X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fmaterial.cpp;h=845bc90df6e0207deb5cf12c3007ed7a51064bd0;hb=67375f4693c97fb1321864bb4d143812cd824f9b;hp=595eee2983b087e428ec0f09156e88189028a298;hpb=787d3585548ed7dac06597780a7d0adb64482d41;p=stockfish diff --git a/src/material.cpp b/src/material.cpp index 595eee29..845bc90d 100644 --- a/src/material.cpp +++ b/src/material.cpp @@ -54,20 +54,20 @@ class EndgameFunctions { public: EndgameFunctions(); - EndgameEvaluationFunction* getEEF(Key key) const; - ScalingFunction* getESF(Key key, Color* c) const; + EndgameEvaluationFunctionBase* getEEF(Key key) const; + EndgameScalingFunctionBase* getESF(Key key, Color* c) const; private: - void add(Key k, EndgameEvaluationFunction* f); - void add(Key k, Color c, ScalingFunction* f); + void add(Key k, EndgameEvaluationFunctionBase* f); + void add(Key k, Color c, EndgameScalingFunctionBase* f); struct ScalingInfo { Color col; - ScalingFunction* fun; + EndgameScalingFunctionBase* fun; }; - std::map EEFmap; + std::map EEFmap; std::map ESFmap; }; @@ -143,7 +143,8 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) { } // Let's look if we have a specialized evaluation function for this - // particular material configuration. + // particular material configuration. First we look for a fixed + // configuration one, then a generic one if previous search failed. if ((mi->evaluationFunction = funcs->getEEF(key)) != NULL) return mi; @@ -161,6 +162,22 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) { mi->evaluationFunction = &EvaluateKKX; return mi; } + else if ( pos.pawns() == EmptyBoardBB + && pos.rooks() == EmptyBoardBB + && pos.queens() == EmptyBoardBB) + { + // Minor piece endgame with at least one minor piece per side, + // and no pawns. + assert(pos.knights(WHITE) | pos.bishops(WHITE)); + assert(pos.knights(BLACK) | pos.bishops(BLACK)); + + if ( pos.piece_count(WHITE, BISHOP) + pos.piece_count(WHITE, KNIGHT) <= 2 + && pos.piece_count(BLACK, BISHOP) + pos.piece_count(BLACK, KNIGHT) <= 2) + { + mi->evaluationFunction = &EvaluateKmmKm; + return mi; + } + } // OK, we didn't find any special evaluation function for the current // material configuration. Is there a suitable scaling function? @@ -170,7 +187,7 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) { // are several conflicting applicable scaling functions and we need to // decide which one to use. Color c; - ScalingFunction* sf; + EndgameScalingFunctionBase* sf; if ((sf = funcs->getESF(key, &c)) != NULL) { @@ -221,6 +238,18 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) { } } + // Compute the space weight + if (pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK) >= + 2*QueenValueMidgame + 4*RookValueMidgame + 2*KnightValueMidgame) + { + int minorPieceCount = pos.piece_count(WHITE, KNIGHT) + + pos.piece_count(BLACK, KNIGHT) + + pos.piece_count(WHITE, BISHOP) + + pos.piece_count(BLACK, BISHOP); + + mi->spaceWeight = minorPieceCount * minorPieceCount; + } + // Evaluate the material balance int sign; @@ -281,7 +310,7 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) { /// EndgameFunctions member definitions. This class is used to store the maps -/// of end game and scaling functions that MaterialInfoTable will query for +/// of end game and scaling functions that MaterialInfoTable will query for /// each key. The maps are constant and are populated only at construction, /// but are per-thread instead of globals to avoid expensive locks. @@ -309,6 +338,8 @@ EndgameFunctions::EndgameFunctions() { add(z[W][KNIGHT][1] ^ z[B][ROOK][1], &EvaluateKNKR); add(z[W][QUEEN][1] ^ z[B][ROOK][1], &EvaluateKQKR); add(z[W][ROOK][1] ^ z[B][QUEEN][1], &EvaluateKRKQ); + add(z[W][BISHOP][2] ^ z[B][KNIGHT][1], &EvaluateKBBKN); + add(z[W][KNIGHT][1] ^ z[B][BISHOP][2], &EvaluateKNKBB); add(z[W][KNIGHT][1] ^ z[W][PAWN][1], W, &ScaleKNPK); add(z[B][KNIGHT][1] ^ z[B][PAWN][1], B, &ScaleKKNP); @@ -324,24 +355,24 @@ EndgameFunctions::EndgameFunctions() { add(z[W][ROOK][1] ^ z[W][PAWN][1] ^ z[B][ROOK][1] ^ z[B][PAWN][1] ^ z[B][PAWN][2], B, &ScaleKRPKRPP); } -void EndgameFunctions::add(Key k, EndgameEvaluationFunction* f) { +void EndgameFunctions::add(Key k, EndgameEvaluationFunctionBase* f) { - EEFmap.insert(std::pair(k, f)); + EEFmap.insert(std::pair(k, f)); } -void EndgameFunctions::add(Key k, Color c, ScalingFunction* f) { +void EndgameFunctions::add(Key k, Color c, EndgameScalingFunctionBase* f) { ScalingInfo s = {c, f}; ESFmap.insert(std::pair(k, s)); } -EndgameEvaluationFunction* EndgameFunctions::getEEF(Key key) const { +EndgameEvaluationFunctionBase* EndgameFunctions::getEEF(Key key) const { - std::map::const_iterator it(EEFmap.find(key)); + std::map::const_iterator it(EEFmap.find(key)); return (it != EEFmap.end() ? it->second : NULL); } -ScalingFunction* EndgameFunctions::getESF(Key key, Color* c) const { +EndgameScalingFunctionBase* EndgameFunctions::getESF(Key key, Color* c) const { std::map::const_iterator it(ESFmap.find(key)); if (it == ESFmap.end())