X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fmove.h;h=527699c82f8cf73b6ef9078c06abcf94f0b23ecf;hb=4e151f7e0d70b9a61ac5adba269a80555133cb73;hp=65fcc250160518bf4e56f98ba4790a749208dab1;hpb=bb751d6c890f5c50c642366d601740366cfae8d0;p=stockfish diff --git a/src/move.h b/src/move.h index 65fcc250..527699c8 100644 --- a/src/move.h +++ b/src/move.h @@ -1,17 +1,18 @@ /* - Glaurung, a UCI chess playing engine. - Copyright (C) 2004-2008 Tord Romstad + Stockfish, a UCI chess playing engine derived from Glaurung 2.1 + Copyright (C) 2004-2008 Tord Romstad (Glaurung author) + Copyright (C) 2008 Marco Costalba - Glaurung is free software: you can redistribute it and/or modify + Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. - - Glaurung is distributed in the hope that it will be useful, + + Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. - + You should have received a copy of the GNU General Public License along with this program. If not, see . */ @@ -37,10 +38,22 @@ class Position; +/// A move needs 17 bits to be stored +/// +/// bit 0- 5: destination square (from 0 to 63) +/// bit 6-11: origin square (from 0 to 63) +/// bit 12-14: promotion piece type +/// bit 15: en passant flag +/// bit 16: castle flag +/// +/// Special cases are MOVE_NONE and MOVE_NULL. We can sneak these in +/// because in any normal move destination square is always different +/// from origin square while MOVE_NONE and MOVE_NULL have the same +/// origin and destination square, 0 and 1 respectively. + enum Move { MOVE_NONE = 0, - MOVE_NULL = 65, - MOVE_MAX = 0xFFFFFF + MOVE_NULL = 65 }; @@ -49,17 +62,20 @@ struct MoveStack { int score; }; +// Note that operator< is set up such that std::sort() will sort in descending order +inline bool operator<(const MoveStack& f, const MoveStack& s) { return s.score < f.score; } + //// //// Inline functions //// inline Square move_from(Move m) { - return Square((int(m) >> 6) & 077); + return Square((int(m) >> 6) & 0x3F); } inline Square move_to(Move m) { - return Square(m & 077); + return Square(m & 0x3F); } inline PieceType move_promotion(Move m) {