X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fevaluate.cpp;h=fd0ef5b22cd558f9873560edc1e45b93b3e0eef1;hb=94dcac1feeb142a56ed2ebddb96ef672460f1d49;hp=35d62ace7e9cc9b34a64990139b3fdb328da5d81;hpb=12b0517d1b2c48a8a68c6c17592764974d09228f;p=stockfish diff --git a/src/evaluate.cpp b/src/evaluate.cpp index 35d62ace..fd0ef5b2 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -245,10 +245,10 @@ namespace { // attacks which one. const Value MidgameThreatBonus[8][8] = { { V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0) }, // not used - { V(0),V(30), V(0),V(50), V(70), V(70), V(0), V(0) }, // KNIGHT attacks - { V(0),V(30),V(50), V(0), V(70), V(70), V(0), V(0) }, // BISHOP attacks - { V(0),V(20),V(40),V(40), V(0), V(50), V(0), V(0) }, // ROOK attacks - { V(0),V(40),V(40),V(40), V(40), V(0), V(0), V(0) }, // QUEEN attacks + { V(0),V(18), V(0),V(37), V(55), V(55), V(0), V(0) }, // KNIGHT attacks + { V(0),V(18),V(37), V(0), V(55), V(55), V(0), V(0) }, // BISHOP attacks + { V(0), V(9),V(27),V(27), V(0), V(37), V(0), V(0) }, // ROOK attacks + { V(0),V(27),V(27),V(27), V(27), V(0), V(0), V(0) }, // QUEEN attacks { V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0) }, // not used { V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0) }, // not used { V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0) } // not used @@ -256,10 +256,10 @@ namespace { const Value EndgameThreatBonus[8][8] = { { V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0) }, // not used - { V(0),V(40), V(0),V(50),V(100),V(100), V(0), V(0) }, // KNIGHT attacks - { V(0),V(40),V(50), V(0),V(100),V(100), V(0), V(0) }, // BISHOP attacks - { V(0),V(30),V(50),V(50), V(0), V(50), V(0), V(0) }, // ROOK attacks - { V(0),V(40),V(40),V(40), V(40), V(0), V(0), V(0) }, // QUEEN attacks + { V(0),V(37), V(0),V(47), V(97), V(97), V(0), V(0) }, // KNIGHT attacks + { V(0),V(37),V(47), V(0), V(97), V(97), V(0), V(0) }, // BISHOP attacks + { V(0),V(27),V(47),V(47), V(0), V(47), V(0), V(0) }, // ROOK attacks + { V(0),V(37),V(37),V(37), V(37), V(0), V(0), V(0) }, // QUEEN attacks { V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0) }, // not used { V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0) }, // not used { V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0) } // not used @@ -268,11 +268,11 @@ namespace { // ThreatedByPawnPenalty[] contains a penalty according to which piece // type is attacked by an enemy pawn. const Value MidgameThreatedByPawnPenalty[8] = { - V(0), V(0), V(50), V(50), V(70), V(80), V(0), V(0) + V(0), V(0), V(56), V(56), V(76), V(86), V(0), V(0) }; const Value EndgameThreatedByPawnPenalty[8] = { - V(0), V(0), V(70), V(70), V(100), V(120), V(0), V(0) + V(0), V(0), V(70), V(70), V(99), V(118), V(0), V(0) }; // InitKingDanger[] contains bonuses based on the position of the defending