X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fbitbase.cpp;h=4170952b5607fd5625ecf34e6bfc4991ff109900;hb=1e586288ca4a0ae567c8d9b9b77e804f25fe6719;hp=e4428d2d4aad5e7afb97e715a7b6570710d243a7;hpb=3abccdc82df5e3acc32cde07712f1365b8f84022;p=stockfish
diff --git a/src/bitbase.cpp b/src/bitbase.cpp
index e4428d2d..4170952b 100644
--- a/src/bitbase.cpp
+++ b/src/bitbase.cpp
@@ -1,7 +1,8 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
- Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
+ Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
+ Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -17,7 +18,9 @@
along with this program. If not, see .
*/
+#include
#include
+#include
#include
#include "bitboard.h"
@@ -25,15 +28,15 @@
namespace {
- // The possible pawns squares are 24, the first 4 files and ranks from 2 to 7
- const unsigned IndexMax = 2*24*64*64; // stm * psq * wksq * bksq = 196608
+ // There are 24 possible pawn squares: the first 4 files and ranks from 2 to 7
+ const unsigned MAX_INDEX = 2*24*64*64; // stm * psq * wksq * bksq = 196608
// Each uint32_t stores results of 32 positions, one per bit
- uint32_t KPKBitbase[IndexMax / 32];
+ uint32_t KPKBitbase[MAX_INDEX / 32];
// A KPK bitbase index is an integer in [0, IndexMax] range
//
- // Information is mapped in a way that minimizes number of iterations:
+ // Information is mapped in a way that minimizes the number of iterations:
//
// bit 0- 5: white king square (from SQ_A1 to SQ_H8)
// bit 6-11: black king square (from SQ_A1 to SQ_H8)
@@ -41,7 +44,7 @@ namespace {
// bit 13-14: white pawn file (from FILE_A to FILE_D)
// bit 15-17: white pawn RANK_7 - rank (from RANK_7 - RANK_7 to RANK_7 - RANK_2)
unsigned index(Color us, Square bksq, Square wksq, Square psq) {
- return wksq + (bksq << 6) + (us << 12) + (file_of(psq) << 13) + ((RANK_7 - rank_of(psq)) << 15);
+ return wksq | (bksq << 6) | (us << 12) | (file_of(psq) << 13) | ((RANK_7 - rank_of(psq)) << 15);
}
enum Result {
@@ -51,27 +54,26 @@ namespace {
WIN = 4
};
- inline Result& operator|=(Result& r, Result v) { return r = Result(r | v); }
+ Result& operator|=(Result& r, Result v) { return r = Result(r | v); }
struct KPKPosition {
-
- KPKPosition(unsigned idx);
+ KPKPosition() = default;
+ explicit KPKPosition(unsigned idx);
operator Result() const { return result; }
Result classify(const std::vector& db)
{ return us == WHITE ? classify(db) : classify(db); }
- private:
template Result classify(const std::vector& db);
Color us;
- Square bksq, wksq, psq;
+ Square ksq[COLOR_NB], psq;
Result result;
};
} // namespace
-bool Bitbases::probe_kpk(Square wksq, Square wpsq, Square bksq, Color us) {
+bool Bitbases::probe(Square wksq, Square wpsq, Square bksq, Color us) {
assert(file_of(wpsq) <= FILE_D);
@@ -80,24 +82,23 @@ bool Bitbases::probe_kpk(Square wksq, Square wpsq, Square bksq, Color us) {
}
-void Bitbases::init_kpk() {
+void Bitbases::init() {
+ std::vector db(MAX_INDEX);
unsigned idx, repeat = 1;
- std::vector db;
- db.reserve(IndexMax);
// Initialize db with known win / draw positions
- for (idx = 0; idx < IndexMax; idx++)
- db.push_back(KPKPosition(idx));
+ for (idx = 0; idx < MAX_INDEX; ++idx)
+ db[idx] = KPKPosition(idx);
- // Iterate through the positions until no more of the unknown positions can be
+ // Iterate through the positions until none of the unknown positions can be
// changed to either wins or draws (15 cycles needed).
while (repeat)
- for (repeat = idx = 0; idx < IndexMax; idx++)
+ for (repeat = idx = 0; idx < MAX_INDEX; ++idx)
repeat |= (db[idx] == UNKNOWN && db[idx].classify(db) != UNKNOWN);
// Map 32 results into one KPKBitbase[] entry
- for (idx = 0; idx < IndexMax; idx++)
+ for (idx = 0; idx < MAX_INDEX; ++idx)
if (db[idx] == WIN)
KPKBitbase[idx / 32] |= 1 << (idx & 0x1F);
}
@@ -107,67 +108,73 @@ namespace {
KPKPosition::KPKPosition(unsigned idx) {
- wksq = Square((idx >> 0) & 0x3F);
- bksq = Square((idx >> 6) & 0x3F);
- us = Color ((idx >> 12) & 0x01);
- psq = File ((idx >> 13) & 0x03) | Rank(RANK_7 - (idx >> 15));
- result = UNKNOWN;
+ ksq[WHITE] = Square((idx >> 0) & 0x3F);
+ ksq[BLACK] = Square((idx >> 6) & 0x3F);
+ us = Color ((idx >> 12) & 0x01);
+ psq = make_square(File((idx >> 13) & 0x3), RANK_7 - Rank((idx >> 15) & 0x7));
// Check if two pieces are on the same square or if a king can be captured
- if ( square_distance(wksq, bksq) <= 1 || wksq == psq || bksq == psq
- || (us == WHITE && (StepAttacksBB[PAWN][psq] & bksq)))
+ if ( distance(ksq[WHITE], ksq[BLACK]) <= 1
+ || ksq[WHITE] == psq
+ || ksq[BLACK] == psq
+ || (us == WHITE && (StepAttacksBB[PAWN][psq] & ksq[BLACK])))
result = INVALID;
- else if (us == WHITE)
- {
- // Immediate win if pawn can be promoted without getting captured
- if ( rank_of(psq) == RANK_7
- && wksq != psq + DELTA_N
- && ( square_distance(bksq, psq + DELTA_N) > 1
- ||(StepAttacksBB[KING][wksq] & (psq + DELTA_N))))
- result = WIN;
- }
- // Immediate draw if is stalemate or king captures undefended pawn
- else if ( !(StepAttacksBB[KING][bksq] & ~(StepAttacksBB[KING][wksq] | StepAttacksBB[PAWN][psq]))
- || (StepAttacksBB[KING][bksq] & psq & ~StepAttacksBB[KING][wksq]))
+ // Immediate win if a pawn can be promoted without getting captured
+ else if ( us == WHITE
+ && rank_of(psq) == RANK_7
+ && ksq[us] != psq + NORTH
+ && ( distance(ksq[~us], psq + NORTH) > 1
+ || (StepAttacksBB[KING][ksq[us]] & (psq + NORTH))))
+ result = WIN;
+
+ // Immediate draw if it is a stalemate or a king captures undefended pawn
+ else if ( us == BLACK
+ && ( !(StepAttacksBB[KING][ksq[us]] & ~(StepAttacksBB[KING][ksq[~us]] | StepAttacksBB[PAWN][psq]))
+ || (StepAttacksBB[KING][ksq[us]] & psq & ~StepAttacksBB[KING][ksq[~us]])))
result = DRAW;
+
+ // Position will be classified later
+ else
+ result = UNKNOWN;
}
template
Result KPKPosition::classify(const std::vector& db) {
- // White to Move: If one move leads to a position classified as WIN, the result
+ // White to move: If one move leads to a position classified as WIN, the result
// of the current position is WIN. If all moves lead to positions classified
- // as DRAW, the current position is classified DRAW otherwise the current
+ // as DRAW, the current position is classified as DRAW, otherwise the current
// position is classified as UNKNOWN.
//
- // Black to Move: If one move leads to a position classified as DRAW, the result
+ // Black to move: If one move leads to a position classified as DRAW, the result
// of the current position is DRAW. If all moves lead to positions classified
- // as WIN, the position is classified WIN otherwise the current position is
- // classified UNKNOWN.
+ // as WIN, the position is classified as WIN, otherwise the current position is
+ // classified as UNKNOWN.
- const Color Them = (Us == WHITE ? BLACK : WHITE);
+ const Color Them = (Us == WHITE ? BLACK : WHITE);
+ const Result Good = (Us == WHITE ? WIN : DRAW);
+ const Result Bad = (Us == WHITE ? DRAW : WIN);
Result r = INVALID;
- Bitboard b = StepAttacksBB[KING][Us == WHITE ? wksq : bksq];
+ Bitboard b = StepAttacksBB[KING][ksq[Us]];
while (b)
- r |= Us == WHITE ? db[index(Them, bksq, pop_lsb(&b), psq)]
- : db[index(Them, pop_lsb(&b), wksq, psq)];
+ r |= Us == WHITE ? db[index(Them, ksq[Them] , pop_lsb(&b), psq)]
+ : db[index(Them, pop_lsb(&b), ksq[Them] , psq)];
- if (Us == WHITE && rank_of(psq) < RANK_7)
+ if (Us == WHITE)
{
- Square s = psq + DELTA_N;
- r |= db[index(BLACK, bksq, wksq, s)]; // Single push
+ if (rank_of(psq) < RANK_7) // Single push
+ r |= db[index(Them, ksq[Them], ksq[Us], psq + NORTH)];
- if (rank_of(psq) == RANK_2 && s != wksq && s != bksq)
- r |= db[index(BLACK, bksq, wksq, s + DELTA_N)]; // Double push
+ if ( rank_of(psq) == RANK_2 // Double push
+ && psq + NORTH != ksq[Us]
+ && psq + NORTH != ksq[Them])
+ r |= db[index(Them, ksq[Them], ksq[Us], psq + NORTH + NORTH)];
}
- if (Us == WHITE)
- return result = r & WIN ? WIN : r & UNKNOWN ? UNKNOWN : DRAW;
- else
- return result = r & DRAW ? DRAW : r & UNKNOWN ? UNKNOWN : WIN;
+ return result = r & Good ? Good : r & UNKNOWN ? UNKNOWN : Bad;
}
} // namespace