X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fevaluate.cpp;h=543644ee96b201e49f31ec87f35cc17ff312d199;hb=754fc8a8b5ca7466926d54465eeb1df4d4a481ac;hp=789e28594cd6d8f2a7c555750b165903088f1afd;hpb=f40913f7f699d9d875e44929608b45947421ad03;p=stockfish diff --git a/src/evaluate.cpp b/src/evaluate.cpp index 789e2859..543644ee 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -33,6 +33,7 @@ #include "misc.h" #include "pawns.h" #include "thread.h" +#include "timeman.h" #include "uci.h" #include "incbin/incbin.h" @@ -113,6 +114,30 @@ namespace Eval { } } + /// NNUE::export_net() exports the currently loaded network to a file + void NNUE::export_net(const std::optional& filename) { + std::string actualFilename; + + if (filename.has_value()) + actualFilename = filename.value(); + else + { + if (eval_file_loaded != EvalFileDefaultName) + { + sync_cout << "Failed to export a net. A non-embedded net can only be saved if the filename is specified." << sync_endl; + return; + } + actualFilename = EvalFileDefaultName; + } + + ofstream stream(actualFilename, std::ios_base::binary); + + if (save_eval(stream)) + sync_cout << "Network saved successfully to " << actualFilename << "." << sync_endl; + else + sync_cout << "Failed to export a net." << sync_endl; + } + /// NNUE::verify() verifies that the last net used was loaded successfully void NNUE::verify() { @@ -906,7 +931,7 @@ namespace { Color strongSide = eg > VALUE_DRAW ? WHITE : BLACK; int sf = me->scale_factor(pos, strongSide); - // If scale factor is not already specific, scale down via general heuristics + // If scale factor is not already specific, scale up/down via general heuristics if (sf == SCALE_FACTOR_NORMAL) { if (pos.opposite_bishops()) @@ -1033,7 +1058,7 @@ make_v: v = (v / 16) * 16; // Side to move point of view - v = (pos.side_to_move() == WHITE ? v : -v) + Tempo; + v = (pos.side_to_move() == WHITE ? v : -v); return v; } @@ -1091,12 +1116,10 @@ Value Eval::evaluate(const Position& pos) { // Scale and shift NNUE for compatibility with search and classical evaluation auto adjusted_NNUE = [&]() { - int material = pos.non_pawn_material() + 4 * PawnValueMg * pos.count(); - int scale = 580 - + material / 32 - - 4 * pos.rule50_count(); - Value nnue = NNUE::evaluate(pos) * scale / 1024 + Tempo; + int scale = 903 + 28 * pos.count() + 28 * pos.non_pawn_material() / 1024; + + Value nnue = NNUE::evaluate(pos) * scale / 1024; if (pos.is_chess960()) nnue += fix_FRC(pos); @@ -1104,27 +1127,29 @@ Value Eval::evaluate(const Position& pos) { return nnue; }; - // If there is PSQ imbalance use classical eval, with small probability if it is small + // If there is PSQ imbalance we use the classical eval. We also introduce + // a small probability of using the classical eval when PSQ imbalance is small. Value psq = Value(abs(eg_value(pos.psq_score()))); int r50 = 16 + pos.rule50_count(); bool largePsq = psq * 16 > (NNUEThreshold1 + pos.non_pawn_material() / 64) * r50; - bool classical = largePsq || (psq > PawnValueMg / 4 && !(pos.this_thread()->nodes & 0xB)); + bool classical = largePsq; // Use classical evaluation for really low piece endgames. - // The most critical case is a bishop + A/H file pawn vs naked king draw. - bool strongClassical = pos.non_pawn_material() < 2 * RookValueMg && pos.count() < 2; + // One critical case is the draw for bishop + A/H file pawn vs naked king. + bool lowPieceEndgame = pos.non_pawn_material() == BishopValueMg + || (pos.non_pawn_material() < 2 * RookValueMg && pos.count() < 2); - v = classical || strongClassical ? Evaluation(pos).value() : adjusted_NNUE(); + v = classical || lowPieceEndgame ? Evaluation(pos).value() + : adjusted_NNUE(); // If the classical eval is small and imbalance large, use NNUE nevertheless. - // For the case of opposite colored bishops, switch to NNUE eval with - // small probability if the classical eval is less than the threshold. - if ( largePsq - && !strongClassical + // For the case of opposite colored bishops, switch to NNUE eval with small + // probability if the classical eval is less than the threshold. + if ( largePsq + && !lowPieceEndgame && ( abs(v) * 16 < NNUEThreshold2 * r50 || ( pos.opposite_bishops() - && abs(v) * 16 < (NNUEThreshold1 + pos.non_pawn_material() / 64) * r50 - && !(pos.this_thread()->nodes & 0xB)))) + && abs(v) * 16 < (NNUEThreshold1 + pos.non_pawn_material() / 64) * r50))) v = adjusted_NNUE(); }