X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fmovegen.cpp;h=6f932cd05de6befd53b89737c5e0aadae1cdb516;hb=ee0afea1e57e4c39140c838b9f9f2d5c7c061e6b;hp=d942d9c290c47abc77f90b770f49f4cc56fc7162;hpb=8e85aa3a65f75de20167c2194c95e44bdc0c910e;p=stockfish diff --git a/src/movegen.cpp b/src/movegen.cpp index d942d9c2..6f932cd0 100644 --- a/src/movegen.cpp +++ b/src/movegen.cpp @@ -1,17 +1,18 @@ /* - Glaurung, a UCI chess playing engine. - Copyright (C) 2004-2008 Tord Romstad + Stockfish, a UCI chess playing engine derived from Glaurung 2.1 + Copyright (C) 2004-2008 Tord Romstad (Glaurung author) + Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad - Glaurung is free software: you can redistribute it and/or modify + Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. - - Glaurung is distributed in the hope that it will be useful, + + Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. - + You should have received a copy of the GNU General Public License along with this program. If not, see . */ @@ -23,8 +24,16 @@ #include +#include "bitcount.h" #include "movegen.h" +#include "types.h" +// Simple macro to wrap a very common while loop, no facny, no flexibility, +// hardcoded list name 'mlist' and from square 'from'. +#define SERIALIZE_MOVES(b) while (b) (*mlist++).move = make_move(from, pop_1st_bit(&b)) + +// Version used for pawns, where the 'from' square is given as a delta from the 'to' square +#define SERIALIZE_MOVES_D(b, d) while (b) { to = pop_1st_bit(&b); (*mlist++).move = make_move(to + (d), to); } //// //// Local definitions @@ -32,461 +41,375 @@ namespace { - inline Bitboard forward_white(Bitboard b) { return b << 8; } - inline Bitboard forward_right_white(Bitboard b) { return b << 9; } - inline Bitboard forward_left_white(Bitboard b) { return b << 7; } + enum CastlingSide { + KING_SIDE, + QUEEN_SIDE + }; - inline Bitboard forward_black(Bitboard b) { return b >> 8; } - inline Bitboard forward_right_black(Bitboard b) { return b >> 7; } - inline Bitboard forward_left_black(Bitboard b) { return b >> 9; } + template + MoveStack* generate_castle_moves(const Position&, MoveStack*, Color us); - struct PawnOffsets { + template + MoveStack* generate_pawn_moves(const Position&, MoveStack*, Bitboard, Square); - Bitboard Rank3BB, Rank8BB; - Rank RANK_8; - SquareDelta DELTA_N, DELTA_NE, DELTA_NW; - Color us, them; - typedef Bitboard (*Shift_fn)(Bitboard b); - Shift_fn forward, forward_left, forward_right; - }; + template + inline MoveStack* generate_discovered_checks(const Position& pos, MoveStack* mlist, Square from) { - const PawnOffsets WhitePawnOffsets = { Rank3BB, Rank8BB, RANK_8, DELTA_N, DELTA_NE, DELTA_NW, WHITE, BLACK, - &forward_white, forward_left_white, forward_right_white }; - - const PawnOffsets BlackPawnOffsets = { Rank6BB, Rank1BB, RANK_1, DELTA_S, DELTA_SE, DELTA_SW, BLACK, WHITE, - &forward_black, &forward_left_black, &forward_right_black }; - - int generate_pawn_captures(const PawnOffsets&, const Position&, MoveStack*); - int generate_pawn_noncaptures(const PawnOffsets&, const Position&, MoveStack*); - int generate_pawn_checks(const PawnOffsets&, const Position&, Bitboard, Square, MoveStack*, int); - int generate_piece_checks(PieceType, const Position&, Bitboard, Bitboard, Square, MoveStack*, int); - int generate_piece_moves(PieceType, const Position&, MoveStack*, Color, Bitboard); - int generate_castle_moves(const Position&, MoveStack*, Color); - int generate_piece_blocking_evasions(PieceType, const Position&, Bitboard, Bitboard, MoveStack*, int); - int generate_pawn_blocking_evasions(const PawnOffsets&, const Position&, Bitboard, Bitboard, MoveStack*, int); -} + assert(Piece != QUEEN); + Bitboard b = pos.attacks_from(from) & pos.empty_squares(); + if (Piece == KING) + { + Square ksq = pos.king_square(opposite_color(pos.side_to_move())); + b &= ~QueenPseudoAttacks[ksq]; + } + SERIALIZE_MOVES(b); + return mlist; + } -//// -//// Functions -//// + template + inline MoveStack* generate_direct_checks(const Position& pos, MoveStack* mlist, Color us, + Bitboard dc, Square ksq) { + assert(Piece != KING); + Bitboard checkSqs, b; + Square from; + const Square* ptr = pos.piece_list_begin(us, Piece); -/// generate_captures generates() all pseudo-legal captures and queen -/// promotions. The return value is the number of moves generated. + if ((from = *ptr++) == SQ_NONE) + return mlist; -int generate_captures(const Position& pos, MoveStack* mlist) { + checkSqs = pos.attacks_from(ksq) & pos.empty_squares(); - assert(pos.is_ok()); - assert(!pos.is_check()); + do + { + if ( (Piece == QUEEN && !(QueenPseudoAttacks[from] & checkSqs)) + || (Piece == ROOK && !(RookPseudoAttacks[from] & checkSqs)) + || (Piece == BISHOP && !(BishopPseudoAttacks[from] & checkSqs))) + continue; - Color us = pos.side_to_move(); - Bitboard target = pos.pieces_of_color(opposite_color(us)); - int n; + if (dc && bit_is_set(dc, from)) + continue; - if (us == WHITE) - n = generate_pawn_captures(WhitePawnOffsets, pos, mlist); - else - n = generate_pawn_captures(BlackPawnOffsets, pos, mlist); + b = pos.attacks_from(from) & checkSqs; + SERIALIZE_MOVES(b); - for (PieceType pce = KNIGHT; pce <= KING; pce++) - n += generate_piece_moves(pce, pos, mlist+n, us, target); + } while ((from = *ptr++) != SQ_NONE); - return n; -} + return mlist; + } + template<> + FORCE_INLINE MoveStack* generate_direct_checks(const Position& p, MoveStack* m, Color us, Bitboard dc, Square ksq) { -/// generate_noncaptures() generates all pseudo-legal non-captures and -/// underpromotions. The return value is the number of moves generated. + return (us == WHITE ? generate_pawn_moves(p, m, dc, ksq) + : generate_pawn_moves(p, m, dc, ksq)); + } -int generate_noncaptures(const Position& pos, MoveStack *mlist) { + template + FORCE_INLINE MoveStack* generate_piece_moves(const Position& p, MoveStack* m, Color us, Bitboard t) { - assert(pos.is_ok()); - assert(!pos.is_check()); + assert(Piece == PAWN); + assert(Type == MV_CAPTURE || Type == MV_NON_CAPTURE || Type == MV_EVASION); - Color us = pos.side_to_move(); - Bitboard target = pos.empty_squares(); - int n; + return (us == WHITE ? generate_pawn_moves(p, m, t, SQ_NONE) + : generate_pawn_moves(p, m, t, SQ_NONE)); + } - if (us == WHITE) - n = generate_pawn_noncaptures(WhitePawnOffsets, pos, mlist); - else - n = generate_pawn_noncaptures(BlackPawnOffsets, pos, mlist); + template + FORCE_INLINE MoveStack* generate_piece_moves(const Position& pos, MoveStack* mlist, Color us, Bitboard target) { + + Bitboard b; + Square from; + const Square* ptr = pos.piece_list_begin(us, Piece); - for (PieceType pce = KNIGHT; pce <= KING; pce++) - n += generate_piece_moves(pce, pos, mlist+n, us, target); + if (*ptr != SQ_NONE) + { + do { + from = *ptr; + b = pos.attacks_from(from) & target; + SERIALIZE_MOVES(b); + } while (*++ptr != SQ_NONE); + } + return mlist; + } + + template<> + FORCE_INLINE MoveStack* generate_piece_moves(const Position& pos, MoveStack* mlist, Color us, Bitboard target) { + + Bitboard b; + Square from = pos.king_square(us); + + b = pos.attacks_from(from) & target; + SERIALIZE_MOVES(b); + return mlist; + } - n += generate_castle_moves(pos, mlist+n, us); - return n; } +//// +//// Functions +//// + -/// generate_checks() generates all pseudo-legal non-capturing, non-promoting -/// checks, except castling moves (will add this later). It returns the -/// number of generated moves. +/// generate generates all pseudo-legal captures and queen +/// promotions. Returns a pointer to the end of the move list. +/// +/// generate generates all pseudo-legal non-captures and +/// underpromotions. Returns a pointer to the end of the move list. +/// +/// generate generates all pseudo-legal captures and +/// non-captures. Returns a pointer to the end of the move list. -int generate_checks(const Position& pos, MoveStack* mlist, Bitboard dc) { +template +MoveStack* generate(const Position& pos, MoveStack* mlist) { assert(pos.is_ok()); assert(!pos.is_check()); - int n; Color us = pos.side_to_move(); - Square ksq = pos.king_square(opposite_color(us)); - - assert(pos.piece_on(ksq) == king_of_color(opposite_color(us))); + Bitboard target; - dc = pos.discovered_check_candidates(us); - - // Pawn moves - if (us == WHITE) - n = generate_pawn_checks(WhitePawnOffsets, pos, dc, ksq, mlist, 0); + if (Type == MV_CAPTURE || Type == MV_NON_EVASION) + target = pos.pieces_of_color(opposite_color(us)); + else if (Type == MV_NON_CAPTURE) + target = pos.empty_squares(); else - n = generate_pawn_checks(BlackPawnOffsets, pos, dc, ksq, mlist, 0); - - // Pieces moves - Bitboard b = pos.knights(us); - if (b) - n = generate_piece_checks(KNIGHT, pos, b, dc, ksq, mlist, n); + assert(false); - b = pos.bishops(us); - if (b) - n = generate_piece_checks(BISHOP, pos, b, dc, ksq, mlist, n); - - b = pos.rooks(us); - if (b) - n = generate_piece_checks(ROOK, pos, b, dc, ksq, mlist, n); + if (Type == MV_NON_EVASION) + { + mlist = generate_piece_moves(pos, mlist, us, target); + mlist = generate_piece_moves(pos, mlist, us, pos.empty_squares()); + target |= pos.empty_squares(); + } + else + mlist = generate_piece_moves(pos, mlist, us, target); - b = pos.queens(us); - if (b) - n = generate_piece_checks(QUEEN, pos, b, dc, ksq, mlist, n); + mlist = generate_piece_moves(pos, mlist, us, target); + mlist = generate_piece_moves(pos, mlist, us, target); + mlist = generate_piece_moves(pos, mlist, us, target); + mlist = generate_piece_moves(pos, mlist, us, target); + mlist = generate_piece_moves(pos, mlist, us, target); - // King moves - Square from = pos.king_square(us); - if (bit_is_set(dc, from)) + if (Type != MV_CAPTURE) { - b = pos.king_attacks(from) & pos.empty_squares() & ~QueenPseudoAttacks[ksq]; - while (b) - { - Square to = pop_1st_bit(&b); - mlist[n++].move = make_move(from, to); - } + if (pos.can_castle_kingside(us)) + mlist = generate_castle_moves(pos, mlist, us); + + if (pos.can_castle_queenside(us)) + mlist = generate_castle_moves(pos, mlist, us); } - // TODO: Castling moves! - - return n; + return mlist; } +// Explicit template instantiation +template MoveStack* generate(const Position& pos, MoveStack* mlist); +template MoveStack* generate(const Position& pos, MoveStack* mlist); +template MoveStack* generate(const Position& pos, MoveStack* mlist); -/// generate_evasions() generates all check evasions when the side to move is -/// in check. Unlike the other move generation functions, this one generates -/// only legal moves. It returns the number of generated moves. This -/// function is very ugly, and needs cleaning up some time later. FIXME -int generate_evasions(const Position& pos, MoveStack* mlist) { +/// generate_non_capture_checks() generates all pseudo-legal non-captures and knight +/// underpromotions that give check. Returns a pointer to the end of the move list. +template<> +MoveStack* generate(const Position& pos, MoveStack* mlist) { assert(pos.is_ok()); - assert(pos.is_check()); + assert(!pos.is_check()); + Bitboard b, dc; + Square from; Color us = pos.side_to_move(); - Color them = opposite_color(us); - Square ksq = pos.king_square(us); - Square from, to; - int n = 0; + Square ksq = pos.king_square(opposite_color(us)); - assert(pos.piece_on(ksq) == king_of_color(us)); - - // Generate evasions for king - Bitboard b1 = pos.king_attacks(ksq) & ~pos.pieces_of_color(us); - Bitboard b2 = pos.occupied_squares(); - clear_bit(&b2, ksq); + assert(pos.piece_on(ksq) == piece_of_color_and_type(opposite_color(us), KING)); - while (b1) + // Discovered non-capture checks + b = dc = pos.discovered_check_candidates(us); + + while (b) { - Square to = pop_1st_bit(&b1); - - // Make sure to is not attacked by the other side. This is a bit ugly, - // because we can't use Position::square_is_attacked. Instead we use - // the low-level bishop_attacks_bb and rook_attacks_bb with the bitboard - // b2 (the occupied squares with the king removed) in order to test whether - // the king will remain in check on the destination square. - if (!( (bishop_attacks_bb(to, b2) & pos.bishops_and_queens(them)) - || (rook_attacks_bb(to, b2) & pos.rooks_and_queens(them)) - || (pos.knight_attacks(to) & pos.knights(them)) - || (pos.pawn_attacks(us, to) & pos.pawns(them)) - || (pos.king_attacks(to) & pos.kings(them)))) - - mlist[n++].move = make_move(ksq, to); + from = pop_1st_bit(&b); + switch (pos.type_of_piece_on(from)) + { + case PAWN: /* Will be generated togheter with pawns direct checks */ break; + case KNIGHT: mlist = generate_discovered_checks(pos, mlist, from); break; + case BISHOP: mlist = generate_discovered_checks(pos, mlist, from); break; + case ROOK: mlist = generate_discovered_checks(pos, mlist, from); break; + case KING: mlist = generate_discovered_checks(pos, mlist, from); break; + default: assert(false); break; + } } - // Generate evasions for other pieces only if not double check. We use a - // simple bit twiddling hack here rather than calling count_1s in order to - // save some time (we know that pos.checkers() has at most two nonzero bits). - Bitboard checkers = pos.checkers(); + // Direct non-capture checks + mlist = generate_direct_checks(pos, mlist, us, dc, ksq); + mlist = generate_direct_checks(pos, mlist, us, dc, ksq); + mlist = generate_direct_checks(pos, mlist, us, dc, ksq); + mlist = generate_direct_checks(pos, mlist, us, dc, ksq); + return generate_direct_checks(pos, mlist, us, dc, ksq); +} - if (!(checkers & (checkers - 1))) // Only one bit set? - { - Square checksq = first_1(checkers); - assert(pos.color_of_piece_on(checksq) == them); +/// generate_evasions() generates all pseudo-legal check evasions when +/// the side to move is in check. Returns a pointer to the end of the move list. +template<> +MoveStack* generate(const Position& pos, MoveStack* mlist) { - // Find pinned pieces - Bitboard not_pinned = ~pos.pinned_pieces(us); + assert(pos.is_ok()); + assert(pos.is_check()); - // Generate captures of the checking piece + Bitboard b, target; + Square from, checksq; + int checkersCnt = 0; + Color us = pos.side_to_move(); + Square ksq = pos.king_square(us); + Bitboard checkers = pos.checkers(); + Bitboard sliderAttacks = EmptyBoardBB; - // Pawn captures - b1 = pos.pawn_attacks(them, checksq) & pos.pawns(us) & not_pinned; - while (b1) - { - from = pop_1st_bit(&b1); - if (relative_rank(us, checksq) == RANK_8) - { - mlist[n++].move = make_promotion_move(from, checksq, QUEEN); - mlist[n++].move = make_promotion_move(from, checksq, ROOK); - mlist[n++].move = make_promotion_move(from, checksq, BISHOP); - mlist[n++].move = make_promotion_move(from, checksq, KNIGHT); - } else - mlist[n++].move = make_move(from, checksq); - } + assert(pos.piece_on(ksq) == piece_of_color_and_type(us, KING)); + assert(checkers); - // Pieces captures - b1 = (pos.knight_attacks(checksq) & pos.knights(us)) - | (pos.bishop_attacks(checksq) & pos.bishops_and_queens(us)) - | (pos.rook_attacks(checksq) & pos.rooks_and_queens(us)) - & not_pinned; + // Find squares attacked by slider checkers, we will remove + // them from the king evasions set so to early skip known + // illegal moves and avoid an useless legality check later. + b = checkers; + do + { + checkersCnt++; + checksq = pop_1st_bit(&b); - while (b1) - { - from = pop_1st_bit(&b1); - mlist[n++].move = make_move(from, checksq); - } + assert(pos.color_of_piece_on(checksq) == opposite_color(us)); - // Blocking check evasions are possible only if the checking piece is - // a slider - if (checkers & pos.sliders()) + switch (pos.type_of_piece_on(checksq)) { - Bitboard blockSquares = squares_between(checksq, ksq); - - assert((pos.occupied_squares() & blockSquares) == EmptyBoardBB); - - // Pawn moves. Because a blocking evasion can never be a capture, we - // only generate pawn pushes. - if (us == WHITE) - n = generate_pawn_blocking_evasions(WhitePawnOffsets, pos, not_pinned, blockSquares, mlist, n); + case BISHOP: sliderAttacks |= BishopPseudoAttacks[checksq]; break; + case ROOK: sliderAttacks |= RookPseudoAttacks[checksq]; break; + case QUEEN: + // In case of a queen remove also squares attacked in the other direction to + // avoid possible illegal moves when queen and king are on adjacent squares. + if (RookPseudoAttacks[checksq] & (1ULL << ksq)) + sliderAttacks |= RookPseudoAttacks[checksq] | pos.attacks_from(checksq); else - n = generate_pawn_blocking_evasions(BlackPawnOffsets, pos, not_pinned, blockSquares, mlist, n); + sliderAttacks |= BishopPseudoAttacks[checksq] | pos.attacks_from(checksq); + default: + break; + } + } while (b); + + // Generate evasions for king, capture and non capture moves + b = pos.attacks_from(ksq) & ~pos.pieces_of_color(us) & ~sliderAttacks; + from = ksq; + SERIALIZE_MOVES(b); + + // Generate evasions for other pieces only if not double check + if (checkersCnt > 1) + return mlist; + + // Find squares where a blocking evasion or a capture of the + // checker piece is possible. + target = squares_between(checksq, ksq) | checkers; + + mlist = generate_piece_moves(pos, mlist, us, target); + mlist = generate_piece_moves(pos, mlist, us, target); + mlist = generate_piece_moves(pos, mlist, us, target); + mlist = generate_piece_moves(pos, mlist, us, target); + return generate_piece_moves(pos, mlist, us, target); +} - // Pieces moves - b1 = pos.knights(us) & not_pinned; - if (b1) - n = generate_piece_blocking_evasions(KNIGHT, pos, b1, blockSquares, mlist, n); - b1 = pos.bishops(us) & not_pinned; - if (b1) - n = generate_piece_blocking_evasions(BISHOP, pos, b1, blockSquares, mlist, n); +/// generate computes a complete list of legal +/// or pseudo-legal moves in the current position. +template<> +inline MoveStack* generate(const Position& pos, MoveStack* mlist) { - b1 = pos.rooks(us) & not_pinned; - if (b1) - n = generate_piece_blocking_evasions(ROOK, pos, b1, blockSquares, mlist, n); + assert(pos.is_ok()); - b1 = pos.queens(us) & not_pinned; - if (b1) - n = generate_piece_blocking_evasions(QUEEN, pos, b1, blockSquares, mlist, n); - } + return pos.is_check() ? generate(pos, mlist) + : generate(pos, mlist); +} - // Finally, the ugly special case of en passant captures. An en passant - // capture can only be a check evasion if the check is not a discovered - // check. If pos.ep_square() is set, the last move made must have been - // a double pawn push. If, furthermore, the checking piece is a pawn, - // an en passant check evasion may be possible. - if (pos.ep_square() != SQ_NONE && (checkers & pos.pawns(them))) - { - to = pos.ep_square(); - b1 = pos.pawn_attacks(them, to) & pos.pawns(us); +template<> +MoveStack* generate(const Position& pos, MoveStack* mlist) { - assert(b1 != EmptyBoardBB); - - b1 &= not_pinned; - while (b1) - { - from = pop_1st_bit(&b1); - - // Before generating the move, we have to make sure it is legal. - // This is somewhat tricky, because the two disappearing pawns may - // cause new "discovered checks". We test this by removing the - // two relevant bits from the occupied squares bitboard, and using - // the low-level bitboard functions for bishop and rook attacks. - b2 = pos.occupied_squares(); - clear_bit(&b2, from); - clear_bit(&b2, checksq); - if (!( (bishop_attacks_bb(ksq, b2) & pos.bishops_and_queens(them)) - ||(rook_attacks_bb(ksq, b2) & pos.rooks_and_queens(them)))) - - mlist[n++].move = make_ep_move(from, to); - } - } - } - return n; -} + assert(pos.is_ok()); + MoveStack *last, *cur = mlist; + Bitboard pinned = pos.pinned_pieces(pos.side_to_move()); -/// generate_legal_moves() computes a complete list of legal moves in the -/// current position. This function is not very fast, and should be used -/// only in situations where performance is unimportant. It wouldn't be -/// very hard to write an efficient legal move generator, but for the moment -/// we don't need it. + last = generate(pos, mlist); -int generate_legal_moves(const Position& pos, MoveStack* mlist) { + // Remove illegal moves from the list + while (cur != last) + if (pos.pl_move_is_legal(cur->move, pinned)) + cur++; + else + cur->move = (--last)->move; - assert(pos.is_ok()); + return last; +} - if (pos.is_check()) - return generate_evasions(pos, mlist); - // Generate pseudo-legal moves: - int n = generate_captures(pos, mlist); - n += generate_noncaptures(pos, mlist + n); +/// move_is_legal() takes a position and a (not necessarily pseudo-legal) +/// move and tests whether the move is legal. This version is not very fast +/// and should be used only in non time-critical paths. - Bitboard pinned = pos.pinned_pieces(pos.side_to_move()); +bool move_is_legal(const Position& pos, const Move m) { + + MoveStack mlist[MOVES_MAX]; + MoveStack *cur, *last = generate(pos, mlist); - // Remove illegal moves from the list: - for (int i = 0; i < n; i++) - if (!pos.move_is_legal(mlist[i].move, pinned)) - mlist[i--].move = mlist[--n].move; + for (cur = mlist; cur != last; cur++) + if (cur->move == m) + return pos.pl_move_is_legal(m, pos.pinned_pieces(pos.side_to_move())); - return n; + return false; } -/// generate_move_if_legal() takes a position and a (not necessarily -/// pseudo-legal) move and a pinned pieces bitboard as input, and tests -/// whether the move is legal. If the move is legal, the move itself is -/// returned. If not, the function returns MOVE_NONE. This function must -/// only be used when the side to move is not in check. +/// Fast version of move_is_legal() that takes a position a move and a +/// bitboard of pinned pieces as input, and tests whether the move is legal. -Move generate_move_if_legal(const Position &pos, Move m, Bitboard pinned) { +bool move_is_legal(const Position& pos, const Move m, Bitboard pinned) { assert(pos.is_ok()); - assert(!pos.is_check()); - assert(move_is_ok(m)); + assert(pinned == pos.pinned_pieces(pos.side_to_move())); Color us = pos.side_to_move(); Color them = opposite_color(us); Square from = move_from(m); + Square to = move_to(m); Piece pc = pos.piece_on(from); + // Use a slower but simpler function for uncommon cases + if (move_is_special(m)) + return move_is_legal(pos, m); + // If the from square is not occupied by a piece belonging to the side to // move, the move is obviously not legal. if (color_of_piece(pc) != us) - return MOVE_NONE; - - Square to = move_to(m); - - // En passant moves - if (move_is_ep(m)) - { - // The piece must be a pawn and destination square must be the - // en passant square. - if ( type_of_piece(pc) != PAWN - || to != pos.ep_square()) - return MOVE_NONE; - - assert(pos.square_is_empty(to)); - assert(pos.piece_on(to - pawn_push(us)) == pawn_of_color(them)); - - // The move is pseudo-legal. If it is legal, return it. - return (pos.move_is_legal(m) ? m : MOVE_NONE); - } - - // Castling moves - if (move_is_short_castle(m)) - { - // The piece must be a king and side to move must still have - // the right to castle kingside. - if ( type_of_piece(pc) != KING - ||!pos.can_castle_kingside(us)) - return MOVE_NONE; - - assert(from == pos.king_square(us)); - assert(to == pos.initial_kr_square(us)); - assert(pos.piece_on(to) == rook_of_color(us)); - - Square g1 = relative_square(us, SQ_G1); - Square f1 = relative_square(us, SQ_F1); - Square s; - bool illegal = false; - - // Check if any of the squares between king and rook - // is occupied or under attack. - for (s = Min(from, g1); s <= Max(from, g1); s++) - if ( (s != from && s != to && !pos.square_is_empty(s)) - || pos.square_is_attacked(s, them)) - illegal = true; - - // Check if any of the squares between king and rook - // is occupied. - for (s = Min(to, f1); s <= Max(to, f1); s++) - if (s != from && s != to && !pos.square_is_empty(s)) - illegal = true; - - return (!illegal ? m : MOVE_NONE); - } - - if (move_is_long_castle(m)) - { - // The piece must be a king and side to move must still have - // the right to castle kingside. - if ( type_of_piece(pc) != KING - ||!pos.can_castle_queenside(us)) - return MOVE_NONE; - - assert(from == pos.king_square(us)); - assert(to == pos.initial_qr_square(us)); - assert(pos.piece_on(to) == rook_of_color(us)); - - Square c1 = relative_square(us, SQ_C1); - Square d1 = relative_square(us, SQ_D1); - Square s; - bool illegal = false; - - for (s = Min(from, c1); s <= Max(from, c1); s++) - if( (s != from && s != to && !pos.square_is_empty(s)) - || pos.square_is_attacked(s, them)) - illegal = true; - - for (s = Min(to, d1); s <= Max(to, d1); s++) - if(s != from && s != to && !pos.square_is_empty(s)) - illegal = true; - - if ( square_file(to) == FILE_B - && ( pos.piece_on(to + DELTA_W) == rook_of_color(them) - || pos.piece_on(to + DELTA_W) == queen_of_color(them))) - illegal = true; - - return (!illegal ? m : MOVE_NONE); - } - - // Normal moves + return false; // The destination square cannot be occupied by a friendly piece if (pos.color_of_piece_on(to) == us) - return MOVE_NONE; + return false; - // Proceed according to the type of the moving piece. + // Handle the special case of a pawn move if (type_of_piece(pc) == PAWN) - { - // If the destination square is on the 8/1th rank, the move must - // be a promotion. - if ( ( (square_rank(to) == RANK_8 && us == WHITE) - ||(square_rank(to) == RANK_1 && us != WHITE)) - && !move_promotion(m)) - return MOVE_NONE; - - // Proceed according to the square delta between the source and - // destionation squares. - switch (to - from) + { + // Move direction must be compatible with pawn color + int direction = to - from; + if ((us == WHITE) != (direction > 0)) + return false; + + // We have already handled promotion moves, so destination + // cannot be on the 8/1th rank. + if (square_rank(to) == RANK_8 || square_rank(to) == RANK_1) + return false; + + // Proceed according to the square delta between the origin and + // destination squares. + switch (direction) { case DELTA_NW: case DELTA_NE: @@ -495,14 +418,14 @@ Move generate_move_if_legal(const Position &pos, Move m, Bitboard pinned) { // Capture. The destination square must be occupied by an enemy // piece (en passant captures was handled earlier). if (pos.color_of_piece_on(to) != them) - return MOVE_NONE; + return false; break; case DELTA_N: case DELTA_S: // Pawn push. The destination square must be empty. if (!pos.square_is_empty(to)) - return MOVE_NONE; + return false; break; case DELTA_NN: @@ -512,7 +435,7 @@ Move generate_move_if_legal(const Position &pos, Move m, Bitboard pinned) { if ( square_rank(to) != RANK_4 || !pos.square_is_empty(to) || !pos.square_is_empty(from + DELTA_N)) - return MOVE_NONE; + return false; break; case DELTA_SS: @@ -522,381 +445,222 @@ Move generate_move_if_legal(const Position &pos, Move m, Bitboard pinned) { if ( square_rank(to) != RANK_5 || !pos.square_is_empty(to) || !pos.square_is_empty(from + DELTA_S)) - return MOVE_NONE; + return false; break; default: - return MOVE_NONE; + return false; } - // The move is pseudo-legal. Return it if it is legal. - return (pos.move_is_legal(m) ? m : MOVE_NONE); } + else if (!bit_is_set(pos.attacks_from(pc, from), to)) + return false; - // Luckly we can handle all the other pieces in one go - return ( pos.piece_attacks_square(from, to) - && pos.move_is_legal(m) - && !move_promotion(m) ? m : MOVE_NONE); + // The move is pseudo-legal, check if it is also legal + return pos.is_check() ? pos.pl_move_is_evasion(m, pinned) : pos.pl_move_is_legal(m, pinned); } namespace { - int generate_pawn_captures(const PawnOffsets& ofs, const Position& pos, MoveStack* mlist) { - - Bitboard pawns = pos.pawns(ofs.us); - Bitboard enemyPieces = pos.pieces_of_color(ofs.them); - Square sq; - int n = 0; - - // Captures in the a1-h8 (a8-h1 for black) direction - Bitboard b1 = (ofs.forward_right)(pawns) & ~FileABB & enemyPieces; - - // Capturing promotions - Bitboard b2 = b1 & ofs.Rank8BB; - while (b2) - { - sq = pop_1st_bit(&b2); - mlist[n++].move = make_promotion_move(sq - ofs.DELTA_NE, sq, QUEEN); - } - - // Capturing non-promotions - b2 = b1 & ~ofs.Rank8BB; - while (b2) - { - sq = pop_1st_bit(&b2); - mlist[n++].move = make_move(sq - ofs.DELTA_NE, sq); - } - - // Captures in the h1-a8 (h8-a1 for black) direction - b1 = (ofs.forward_left)(pawns) & ~FileHBB & enemyPieces; - - // Capturing promotions - b2 = b1 & ofs.Rank8BB; - while (b2) - { - sq = pop_1st_bit(&b2); - mlist[n++].move = make_promotion_move(sq - ofs.DELTA_NW, sq, QUEEN); - } - - // Capturing non-promotions - b2 = b1 & ~ofs.Rank8BB; - while (b2) - { - sq = pop_1st_bit(&b2); - mlist[n++].move = make_move(sq - ofs.DELTA_NW, sq); - } - - // Non-capturing promotions - b1 = (ofs.forward)(pawns) & pos.empty_squares() & Rank8BB; - while (b1) - { - sq = pop_1st_bit(&b1); - mlist[n++].move = make_promotion_move(sq - ofs.DELTA_N, sq, QUEEN); - } - - // En passant captures - if (pos.ep_square() != SQ_NONE) - { - assert(ofs.us != WHITE || square_rank(pos.ep_square()) == RANK_6); - assert(ofs.us != BLACK || square_rank(pos.ep_square()) == RANK_3); + template + inline Bitboard move_pawns(Bitboard p) { - b1 = pawns & pos.pawn_attacks(ofs.them, pos.ep_square()); - assert(b1 != EmptyBoardBB); - - while (b1) - { - sq = pop_1st_bit(&b1); - mlist[n++].move = make_ep_move(sq, pos.ep_square()); - } - } - return n; + return Delta == DELTA_N ? p << 8 : Delta == DELTA_S ? p >> 8 : + Delta == DELTA_NE ? p << 9 : Delta == DELTA_SE ? p >> 7 : + Delta == DELTA_NW ? p << 7 : Delta == DELTA_SW ? p >> 9 : p; } + template + inline MoveStack* generate_pawn_captures(MoveStack* mlist, Bitboard pawns, Bitboard target) { - int generate_pawn_noncaptures(const PawnOffsets& ofs, const Position& pos, MoveStack* mlist) { - - Bitboard pawns = pos.pawns(ofs.us); - Bitboard enemyPieces = pos.pieces_of_color(ofs.them); - Bitboard emptySquares = pos.empty_squares(); - Bitboard b1, b2; - Square sq; - int n = 0; - - // Underpromotion captures in the a1-h8 (a8-h1 for black) direction - b1 = ofs.forward_right(pawns) & ~FileABB & enemyPieces & ofs.Rank8BB; - while (b1) - { - sq = pop_1st_bit(&b1); - mlist[n++].move = make_promotion_move(sq - ofs.DELTA_NE, sq, ROOK); - mlist[n++].move = make_promotion_move(sq - ofs.DELTA_NE, sq, BISHOP); - mlist[n++].move = make_promotion_move(sq - ofs.DELTA_NE, sq, KNIGHT); - } - - // Underpromotion captures in the h1-a8 (h8-a1 for black) direction - b1 = ofs.forward_left(pawns) & ~FileHBB & enemyPieces & ofs.Rank8BB; - while (b1) - { - sq = pop_1st_bit(&b1); - mlist[n++].move = make_promotion_move(sq - ofs.DELTA_NW, sq, ROOK); - mlist[n++].move = make_promotion_move(sq - ofs.DELTA_NW, sq, BISHOP); - mlist[n++].move = make_promotion_move(sq - ofs.DELTA_NW, sq, KNIGHT); - } + const Bitboard TFileABB = (Delta == DELTA_NE || Delta == DELTA_SE ? FileABB : FileHBB); - // Single pawn pushes - b1 = ofs.forward(pawns) & emptySquares; - b2 = b1 & ofs.Rank8BB; - while (b2) - { - sq = pop_1st_bit(&b2); - mlist[n++].move = make_promotion_move(sq - ofs.DELTA_N, sq, ROOK); - mlist[n++].move = make_promotion_move(sq - ofs.DELTA_N, sq, BISHOP); - mlist[n++].move = make_promotion_move(sq - ofs.DELTA_N, sq, KNIGHT); - } - b2 = b1 & ~ofs.Rank8BB; - while (b2) - { - sq = pop_1st_bit(&b2); - mlist[n++].move = make_move(sq - ofs.DELTA_N, sq); - } + Bitboard b; + Square to; - // Double pawn pushes - b2 = (ofs.forward(b1 & ofs.Rank3BB)) & emptySquares; - while (b2) - { - sq = pop_1st_bit(&b2); - mlist[n++].move = make_move(sq - ofs.DELTA_N - ofs.DELTA_N, sq); - } - return n; + // Captures in the a1-h8 (a8-h1 for black) diagonal or in the h1-a8 (h8-a1 for black) + b = move_pawns(pawns) & target & ~TFileABB; + SERIALIZE_MOVES_D(b, -Delta); + return mlist; } + template + inline MoveStack* generate_promotions(const Position& pos, MoveStack* mlist, Bitboard pawnsOn7, Bitboard target) { - int generate_piece_moves(PieceType piece, const Position &pos, MoveStack *mlist, - Color side, Bitboard target) { + const Bitboard TFileABB = (Delta == DELTA_NE || Delta == DELTA_SE ? FileABB : FileHBB); - const Piece_attacks_fn mem_fn = piece_attacks_fn[piece]; - Square from, to; Bitboard b; - int n = 0; + Square to; - for (int i = 0; i < pos.piece_count(side, piece); i++) - { - from = pos.piece_list(side, piece, i); - b = (pos.*mem_fn)(from) & target; - while (b) - { - to = pop_1st_bit(&b); - mlist[n++].move = make_move(from, to); - } - } - return n; - } - - - int generate_castle_moves(const Position &pos, MoveStack *mlist, Color us) { + // Promotions and under-promotions, both captures and non-captures + b = move_pawns(pawnsOn7) & target; - int n = 0; + if (Delta != DELTA_N && Delta != DELTA_S) + b &= ~TFileABB; - if (pos.can_castle(us)) + while (b) { - Color them = opposite_color(us); - Square ksq = pos.king_square(us); + to = pop_1st_bit(&b); - assert(pos.piece_on(ksq) == king_of_color(us)); + if (Type == MV_CAPTURE || Type == MV_EVASION) + (*mlist++).move = make_promotion_move(to - Delta, to, QUEEN); - if (pos.can_castle_kingside(us)) + if (Type == MV_NON_CAPTURE || Type == MV_EVASION) { - Square rsq = pos.initial_kr_square(us); - Square g1 = relative_square(us, SQ_G1); - Square f1 = relative_square(us, SQ_F1); - Square s; - bool illegal = false; - - assert(pos.piece_on(rsq) == rook_of_color(us)); - - for (s = Min(ksq, g1); s <= Max(ksq, g1); s++) - if ( (s != ksq && s != rsq && pos.square_is_occupied(s)) - || pos.square_is_attacked(s, them)) - illegal = true; - - for (s = Min(rsq, f1); s <= Max(rsq, f1); s++) - if (s != ksq && s != rsq && pos.square_is_occupied(s)) - illegal = true; - - if (!illegal) - mlist[n++].move = make_castle_move(ksq, rsq); - } + (*mlist++).move = make_promotion_move(to - Delta, to, ROOK); + (*mlist++).move = make_promotion_move(to - Delta, to, BISHOP); + (*mlist++).move = make_promotion_move(to - Delta, to, KNIGHT); + } - if (pos.can_castle_queenside(us)) - { - Square rsq = pos.initial_qr_square(us); - Square c1 = relative_square(us, SQ_C1); - Square d1 = relative_square(us, SQ_D1); - Square s; - bool illegal = false; - - assert(pos.piece_on(rsq) == rook_of_color(us)); - - for (s = Min(ksq, c1); s <= Max(ksq, c1); s++) - if ( (s != ksq && s != rsq && pos.square_is_occupied(s)) - || pos.square_is_attacked(s, them)) - illegal = true; - - for (s = Min(rsq, d1); s <= Max(rsq, d1); s++) - if (s != ksq && s != rsq && pos.square_is_occupied(s)) - illegal = true; - - if ( square_file(rsq) == FILE_B - && ( pos.piece_on(relative_square(us, SQ_A1)) == rook_of_color(them) - || pos.piece_on(relative_square(us, SQ_A1)) == queen_of_color(them))) - illegal = true; - - if (!illegal) - mlist[n++].move = make_castle_move(ksq, rsq); - } + // This is the only possible under promotion that can give a check + // not already included in the queen-promotion. + if ( Type == MV_CHECK + && bit_is_set(pos.attacks_from(to), pos.king_square(opposite_color(Us)))) + (*mlist++).move = make_promotion_move(to - Delta, to, KNIGHT); + else (void)pos; // Silence a warning under MSVC } - return n; + return mlist; } - int generate_piece_checks(PieceType pce, const Position& pos, Bitboard target, - Bitboard dc, Square ksq, MoveStack* mlist, int n) { - - const Piece_attacks_fn mem_fn = piece_attacks_fn[pce]; - - // Discovered checks - Bitboard b = target & dc; - while (b) + template + MoveStack* generate_pawn_moves(const Position& pos, MoveStack* mlist, Bitboard target, Square ksq) { + + // Calculate our parametrized parameters at compile time, named + // according to the point of view of white side. + const Color Them = (Us == WHITE ? BLACK : WHITE); + const Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB); + const Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB); + const SquareDelta TDELTA_N = (Us == WHITE ? DELTA_N : DELTA_S); + const SquareDelta TDELTA_NE = (Us == WHITE ? DELTA_NE : DELTA_SE); + const SquareDelta TDELTA_NW = (Us == WHITE ? DELTA_NW : DELTA_SW); + + Square to; + Bitboard b1, b2, dc1, dc2, pawnPushes, emptySquares; + Bitboard pawns = pos.pieces(PAWN, Us); + Bitboard pawnsOn7 = pawns & TRank7BB; + Bitboard enemyPieces = (Type == MV_CAPTURE ? target : pos.pieces_of_color(Them)); + + // Pre-calculate pawn pushes before changing emptySquares definition + if (Type != MV_CAPTURE) { - Square from = pop_1st_bit(&b); - Bitboard bb = (pos.*mem_fn)(from) & pos.empty_squares(); - while (bb) - { - Square to = pop_1st_bit(&bb); - mlist[n++].move = make_move(from, to); - } + emptySquares = (Type == MV_NON_CAPTURE ? target : pos.empty_squares()); + pawnPushes = move_pawns(pawns & ~TRank7BB) & emptySquares; } - // Direct checks - b = target & ~dc; - Bitboard checkSqs = (pos.*mem_fn)(ksq) & pos.empty_squares(); - while (b) + if (Type == MV_EVASION) { - Square from = pop_1st_bit(&b); - Bitboard bb = (pos.*mem_fn)(from) & checkSqs; - while (bb) - { - Square to = pop_1st_bit(&bb); - mlist[n++].move = make_move(from, to); - } + emptySquares &= target; // Only blocking squares + enemyPieces &= target; // Capture only the checker piece } - return n; - } - - int generate_pawn_checks(const PawnOffsets& ofs, const Position& pos, Bitboard dc, Square ksq, MoveStack* mlist, int n) - { - // Pawn moves which give discovered check. This is possible only if the - // pawn is not on the same file as the enemy king, because we don't - // generate captures. - Bitboard empty = pos.empty_squares(); - // Find all friendly pawns not on the enemy king's file - Bitboard b1 = pos.pawns(pos.side_to_move()) & ~file_bb(ksq), b2, b3; - - // Discovered checks, single pawn pushes - b2 = b3 = (ofs.forward)(b1 & dc) & ~ofs.Rank8BB & empty; - while (b3) + // Promotions and underpromotions + if (pawnsOn7) { - Square to = pop_1st_bit(&b3); - mlist[n++].move = make_move(to - ofs.DELTA_N, to); + if (Type == MV_CAPTURE) + emptySquares = pos.empty_squares(); + + pawns &= ~TRank7BB; + mlist = generate_promotions(pos, mlist, pawnsOn7, enemyPieces); + mlist = generate_promotions(pos, mlist, pawnsOn7, enemyPieces); + mlist = generate_promotions(pos, mlist, pawnsOn7, emptySquares); } - // Discovered checks, double pawn pushes - b3 = (ofs.forward)(b2 & ofs.Rank3BB) & empty; - while (b3) + // Standard captures + if (Type == MV_CAPTURE || Type == MV_EVASION) { - Square to = pop_1st_bit(&b3); - mlist[n++].move = make_move(to - ofs.DELTA_N - ofs.DELTA_N, to); + mlist = generate_pawn_captures(mlist, pawns, enemyPieces); + mlist = generate_pawn_captures(mlist, pawns, enemyPieces); } - // Direct checks. These are possible only for pawns on neighboring files - // of the enemy king - - b1 &= (~dc & neighboring_files_bb(ksq)); // FIXME why ~dc ?? - - // Direct checks, single pawn pushes - b2 = (ofs.forward)(b1) & empty; - b3 = b2 & pos.pawn_attacks(ofs.them, ksq); - while (b3) + // Single and double pawn pushes + if (Type != MV_CAPTURE) { - Square to = pop_1st_bit(&b3); - mlist[n++].move = make_move(to - ofs.DELTA_N, to); + b1 = pawnPushes & emptySquares; + b2 = move_pawns(pawnPushes & TRank3BB) & emptySquares; + + if (Type == MV_CHECK) + { + // Consider only pawn moves which give direct checks + b1 &= pos.attacks_from(ksq, Them); + b2 &= pos.attacks_from(ksq, Them); + + // Add pawn moves which gives discovered check. This is possible only + // if the pawn is not on the same file as the enemy king, because we + // don't generate captures. + if (pawns & target) // For CHECK type target is dc bitboard + { + dc1 = move_pawns(pawns & target & ~file_bb(ksq)) & emptySquares; + dc2 = move_pawns(dc1 & TRank3BB) & emptySquares; + + b1 |= dc1; + b2 |= dc2; + } + } + SERIALIZE_MOVES_D(b1, -TDELTA_N); + SERIALIZE_MOVES_D(b2, -TDELTA_N -TDELTA_N); } - // Direct checks, double pawn pushes - b3 = (ofs.forward)(b2 & ofs.Rank3BB) & empty & pos.pawn_attacks(ofs.them, ksq); - while (b3) + // En passant captures + if ((Type == MV_CAPTURE || Type == MV_EVASION) && pos.ep_square() != SQ_NONE) { - Square to = pop_1st_bit(&b3); - mlist[n++].move = make_move(to - ofs.DELTA_N - ofs.DELTA_N, to); - } - return n; - } + assert(Us != WHITE || square_rank(pos.ep_square()) == RANK_6); + assert(Us != BLACK || square_rank(pos.ep_square()) == RANK_3); + // An en passant capture can be an evasion only if the checking piece + // is the double pushed pawn and so is in the target. Otherwise this + // is a discovery check and we are forced to do otherwise. + if (Type == MV_EVASION && !bit_is_set(target, pos.ep_square() - TDELTA_N)) + return mlist; - int generate_piece_blocking_evasions(PieceType pce, const Position& pos, Bitboard b, - Bitboard blockSquares, MoveStack* mlist, int n) { + b1 = pawns & pos.attacks_from(pos.ep_square(), Them); - const Piece_attacks_fn mem_fn = piece_attacks_fn[pce]; + assert(b1 != EmptyBoardBB); - while (b) - { - Square from = pop_1st_bit(&b); - Bitboard bb = (pos.*mem_fn)(from) & blockSquares; - while (bb) + while (b1) { - Square to = pop_1st_bit(&bb); - mlist[n++].move = make_move(from, to); + to = pop_1st_bit(&b1); + (*mlist++).move = make_ep_move(to, pos.ep_square()); } } - return n; + return mlist; } + template + MoveStack* generate_castle_moves(const Position& pos, MoveStack* mlist, Color us) { - int generate_pawn_blocking_evasions(const PawnOffsets& ofs, const Position& pos, Bitboard not_pinned, - Bitboard blockSquares, MoveStack* mlist, int n) { - // Find non-pinned pawns - Bitboard b1 = pos.pawns(ofs.us) & not_pinned; + Color them = opposite_color(us); + Square ksq = pos.king_square(us); - // Single pawn pushes. We don't have to AND with empty squares here, - // because the blocking squares will always be empty. - Bitboard b2 = (ofs.forward)(b1) & blockSquares; - while (b2) - { - Square to = pop_1st_bit(&b2); + assert(pos.piece_on(ksq) == piece_of_color_and_type(us, KING)); - assert(pos.piece_on(to) == EMPTY); + Square rsq = (Side == KING_SIDE ? pos.initial_kr_square(us) : pos.initial_qr_square(us)); + Square s1 = relative_square(us, Side == KING_SIDE ? SQ_G1 : SQ_C1); + Square s2 = relative_square(us, Side == KING_SIDE ? SQ_F1 : SQ_D1); + Square s; + bool illegal = false; - if (square_rank(to) == ofs.RANK_8) - { - mlist[n++].move = make_promotion_move(to - ofs.DELTA_N, to, QUEEN); - mlist[n++].move = make_promotion_move(to - ofs.DELTA_N, to, ROOK); - mlist[n++].move = make_promotion_move(to - ofs.DELTA_N, to, BISHOP); - mlist[n++].move = make_promotion_move(to - ofs.DELTA_N, to, KNIGHT); - } else - mlist[n++].move = make_move(to - ofs.DELTA_N, to); - } + assert(pos.piece_on(rsq) == piece_of_color_and_type(us, ROOK)); - // Double pawn pushes - b2 = (ofs.forward)((ofs.forward)(b1) & pos.empty_squares() & ofs.Rank3BB) & blockSquares; - while (b2) - { - Square to = pop_1st_bit(&b2); + // It is a bit complicated to correctly handle Chess960 + for (s = Min(ksq, s1); s <= Max(ksq, s1); s++) + if ( (s != ksq && s != rsq && pos.square_is_occupied(s)) + ||(pos.attackers_to(s) & pos.pieces_of_color(them))) + illegal = true; - assert(pos.piece_on(to) == EMPTY); - assert(ofs.us != WHITE || square_rank(to) == RANK_4); - assert(ofs.us != BLACK || square_rank(to) == RANK_5); + for (s = Min(rsq, s2); s <= Max(rsq, s2); s++) + if (s != ksq && s != rsq && pos.square_is_occupied(s)) + illegal = true; - mlist[n++].move = make_move(to - ofs.DELTA_N - ofs.DELTA_N, to); - } - return n; + if ( Side == QUEEN_SIDE + && square_file(rsq) == FILE_B + && ( pos.piece_on(relative_square(us, SQ_A1)) == piece_of_color_and_type(them, ROOK) + || pos.piece_on(relative_square(us, SQ_A1)) == piece_of_color_and_type(them, QUEEN))) + illegal = true; + + if (!illegal) + (*mlist++).move = make_castle_move(ksq, rsq); + + return mlist; } -} + +} // namespace