X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fevaluate.cpp;h=1dc701cfe0977f86cf39d42f3c4779d4c37c7009;hb=b82d93ece484f833c994b40d9eddd959ba20ef92;hp=2195f9136fdcd0d92cafcee4195dd20878b1d39f;hpb=f21a66f70dce4e9d72031a13d25ac530bbafc830;p=stockfish diff --git a/src/evaluate.cpp b/src/evaluate.cpp index 2195f913..1dc701cf 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -988,7 +988,9 @@ namespace { // Early exit if score is high auto lazy_skip = [&](Value lazyThreshold) { - return abs(mg_value(score) + eg_value(score)) > lazyThreshold + pos.non_pawn_material() / 32; + return abs(mg_value(score) + eg_value(score)) > lazyThreshold + + std::abs(pos.this_thread()->bestValue) * 5 / 4 + + pos.non_pawn_material() / 32; }; if (lazy_skip(LazyThreshold1)) @@ -1081,37 +1083,30 @@ Value Eval::evaluate(const Position& pos) { Value v; - if (!useNNUE) - v = Evaluation(pos).value(); + // Deciding between classical and NNUE eval: for high PSQ imbalance we use classical, + // but we switch to NNUE during long shuffling or with high material on the board. + + if ( !useNNUE + || abs(eg_value(pos.psq_score())) * 5 > (850 + pos.non_pawn_material() / 64) * (5 + pos.rule50_count())) + v = Evaluation(pos).value(); // classical else { - // Scale and shift NNUE for compatibility with search and classical evaluation - auto adjusted_NNUE = [&]() - { - int scale = 883 - + 32 * pos.count() - + 32 * pos.non_pawn_material() / 1024; - - Value nnue = NNUE::evaluate(pos, true) * scale / 1024; - - if (pos.is_chess960()) - nnue += fix_FRC(pos); + int scale = 1049 + + 8 * pos.count() + + 20 * pos.non_pawn_material() / 1024; - return nnue; - }; + Value nnue = NNUE::evaluate(pos, true); // NNUE + Color stm = pos.side_to_move(); + Value optimism = pos.this_thread()->optimism[stm]; - // If there is PSQ imbalance we use the classical eval, but we switch to - // NNUE eval faster when shuffling or if the material on the board is high. - int r50 = pos.rule50_count(); - Value psq = Value(abs(eg_value(pos.psq_score()))); - bool classical = psq * 5 > (850 + pos.non_pawn_material() / 64) * (5 + r50); + v = (nnue + optimism) * scale / 1024 - optimism; - v = classical ? Evaluation(pos).value() // classical - : adjusted_NNUE(); // NNUE + if (pos.is_chess960()) + v += fix_FRC(pos); } // Damp down the evaluation linearly when shuffling - v = v * (100 - pos.rule50_count()) / 100; + v = v * (207 - pos.rule50_count()) / 207; // Guarantee evaluation does not hit the tablebase range v = std::clamp(v, VALUE_TB_LOSS_IN_MAX_PLY + 1, VALUE_TB_WIN_IN_MAX_PLY - 1); @@ -1136,7 +1131,11 @@ std::string Eval::trace(Position& pos) { std::memset(scores, 0, sizeof(scores)); - pos.this_thread()->trend = SCORE_ZERO; // Reset any dynamic contempt + // Reset any global variable used in eval + pos.this_thread()->trend = SCORE_ZERO; + pos.this_thread()->bestValue = VALUE_ZERO; + pos.this_thread()->optimism[WHITE] = VALUE_ZERO; + pos.this_thread()->optimism[BLACK] = VALUE_ZERO; v = Evaluation(pos).value();