X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fevaluate.cpp;h=538214d32291c701ef39e3954a914a30d9d2b21a;hb=d297d1d8a78166b609af112b6208ace7c645b2f3;hp=1366d0fb2ab104abe86893bd942f94da524a78a8;hpb=70ac5ecbb62b68382073b2367644945c1327ddfc;p=stockfish diff --git a/src/evaluate.cpp b/src/evaluate.cpp index 1366d0fb..538214d3 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -190,10 +190,9 @@ using namespace Trace; namespace { // Threshold for lazy and space evaluation - constexpr Value LazyThreshold1 = Value(1565); - constexpr Value LazyThreshold2 = Value(1102); - constexpr Value SpaceThreshold = Value(11551); - constexpr Value NNUEThreshold1 = Value(800); + constexpr Value LazyThreshold1 = Value(3130); + constexpr Value LazyThreshold2 = Value(2204); + constexpr Value SpaceThreshold = Value(11551); // KingAttackWeights[PieceType] contains king attack weights by piece type constexpr int KingAttackWeights[PIECE_TYPE_NB] = { 0, 0, 81, 52, 44, 10 }; @@ -979,7 +978,7 @@ namespace { // Initialize score by reading the incrementally updated scores included in // the position object (material + piece square tables) and the material // imbalance. Score is computed internally from the white point of view. - Score score = pos.psq_score() + me->imbalance() + pos.this_thread()->contempt; + Score score = pos.psq_score() + me->imbalance() + pos.this_thread()->trend; // Probe the pawn hash table pe = Pawns::probe(pos); @@ -987,7 +986,7 @@ namespace { // Early exit if score is high auto lazy_skip = [&](Value lazyThreshold) { - return abs(mg_value(score) + eg_value(score)) / 2 > lazyThreshold + pos.non_pawn_material() / 64; + return abs(mg_value(score) + eg_value(score)) > lazyThreshold + pos.non_pawn_material() / 32; }; if (lazy_skip(LazyThreshold1)) @@ -1103,14 +1102,14 @@ Value Eval::evaluate(const Position& pos) { return nnue; }; - // If there is PSQ imbalance we use the classical eval. + // If there is PSQ imbalance we use the classical eval, but we switch to + // NNUE eval faster when shuffling or if the material on the board is high. + int r50 = pos.rule50_count(); Value psq = Value(abs(eg_value(pos.psq_score()))); - int r50 = 16 + pos.rule50_count(); - bool largePsq = psq * 16 > (NNUEThreshold1 + pos.non_pawn_material() / 64) * r50; - - v = largePsq ? Evaluation(pos).value() // classical - : adjusted_NNUE(); // NNUE + bool classical = psq * 5 > (750 + pos.non_pawn_material() / 64) * (5 + r50); + v = classical ? Evaluation(pos).value() // classical + : adjusted_NNUE(); // NNUE } // Damp down the evaluation linearly when shuffling @@ -1139,7 +1138,7 @@ std::string Eval::trace(Position& pos) { std::memset(scores, 0, sizeof(scores)); - pos.this_thread()->contempt = SCORE_ZERO; // Reset any dynamic contempt + pos.this_thread()->trend = SCORE_ZERO; // Reset any dynamic contempt v = Evaluation(pos).value();