X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fevaluate.cpp;h=543644ee96b201e49f31ec87f35cc17ff312d199;hb=754fc8a8b5ca7466926d54465eeb1df4d4a481ac;hp=403d59dd70d0cc0deb1b5f6f69433ff784a9ba44;hpb=f90274d8ce1aad4ad0595aacbceb74b6cbe306a8;p=stockfish diff --git a/src/evaluate.cpp b/src/evaluate.cpp index 403d59dd..543644ee 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -120,7 +120,7 @@ namespace Eval { if (filename.has_value()) actualFilename = filename.value(); - else + else { if (eval_file_loaded != EvalFileDefaultName) { @@ -1058,7 +1058,7 @@ make_v: v = (v / 16) * 16; // Side to move point of view - v = (pos.side_to_move() == WHITE ? v : -v) + Tempo; + v = (pos.side_to_move() == WHITE ? v : -v); return v; } @@ -1116,12 +1116,10 @@ Value Eval::evaluate(const Position& pos) { // Scale and shift NNUE for compatibility with search and classical evaluation auto adjusted_NNUE = [&]() { - int material = pos.non_pawn_material() + 4 * PawnValueMg * pos.count(); - int scale = 580 - + material / 32 - - 4 * pos.rule50_count(); - Value nnue = NNUE::evaluate(pos) * scale / 1024 + Time.tempoNNUE; + int scale = 903 + 28 * pos.count() + 28 * pos.non_pawn_material() / 1024; + + Value nnue = NNUE::evaluate(pos) * scale / 1024; if (pos.is_chess960()) nnue += fix_FRC(pos); @@ -1134,7 +1132,7 @@ Value Eval::evaluate(const Position& pos) { Value psq = Value(abs(eg_value(pos.psq_score()))); int r50 = 16 + pos.rule50_count(); bool largePsq = psq * 16 > (NNUEThreshold1 + pos.non_pawn_material() / 64) * r50; - bool classical = largePsq || (psq > PawnValueMg / 4 && !(pos.this_thread()->nodes & 0xB)); + bool classical = largePsq; // Use classical evaluation for really low piece endgames. // One critical case is the draw for bishop + A/H file pawn vs naked king. @@ -1151,8 +1149,7 @@ Value Eval::evaluate(const Position& pos) { && !lowPieceEndgame && ( abs(v) * 16 < NNUEThreshold2 * r50 || ( pos.opposite_bishops() - && abs(v) * 16 < (NNUEThreshold1 + pos.non_pawn_material() / 64) * r50 - && !(pos.this_thread()->nodes & 0xB)))) + && abs(v) * 16 < (NNUEThreshold1 + pos.non_pawn_material() / 64) * r50))) v = adjusted_NNUE(); }