X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fevaluate.h;h=dcfa74e8f08638bd6a31c589465ca4b2a56e631f;hb=f148a8f6ccbb57c440910ecfd4845c7f497b5404;hp=af763b2ba8c99f2139fc10e522a12bf6fe74af95;hpb=569bc75eb860f2b644e3797c465205579c7d3ed7;p=stockfish diff --git a/src/evaluate.h b/src/evaluate.h index af763b2b..dcfa74e8 100644 --- a/src/evaluate.h +++ b/src/evaluate.h @@ -47,7 +47,7 @@ class Position; struct EvalInfo { - EvalInfo() { futilityMargin[0] = futilityMargin[1] = Value(0); } + EvalInfo() { kingDanger[0] = kingDanger[1] = Value(0); } // Middle game and endgame evaluations Score value; @@ -89,15 +89,11 @@ struct EvalInfo { // 2 to kingAdjacentZoneAttacksCount[BLACK]. int kingAdjacentZoneAttacksCount[2]; - // mateThreat[color] is a move for the given side which gives a direct mate. - Move mateThreat[2]; - // Middle game and endgame mobility scores Score mobility; - // Extra futility margin. This is added to the standard futility margin - // in the quiescence search. One for each color. - Value futilityMargin[2]; + // Value of the danger for the king of the given color + Value kingDanger[2]; };