X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fevaluate.cpp;h=40c41a8667add483ed8f4facd16dfb1e6e755e6b;hb=6174a37a3742e318654cdbc5e8852fa37e797c92;hp=403d59dd70d0cc0deb1b5f6f69433ff784a9ba44;hpb=f90274d8ce1aad4ad0595aacbceb74b6cbe306a8;p=stockfish diff --git a/src/evaluate.cpp b/src/evaluate.cpp index 403d59dd..40c41a86 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -120,7 +120,7 @@ namespace Eval { if (filename.has_value()) actualFilename = filename.value(); - else + else { if (eval_file_loaded != EvalFileDefaultName) { @@ -214,11 +214,11 @@ using namespace Trace; namespace { // Threshold for lazy and space evaluation - constexpr Value LazyThreshold1 = Value(1565); - constexpr Value LazyThreshold2 = Value(1102); - constexpr Value SpaceThreshold = Value(11551); - constexpr Value NNUEThreshold1 = Value(682); - constexpr Value NNUEThreshold2 = Value(176); + constexpr Value LazyThreshold1 = Value(1565); + constexpr Value LazyThreshold2 = Value(1102); + constexpr Value SpaceThreshold = Value(11551); + constexpr Value NNUEThreshold1 = Value(800); + constexpr Value NNUEThreshold2 = Value(176); // KingAttackWeights[PieceType] contains king attack weights by piece type constexpr int KingAttackWeights[PIECE_TYPE_NB] = { 0, 0, 81, 52, 44, 10 }; @@ -1058,7 +1058,7 @@ make_v: v = (v / 16) * 16; // Side to move point of view - v = (pos.side_to_move() == WHITE ? v : -v) + Tempo; + v = (pos.side_to_move() == WHITE ? v : -v); return v; } @@ -1116,12 +1116,10 @@ Value Eval::evaluate(const Position& pos) { // Scale and shift NNUE for compatibility with search and classical evaluation auto adjusted_NNUE = [&]() { - int material = pos.non_pawn_material() + 4 * PawnValueMg * pos.count(); - int scale = 580 - + material / 32 - - 4 * pos.rule50_count(); - Value nnue = NNUE::evaluate(pos) * scale / 1024 + Time.tempoNNUE; + int scale = 903 + 28 * pos.count() + 28 * pos.non_pawn_material() / 1024; + + Value nnue = NNUE::evaluate(pos, true) * scale / 1024; if (pos.is_chess960()) nnue += fix_FRC(pos); @@ -1134,15 +1132,14 @@ Value Eval::evaluate(const Position& pos) { Value psq = Value(abs(eg_value(pos.psq_score()))); int r50 = 16 + pos.rule50_count(); bool largePsq = psq * 16 > (NNUEThreshold1 + pos.non_pawn_material() / 64) * r50; - bool classical = largePsq || (psq > PawnValueMg / 4 && !(pos.this_thread()->nodes & 0xB)); // Use classical evaluation for really low piece endgames. // One critical case is the draw for bishop + A/H file pawn vs naked king. bool lowPieceEndgame = pos.non_pawn_material() == BishopValueMg || (pos.non_pawn_material() < 2 * RookValueMg && pos.count() < 2); - v = classical || lowPieceEndgame ? Evaluation(pos).value() - : adjusted_NNUE(); + v = largePsq || lowPieceEndgame ? Evaluation(pos).value() // classical + : adjusted_NNUE(); // NNUE // If the classical eval is small and imbalance large, use NNUE nevertheless. // For the case of opposite colored bishops, switch to NNUE eval with small @@ -1151,8 +1148,7 @@ Value Eval::evaluate(const Position& pos) { && !lowPieceEndgame && ( abs(v) * 16 < NNUEThreshold2 * r50 || ( pos.opposite_bishops() - && abs(v) * 16 < (NNUEThreshold1 + pos.non_pawn_material() / 64) * r50 - && !(pos.this_thread()->nodes & 0xB)))) + && abs(v) * 16 < (NNUEThreshold1 + pos.non_pawn_material() / 64) * r50))) v = adjusted_NNUE(); }