X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=rans.shader;h=0c0bf8b25ff03f1cf5cfba4d0dfa8818e8d5aa3d;hb=2f777361674c2c3a6e2eb16896438bd7c9d3dcf8;hp=a7c6f8cce21abee5bca5cfbff55739ff0e323ef3;hpb=5e1d27014149311318e97b8e04a6e05ec858e57c;p=narabu diff --git a/rans.shader b/rans.shader index a7c6f8c..0c0bf8b 100644 --- a/rans.shader +++ b/rans.shader @@ -87,23 +87,27 @@ void RansEncFlush(uint rans, inout uint rans_offset) rans_output[rans_offset + 3] = uint8_t(rans >> 24); } -void encode_coeff(uint coeff, uint bits, inout RansEncoder enc) +int sign_extend(uint coeff, uint bits) +{ + return int(coeff << (32 - bits)) >> (32 - bits); +} + +void encode_coeff(int signed_k, uint sign_bias, inout RansEncoder enc) { - // Sign-extend to recover the coefficient. - // FIXME: not needed for the bits == 8 case! - int signed_k = int(coeff << (32 - bits)) >> (32 - bits); uint k = abs(signed_k); if (k >= ESCAPE_LIMIT) { // ... boring stuff here - RansEncPut(enc.rans, enc.rans_offset, k, 1, prob_bits); + RansEncPut(enc.rans, enc.rans_offset, k, 1, prob_bits - 1); k = ESCAPE_LIMIT; } - uvec2 sym = ransdist[enc.lut_base + (k - 1) & (NUM_SYMS - 1)]; + uvec2 sym = ransdist[enc.lut_base + ((k + NUM_SYMS - 1) & (NUM_SYMS - 1))]; RansEncPut(enc.rans, enc.rans_offset, sym.x, sym.y, prob_bits); - // fix some bias stuff here + if (signed_k < 0) { + enc.rans += sign_bias; + } } void encode_end(inout RansEncoder enc) @@ -118,14 +122,17 @@ void encode_9_7(uint streamgroup_num, uint coeff_row, layout(r16ui) restrict rea RansEncInit(streamgroup_num, coeff_row, col1, dist1, enc1); RansEncInit(streamgroup_num, coeff_row, col2, dist2, enc2); + uint sign_bias1 = ransdist[enc1.lut_base + 255].x + ransdist[enc1.lut_base + 255].y; + uint sign_bias2 = ransdist[enc2.lut_base + 255].x + ransdist[enc2.lut_base + 255].y; + for (uint subblock_idx = BLOCKS_PER_STREAM; subblock_idx --> 0; ) { // TODO: Use SSBOs instead of a texture? uint x = (streamgroup_num * BLOCKS_PER_STREAM + subblock_idx) % 160; uint y = (streamgroup_num * BLOCKS_PER_STREAM + subblock_idx) / 160; uint f = imageLoad(tex, ivec2(x, y * 8 + coeff_row)).x; - encode_coeff(f & 0x1ffu, 9, enc1); - encode_coeff(f >> 9, 7, enc2); + encode_coeff(sign_extend(f & 0x1ffu, 9), sign_bias1, enc1); + encode_coeff(sign_extend(f >> 9, 7), sign_bias2, enc2); } encode_end(enc1); @@ -137,13 +144,15 @@ void encode_8(uint streamgroup_num, uint coeff_row, layout(r8i) restrict readonl RansEncoder enc; RansEncInit(streamgroup_num, coeff_row, col, dist, enc); + uint sign_bias = ransdist[enc.lut_base + 255].x + ransdist[enc.lut_base + 255].y; + for (uint subblock_idx = BLOCKS_PER_STREAM; subblock_idx --> 0; ) { // TODO: Use SSBOs instead of a texture? uint x = (streamgroup_num * BLOCKS_PER_STREAM + subblock_idx) % 160; uint y = (streamgroup_num * BLOCKS_PER_STREAM + subblock_idx) / 160; int f = imageLoad(tex, ivec2(x, y * 8 + coeff_row)).x; - encode_coeff(f, 8, enc); + encode_coeff(f, sign_bias, enc); } encode_end(enc);