X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fevaluate.cpp;h=c396e0f757569bbf1674c3fb44bd2b303b1c40d0;hb=a0e2debe3f1d14f84984a9a2c1482dc41f695548;hp=789e28594cd6d8f2a7c555750b165903088f1afd;hpb=f40913f7f699d9d875e44929608b45947421ad03;p=stockfish diff --git a/src/evaluate.cpp b/src/evaluate.cpp index 789e2859..c396e0f7 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -33,6 +33,7 @@ #include "misc.h" #include "pawns.h" #include "thread.h" +#include "timeman.h" #include "uci.h" #include "incbin/incbin.h" @@ -113,6 +114,26 @@ namespace Eval { } } + void NNUE::export_net(const std::optional& filename) { + std::string actualFilename; + if (filename.has_value()) { + actualFilename = filename.value(); + } else { + if (eval_file_loaded != EvalFileDefaultName) { + sync_cout << "Failed to export a net. A non-embedded net can only be saved if the filename is specified." << sync_endl; + return; + } + actualFilename = EvalFileDefaultName; + } + + ofstream stream(actualFilename, std::ios_base::binary); + if (save_eval(stream)) { + sync_cout << "Network saved successfully to " << actualFilename << "." << sync_endl; + } else { + sync_cout << "Failed to export a net." << sync_endl; + } + } + /// NNUE::verify() verifies that the last net used was loaded successfully void NNUE::verify() { @@ -1096,7 +1117,7 @@ Value Eval::evaluate(const Position& pos) { + material / 32 - 4 * pos.rule50_count(); - Value nnue = NNUE::evaluate(pos) * scale / 1024 + Tempo; + Value nnue = NNUE::evaluate(pos) * scale / 1024 + Time.tempoNNUE; if (pos.is_chess960()) nnue += fix_FRC(pos); @@ -1104,23 +1125,26 @@ Value Eval::evaluate(const Position& pos) { return nnue; }; - // If there is PSQ imbalance use classical eval, with small probability if it is small + // If there is PSQ imbalance we use the classical eval. We also introduce + // a small probability of using the classical eval when PSQ imbalance is small. Value psq = Value(abs(eg_value(pos.psq_score()))); int r50 = 16 + pos.rule50_count(); bool largePsq = psq * 16 > (NNUEThreshold1 + pos.non_pawn_material() / 64) * r50; bool classical = largePsq || (psq > PawnValueMg / 4 && !(pos.this_thread()->nodes & 0xB)); // Use classical evaluation for really low piece endgames. - // The most critical case is a bishop + A/H file pawn vs naked king draw. - bool strongClassical = pos.non_pawn_material() < 2 * RookValueMg && pos.count() < 2; + // One critical case is the draw for bishop + A/H file pawn vs naked king. + bool lowPieceEndgame = pos.non_pawn_material() == BishopValueMg + || (pos.non_pawn_material() < 2 * RookValueMg && pos.count() < 2); - v = classical || strongClassical ? Evaluation(pos).value() : adjusted_NNUE(); + v = classical || lowPieceEndgame ? Evaluation(pos).value() + : adjusted_NNUE(); // If the classical eval is small and imbalance large, use NNUE nevertheless. - // For the case of opposite colored bishops, switch to NNUE eval with - // small probability if the classical eval is less than the threshold. - if ( largePsq - && !strongClassical + // For the case of opposite colored bishops, switch to NNUE eval with small + // probability if the classical eval is less than the threshold. + if ( largePsq + && !lowPieceEndgame && ( abs(v) * 16 < NNUEThreshold2 * r50 || ( pos.opposite_bishops() && abs(v) * 16 < (NNUEThreshold1 + pos.non_pawn_material() / 64) * r50