X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fevaluate.h;h=ddae4b7e6e1f4d1b3376c24e404a9a3804a8a2e9;hb=c0334c7bac92fe0569dc61d1af63a8cc07e2020f;hp=48b627b9db19f81cc767509c0dc42717f1c87b0a;hpb=9fc602bae74b8e09bd45ace3b42a8ce84d56b23c;p=stockfish diff --git a/src/evaluate.h b/src/evaluate.h index 48b627b9..ddae4b7e 100644 --- a/src/evaluate.h +++ b/src/evaluate.h @@ -47,7 +47,7 @@ class Position; struct EvalInfo { - EvalInfo() { futilityMargin[0] = futilityMargin[1] = Value(0); } + EvalInfo() { kingDanger[0] = kingDanger[1] = Value(0); } // Middle game and endgame evaluations Score value; @@ -92,12 +92,11 @@ struct EvalInfo { // mateThreat[color] is a move for the given side which gives a direct mate. Move mateThreat[2]; - // Middle game and endgame mobility scores. + // Middle game and endgame mobility scores Score mobility; - // Extra futility margin. This is added to the standard futility margin - // in the quiescence search. One for each color. - Value futilityMargin[2]; + // Value of the danger for the king of the given color + Value kingDanger[2]; };