X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fevaluate.cpp;h=0f89a05ac7767f9a7199e1ed543d986482307c5b;hb=8a9c298deeee372251d95c867f877a7ac3a7c3fb;hp=e6938e189f4312f3eaff82f68c2645f9c0701533;hpb=a6fe035977830a3a91add3a5b043609d7c9a0c04;p=stockfish diff --git a/src/evaluate.cpp b/src/evaluate.cpp index e6938e18..0f89a05a 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -151,9 +151,6 @@ namespace { S(-30,-14), S(-9, -8), S( 0, 9), S( -1, 7) }; - // PassedDanger[Rank] contains a term to weight the passed score - constexpr int PassedDanger[RANK_NB] = { 0, 0, 0, 3, 7, 11, 20 }; - // Assorted bonuses and penalties constexpr Score BishopPawns = S( 3, 7); constexpr Score CloseEnemies = S( 6, 0); @@ -415,13 +412,13 @@ namespace { Bitboard kingFlank, weak, b, b1, b2, safe, unsafeChecks; // King shelter and enemy pawns storm - Score score = pe->king_safety(pos, ksq); + Score score = pe->king_safety(pos); // Find the squares that opponent attacks in our king flank, and the squares // which are attacked twice in that flank but not defended by our pawns. kingFlank = KingFlank[file_of(ksq)]; b1 = attackedBy[Them][ALL_PIECES] & kingFlank & Camp; - b2 = b1 & attackedBy2[Them] & ~attackedBy[Us][PAWN]; + b2 = b1 & attackedBy2[Them]; int tropism = popcount(b1) + popcount(b2); @@ -629,12 +626,12 @@ namespace { assert(!(pos.pieces(Them, PAWN) & forward_file_bb(Us, s + Up))); int r = relative_rank(Us, s); - int w = PassedDanger[r]; Score bonus = PassedRank[r]; - if (w) + if (r > RANK_3) { + int w = (r-2) * (r-2) + 2; Square blockSq = s + Up; // Adjust bonus based on the king's proximity @@ -675,7 +672,7 @@ namespace { bonus += make_score(k * w, k * w); } - } // w != 0 + } // rank > RANK_3 // Scale down bonus for candidate passers which need more than one // pawn push to become passed, or have a pawn in front of them.