X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fevaluate.cpp;h=02810b78490093f1f14f7c220897f2661f4bc63f;hb=ea4e22be1da1ccbf316d27f2eb3b14d0e13388e4;hp=2cb9979d295a863900c13bca115404251e0cafd9;hpb=d570260a28c6229ca75078dc616011e994fe6378;p=stockfish diff --git a/src/evaluate.cpp b/src/evaluate.cpp index 2cb9979d..02810b78 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -150,8 +150,7 @@ namespace { #undef S - // CLOP now likes 85, 31 - try next - const Score BishopPinBonus = make_score(34, 17); + const Score BishopPinBonus = make_score(66, 11); // Bonus for having the side to move (modified by Joona Kiiski) const Score Tempo = make_score(24, 11); @@ -499,7 +498,7 @@ Value do_evaluate(const Position& pos, Value& margin) { // Init king safety tables only if we are going to use them if ( pos.piece_count(Us, QUEEN) - && pos.non_pawn_material(Us) >= QueenValueMg + RookValueMg) + && pos.non_pawn_material(Us) > QueenValueMg + PawnValueMg) { ei.kingRing[Them] = (b | (Us == WHITE ? b >> 8 : b << 8)); b &= ei.attackedBy[Us][PAWN];