needs a cleanup. In particular, +// even if you don't actually use Quick Sync for anything, this class +// (or actually, QuickSyncEncoderImpl) still takes on a pretty central role. +// +// Heavily modified based on example code by Intel. Intel's original copyright +// and license is reproduced below: // // Copyright (c) 2007-2013 Intel Corporation. All Rights Reserved. // @@ -64,6 +69,7 @@ public: bool begin_frame(int64_t pts, int64_t duration, movit::YCbCrLumaCoefficients ycbcr_coefficients, const std::vector &input_frames, GLuint *y_tex, GLuint *cbcr_tex); RefCountedGLsync end_frame(); void shutdown(); // Blocking. Does not require an OpenGL context. + void close_file(); // Does not require an OpenGL context. Must be run after shutdown. void release_gl_resources(); // Requires an OpenGL context. Must be run after shutdown. int64_t global_delay() const; // So we never get negative dts.