X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fevaluate.cpp;h=43ef3c4f66375a0f345fe05423c0b9a156bf8952;hb=b6ba5f7fe414e95c645fc31a989c1a4ed5fd423d;hp=47d5eb3e9bc93760432f369c04195afff4f20ac3;hpb=94b9c65e09b5d396bebb29b62d9979139b5fbdfa;p=stockfish diff --git a/src/evaluate.cpp b/src/evaluate.cpp index 47d5eb3e..43ef3c4f 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -147,9 +147,6 @@ namespace { #undef S - // Bonus for unstoppable passed pawns - const Value UnstoppablePawnValue = Value(0x500); - // Rooks and queens on the 7th rank (modified by Joona Kiiski) const Score RookOn7thBonus = make_score(47, 98); const Score QueenOn7thBonus = make_score(27, 54); @@ -258,7 +255,6 @@ namespace { template void evaluate_passed_pawns(const Position& pos, EvalInfo& ei); - void evaluate_unstoppable_pawns(const Position& pos, EvalInfo& ei); void evaluate_trapped_bishop_a7h7(const Position& pos, Square s, Color us, EvalInfo& ei); void evaluate_trapped_bishop_a1h1(const Position& pos, Square s, Color us, EvalInfo& ei); inline Score apply_weight(Score v, Score weight); @@ -337,10 +333,6 @@ Value do_evaluate(const Position& pos, EvalInfo& ei) { evaluate_passed_pawns(pos, ei); evaluate_passed_pawns(pos, ei); - // If one side has only a king, check whether exsists any unstoppable passed pawn - if (!pos.non_pawn_material(WHITE) || !pos.non_pawn_material(BLACK)) - evaluate_unstoppable_pawns(pos, ei); - Phase phase = ei.mi->game_phase(); // Middle-game specific evaluation terms @@ -634,7 +626,7 @@ namespace { const Color Them = (Us == WHITE ? BLACK : WHITE); Bitboard b; - Score bonus = make_score(0, 0); + Score bonus = SCORE_ZERO; // Enemy pieces not defended by a pawn and under our attack Bitboard weakEnemies = pos.pieces_of_color(Them) @@ -873,98 +865,6 @@ namespace { } - // evaluate_unstoppable_pawns() evaluates the unstoppable passed pawns for both sides - - void evaluate_unstoppable_pawns(const Position& pos, EvalInfo& ei) { - - int movesToGo[2] = {0, 0}; - Square pawnToGo[2] = {SQ_NONE, SQ_NONE}; - - for (Color c = WHITE; c <= BLACK; c++) - { - // Skip evaluation if other side has non-pawn pieces - if (pos.non_pawn_material(opposite_color(c))) - continue; - - Bitboard b = ei.pi->passed_pawns() & pos.pieces_of_color(c); - - while (b) - { - Square s = pop_1st_bit(&b); - Square queeningSquare = relative_square(c, make_square(square_file(s), RANK_8)); - int d = square_distance(s, queeningSquare) - - int(relative_rank(c, s) == RANK_2) // Double pawn push - - square_distance(pos.king_square(opposite_color(c)), queeningSquare) - + int(c != pos.side_to_move()); - - // Do we protect the path to queening ? - bool pathDefended = (ei.attacked_by(c) & squares_in_front_of(c, s)) == squares_in_front_of(c, s); - - if (d < 0 || pathDefended) - { - int mtg = RANK_8 - relative_rank(c, s) - int(relative_rank(c, s) == RANK_2); - int blockerCount = count_1s_max_15(squares_in_front_of(c, s) & pos.occupied_squares()); - mtg += blockerCount; - d += blockerCount; - if ((d < 0 || pathDefended) && (!movesToGo[c] || movesToGo[c] > mtg)) - { - movesToGo[c] = mtg; - pawnToGo[c] = s; - } - } - } - } - - // Neither side has an unstoppable passed pawn? - if (!(movesToGo[WHITE] | movesToGo[BLACK])) - return; - - // Does only one side have an unstoppable passed pawn? - if (!movesToGo[WHITE] || !movesToGo[BLACK]) - { - Color winnerSide = movesToGo[WHITE] ? WHITE : BLACK; - ei.value += make_score(0, Sign[winnerSide] * (UnstoppablePawnValue - Value(0x40 * movesToGo[winnerSide]))); - } - else - { // Both sides have unstoppable pawns! Try to find out who queens - // first. We begin by transforming 'movesToGo' to the number of - // plies until the pawn queens for both sides. - movesToGo[WHITE] *= 2; - movesToGo[BLACK] *= 2; - movesToGo[pos.side_to_move()]--; - - Color winnerSide = movesToGo[WHITE] < movesToGo[BLACK] ? WHITE : BLACK; - Color loserSide = opposite_color(winnerSide); - - // If one side queens at least three plies before the other, that side wins - if (movesToGo[winnerSide] <= movesToGo[loserSide] - 3) - ei.value += Sign[winnerSide] * make_score(0, UnstoppablePawnValue - Value(0x40 * (movesToGo[winnerSide]/2))); - - // If one side queens one ply before the other and checks the king or attacks - // the undefended opponent's queening square, that side wins. To avoid cases - // where the opponent's king could move somewhere before first pawn queens we - // consider only free paths to queen for both pawns. - else if ( !(squares_in_front_of(WHITE, pawnToGo[WHITE]) & pos.occupied_squares()) - && !(squares_in_front_of(BLACK, pawnToGo[BLACK]) & pos.occupied_squares())) - { - assert(movesToGo[loserSide] - movesToGo[winnerSide] == 1); - - Square winnerQSq = relative_square(winnerSide, make_square(square_file(pawnToGo[winnerSide]), RANK_8)); - Square loserQSq = relative_square(loserSide, make_square(square_file(pawnToGo[loserSide]), RANK_8)); - - Bitboard b = pos.occupied_squares(); - clear_bit(&b, pawnToGo[winnerSide]); - clear_bit(&b, pawnToGo[loserSide]); - b = queen_attacks_bb(winnerQSq, b); - - if ( (b & pos.pieces(KING, loserSide)) - ||(bit_is_set(b, loserQSq) && !bit_is_set(ei.attacked_by(loserSide), loserQSq))) - ei.value += Sign[winnerSide] * make_score(0, UnstoppablePawnValue - Value(0x40 * (movesToGo[winnerSide]/2))); - } - } - } - - // evaluate_trapped_bishop_a7h7() determines whether a bishop on a7/h7 // (a2/h2 for black) is trapped by enemy pawns, and assigns a penalty // if it is.