X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fmaterial.cpp;h=f77972e352c0d9395054750bca0ebe93aef3e73c;hb=HEAD;hp=c9dcaba1d42c8441a02bb03638ac80b75d3c3520;hpb=297c12e595ebc33e11be73ee4b188326418acb4f;p=stockfish diff --git a/src/material.cpp b/src/material.cpp deleted file mode 100644 index c9dcaba1..00000000 --- a/src/material.cpp +++ /dev/null @@ -1,416 +0,0 @@ -/* - Stockfish, a UCI chess playing engine derived from Glaurung 2.1 - Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2009 Marco Costalba - - Stockfish is free software: you can redistribute it and/or modify - it under the terms of the GNU General Public License as published by - the Free Software Foundation, either version 3 of the License, or - (at your option) any later version. - - Stockfish is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU General Public License for more details. - - You should have received a copy of the GNU General Public License - along with this program. If not, see . -*/ - - -//// -//// Includes -//// - -#include -#include -#include - -#include "material.h" - -using std::string; - -//// -//// Local definitions -//// - -namespace { - - // Values modified by Joona Kiiski - const Value BishopPairMidgameBonus = Value(109); - const Value BishopPairEndgameBonus = Value(97); - - Key KNNKMaterialKey, KKNNMaterialKey; - - // Unmapped endgame evaluation and scaling functions, these - // are accessed direcly and not through the function maps. - EvaluationFunction EvaluateKmmKm(WHITE); - EvaluationFunction EvaluateKXK(WHITE), EvaluateKKX(BLACK); - ScalingFunction ScaleKBPK(WHITE), ScaleKKBP(BLACK); - ScalingFunction ScaleKQKRP(WHITE), ScaleKRPKQ(BLACK); - ScalingFunction ScaleKPsK(WHITE), ScaleKKPs(BLACK); - ScalingFunction ScaleKPKPw(WHITE), ScaleKPKPb(BLACK); -} - - -//// -//// Classes -//// - - -/// See header for a class description. It is declared here to avoid -/// to include in the header file. - -class EndgameFunctions { - - typedef EndgameEvaluationFunctionBase EF; - typedef EndgameScalingFunctionBase SF; - -public: - EndgameFunctions(); - ~EndgameFunctions(); - EF* getEEF(Key key) const; - SF* getESF(Key key, Color* c) const; - -private: - Key buildKey(const string& keyCode); - const string swapColors(const string& keyCode); - template void add_ef(const string& keyCode); - template void add_sf(const string& keyCode); - - struct ScalingInfo - { - Color col; - SF* fun; - }; - - std::map EEFmap; - std::map ESFmap; -}; - - -//// -//// Functions -//// - - -/// Constructor for the MaterialInfoTable class - -MaterialInfoTable::MaterialInfoTable(unsigned int numOfEntries) { - - size = numOfEntries; - entries = new MaterialInfo[size]; - funcs = new EndgameFunctions(); - if (!entries || !funcs) - { - std::cerr << "Failed to allocate " << (numOfEntries * sizeof(MaterialInfo)) - << " bytes for material hash table." << std::endl; - Application::exit_with_failure(); - } -} - - -/// Destructor for the MaterialInfoTable class - -MaterialInfoTable::~MaterialInfoTable() { - - delete funcs; - delete [] entries; -} - - -/// MaterialInfoTable::get_material_info() takes a position object as input, -/// computes or looks up a MaterialInfo object, and returns a pointer to it. -/// If the material configuration is not already present in the table, it -/// is stored there, so we don't have to recompute everything when the -/// same material configuration occurs again. - -MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) { - - Key key = pos.get_material_key(); - int index = key & (size - 1); - MaterialInfo* mi = entries + index; - - // If mi->key matches the position's material hash key, it means that we - // have analysed this material configuration before, and we can simply - // return the information we found the last time instead of recomputing it. - if (mi->key == key) - return mi; - - // Clear the MaterialInfo object, and set its key - mi->clear(); - mi->key = key; - - // A special case before looking for a specialized evaluation function - // KNN vs K is a draw. - if (key == KNNKMaterialKey || key == KKNNMaterialKey) - { - mi->factor[WHITE] = mi->factor[BLACK] = 0; - return mi; - } - - // Let's look if we have a specialized evaluation function for this - // particular material configuration. First we look for a fixed - // configuration one, then a generic one if previous search failed. - if ((mi->evaluationFunction = funcs->getEEF(key)) != NULL) - return mi; - - else if ( pos.non_pawn_material(BLACK) == Value(0) - && pos.piece_count(BLACK, PAWN) == 0 - && pos.non_pawn_material(WHITE) >= RookValueMidgame) - { - mi->evaluationFunction = &EvaluateKXK; - return mi; - } - else if ( pos.non_pawn_material(WHITE) == Value(0) - && pos.piece_count(WHITE, PAWN) == 0 - && pos.non_pawn_material(BLACK) >= RookValueMidgame) - { - mi->evaluationFunction = &EvaluateKKX; - return mi; - } - else if ( pos.pawns() == EmptyBoardBB - && pos.rooks() == EmptyBoardBB - && pos.queens() == EmptyBoardBB) - { - // Minor piece endgame with at least one minor piece per side, - // and no pawns. - assert(pos.knights(WHITE) | pos.bishops(WHITE)); - assert(pos.knights(BLACK) | pos.bishops(BLACK)); - - if ( pos.piece_count(WHITE, BISHOP) + pos.piece_count(WHITE, KNIGHT) <= 2 - && pos.piece_count(BLACK, BISHOP) + pos.piece_count(BLACK, KNIGHT) <= 2) - { - mi->evaluationFunction = &EvaluateKmmKm; - return mi; - } - } - - // OK, we didn't find any special evaluation function for the current - // material configuration. Is there a suitable scaling function? - // - // The code below is rather messy, and it could easily get worse later, - // if we decide to add more special cases. We face problems when there - // are several conflicting applicable scaling functions and we need to - // decide which one to use. - Color c; - EndgameScalingFunctionBase* sf; - - if ((sf = funcs->getESF(key, &c)) != NULL) - { - mi->scalingFunction[c] = sf; - return mi; - } - - if ( pos.non_pawn_material(WHITE) == BishopValueMidgame - && pos.piece_count(WHITE, BISHOP) == 1 - && pos.piece_count(WHITE, PAWN) >= 1) - mi->scalingFunction[WHITE] = &ScaleKBPK; - - if ( pos.non_pawn_material(BLACK) == BishopValueMidgame - && pos.piece_count(BLACK, BISHOP) == 1 - && pos.piece_count(BLACK, PAWN) >= 1) - mi->scalingFunction[BLACK] = &ScaleKKBP; - - if ( pos.piece_count(WHITE, PAWN) == 0 - && pos.non_pawn_material(WHITE) == QueenValueMidgame - && pos.piece_count(WHITE, QUEEN) == 1 - && pos.piece_count(BLACK, ROOK) == 1 - && pos.piece_count(BLACK, PAWN) >= 1) - mi->scalingFunction[WHITE] = &ScaleKQKRP; - - else if ( pos.piece_count(BLACK, PAWN) == 0 - && pos.non_pawn_material(BLACK) == QueenValueMidgame - && pos.piece_count(BLACK, QUEEN) == 1 - && pos.piece_count(WHITE, ROOK) == 1 - && pos.piece_count(WHITE, PAWN) >= 1) - mi->scalingFunction[BLACK] = &ScaleKRPKQ; - - if (pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK) == Value(0)) - { - if (pos.piece_count(BLACK, PAWN) == 0) - { - assert(pos.piece_count(WHITE, PAWN) >= 2); - mi->scalingFunction[WHITE] = &ScaleKPsK; - } - else if (pos.piece_count(WHITE, PAWN) == 0) - { - assert(pos.piece_count(BLACK, PAWN) >= 2); - mi->scalingFunction[BLACK] = &ScaleKKPs; - } - else if (pos.piece_count(WHITE, PAWN) == 1 && pos.piece_count(BLACK, PAWN) == 1) - { - mi->scalingFunction[WHITE] = &ScaleKPKPw; - mi->scalingFunction[BLACK] = &ScaleKPKPb; - } - } - - // Compute the space weight - if (pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK) >= - 2*QueenValueMidgame + 4*RookValueMidgame + 2*KnightValueMidgame) - { - int minorPieceCount = pos.piece_count(WHITE, KNIGHT) - + pos.piece_count(BLACK, KNIGHT) - + pos.piece_count(WHITE, BISHOP) - + pos.piece_count(BLACK, BISHOP); - - mi->spaceWeight = minorPieceCount * minorPieceCount; - } - - // Evaluate the material balance - - int sign; - Value egValue = Value(0); - Value mgValue = Value(0); - - for (c = WHITE, sign = 1; c <= BLACK; c++, sign = -sign) - { - // No pawns makes it difficult to win, even with a material advantage - if ( pos.piece_count(c, PAWN) == 0 - && pos.non_pawn_material(c) - pos.non_pawn_material(opposite_color(c)) <= BishopValueMidgame) - { - if ( pos.non_pawn_material(c) == pos.non_pawn_material(opposite_color(c)) - || pos.non_pawn_material(c) < RookValueMidgame) - mi->factor[c] = 0; - else - { - switch (pos.piece_count(c, BISHOP)) { - case 2: - mi->factor[c] = 32; - break; - case 1: - mi->factor[c] = 12; - break; - case 0: - mi->factor[c] = 6; - break; - } - } - } - - // Bishop pair - if (pos.piece_count(c, BISHOP) >= 2) - { - mgValue += sign * BishopPairMidgameBonus; - egValue += sign * BishopPairEndgameBonus; - } - - // Knights are stronger when there are many pawns on the board. The - // formula is taken from Larry Kaufman's paper "The Evaluation of Material - // Imbalances in Chess": - // http://mywebpages.comcast.net/danheisman/Articles/evaluation_of_material_imbalance.htm - mgValue += sign * Value(pos.piece_count(c, KNIGHT)*(pos.piece_count(c, PAWN)-5)*16); - egValue += sign * Value(pos.piece_count(c, KNIGHT)*(pos.piece_count(c, PAWN)-5)*16); - - // Redundancy of major pieces, again based on Kaufman's paper: - if (pos.piece_count(c, ROOK) >= 1) - { - Value v = Value((pos.piece_count(c, ROOK) - 1) * 32 + pos.piece_count(c, QUEEN) * 16); - mgValue -= sign * v; - egValue -= sign * v; - } - } - mi->mgValue = int16_t(mgValue); - mi->egValue = int16_t(egValue); - return mi; -} - - -/// EndgameFunctions member definitions. This class is used to store the maps -/// of end game and scaling functions that MaterialInfoTable will query for -/// each key. The maps are constant and are populated only at construction, -/// but are per-thread instead of globals to avoid expensive locks needed -/// because std::map is not guaranteed to be thread-safe even if accessed -/// only for a lookup. - -EndgameFunctions::EndgameFunctions() { - - KNNKMaterialKey = buildKey("KNNK"); - KKNNMaterialKey = buildKey("KKNN"); - - add_ef("KPK"); - add_ef("KBNK"); - add_ef("KRKP"); - add_ef("KRKB"); - add_ef("KRKN"); - add_ef("KQKR"); - add_ef("KBBKN"); - - add_sf("KNPK"); - add_sf("KRPKR"); - add_sf("KBPKB"); - add_sf("KBPPKB"); - add_sf("KBPKN"); - add_sf("KRPPKRP"); - add_sf("KRPPKRP"); -} - -EndgameFunctions::~EndgameFunctions() { - - for (std::map::iterator it = EEFmap.begin(); it != EEFmap.end(); ++it) - delete (*it).second; - - for (std::map::iterator it = ESFmap.begin(); it != ESFmap.end(); ++it) - delete (*it).second.fun; -} - -Key EndgameFunctions::buildKey(const string& keyCode) { - - assert(keyCode.length() > 0 && keyCode[0] == 'K'); - assert(keyCode.length() < 8); - - std::stringstream s; - bool upcase = false; - - // Build up a fen substring with the given pieces, note - // that the fen string could be of an illegal position. - for (size_t i = 0; i < keyCode.length(); i++) - { - if (keyCode[i] == 'K') - upcase = !upcase; - - s << char(upcase? toupper(keyCode[i]) : tolower(keyCode[i])); - } - s << 8 - keyCode.length() << "/8/8/8/8/8/8/8 w -"; - return Position(s.str()).get_material_key(); -} - -const string EndgameFunctions::swapColors(const string& keyCode) { - - // Build corresponding key for the opposite color: "KBPKN" -> "KNKBP" - size_t idx = keyCode.find("K", 1); - return keyCode.substr(idx) + keyCode.substr(0, idx); -} - -template -void EndgameFunctions::add_ef(const string& keyCode) { - - EEFmap.insert(std::pair(buildKey(keyCode), new EvaluationFunction(WHITE))); - EEFmap.insert(std::pair(buildKey(swapColors(keyCode)), new EvaluationFunction(BLACK))); -} - -template -void EndgameFunctions::add_sf(const string& keyCode) { - - ScalingInfo s1 = {WHITE, new ScalingFunction(WHITE)}; - ScalingInfo s2 = {BLACK, new ScalingFunction(BLACK)}; - - ESFmap.insert(std::pair(buildKey(keyCode), s1)); - ESFmap.insert(std::pair(buildKey(swapColors(keyCode)), s2)); -} - -EndgameEvaluationFunctionBase* EndgameFunctions::getEEF(Key key) const { - - std::map::const_iterator it(EEFmap.find(key)); - return (it != EEFmap.end() ? it->second : NULL); -} - -EndgameScalingFunctionBase* EndgameFunctions::getESF(Key key, Color* c) const { - - std::map::const_iterator it(ESFmap.find(key)); - if (it == ESFmap.end()) - return NULL; - - *c = it->second.col; - return it->second.fun; -}