X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fmovegen.cpp;h=9b4cc130b2268fb0e6029b9bf2b547741ac46bf9;hb=e5077dc11e8047eb8ce32a166a73e433a7e19b15;hp=018b770b72b87cecf831f4ab588f62e94cee9316;hpb=2ff2b5972799c2cb1b68e2d82e35b9b3c7c6996d;p=stockfish diff --git a/src/movegen.cpp b/src/movegen.cpp index 018b770b..9b4cc130 100644 --- a/src/movegen.cpp +++ b/src/movegen.cpp @@ -17,16 +17,10 @@ along with this program. If not, see . */ - -//// -//// Includes -//// - #include #include "bitcount.h" #include "movegen.h" -#include "types.h" // Simple macro to wrap a very common while loop, no facny, no flexibility, // hardcoded list name 'mlist' and from square 'from'. @@ -35,10 +29,6 @@ // Version used for pawns, where the 'from' square is given as a delta from the 'to' square #define SERIALIZE_MOVES_D(b, d) while (b) { to = pop_1st_bit(&b); (*mlist++).move = make_move(to + (d), to); } -//// -//// Local definitions -//// - namespace { enum CastlingSide { @@ -46,19 +36,19 @@ namespace { QUEEN_SIDE }; - template + template MoveStack* generate_castle_moves(const Position&, MoveStack*, Color us); - template + template MoveStack* generate_pawn_moves(const Position&, MoveStack*, Bitboard, Square); - template + template inline MoveStack* generate_discovered_checks(const Position& pos, MoveStack* mlist, Square from) { - assert(Piece != QUEEN); + assert(Pt != QUEEN); - Bitboard b = pos.attacks_from(from) & pos.empty_squares(); - if (Piece == KING) + Bitboard b = pos.attacks_from(from) & pos.empty_squares(); + if (Pt == KING) { Square ksq = pos.king_square(opposite_color(pos.side_to_move())); b &= ~QueenPseudoAttacks[ksq]; @@ -67,31 +57,31 @@ namespace { return mlist; } - template + template inline MoveStack* generate_direct_checks(const Position& pos, MoveStack* mlist, Color us, Bitboard dc, Square ksq) { - assert(Piece != KING); + assert(Pt != KING); Bitboard checkSqs, b; Square from; - const Square* ptr = pos.piece_list_begin(us, Piece); + const Square* ptr = pos.piece_list_begin(us, Pt); if ((from = *ptr++) == SQ_NONE) return mlist; - checkSqs = pos.attacks_from(ksq) & pos.empty_squares(); + checkSqs = pos.attacks_from(ksq) & pos.empty_squares(); do { - if ( (Piece == QUEEN && !(QueenPseudoAttacks[from] & checkSqs)) - || (Piece == ROOK && !(RookPseudoAttacks[from] & checkSqs)) - || (Piece == BISHOP && !(BishopPseudoAttacks[from] & checkSqs))) + if ( (Pt == QUEEN && !(QueenPseudoAttacks[from] & checkSqs)) + || (Pt == ROOK && !(RookPseudoAttacks[from] & checkSqs)) + || (Pt == BISHOP && !(BishopPseudoAttacks[from] & checkSqs))) continue; if (dc && bit_is_set(dc, from)) continue; - b = pos.attacks_from(from) & checkSqs; + b = pos.attacks_from(from) & checkSqs; SERIALIZE_MOVES(b); } while ((from = *ptr++) != SQ_NONE); @@ -106,28 +96,28 @@ namespace { : generate_pawn_moves(p, m, dc, ksq)); } - template + template FORCE_INLINE MoveStack* generate_piece_moves(const Position& p, MoveStack* m, Color us, Bitboard t) { - assert(Piece == PAWN); + assert(Pt == PAWN); assert(Type == MV_CAPTURE || Type == MV_NON_CAPTURE || Type == MV_EVASION); return (us == WHITE ? generate_pawn_moves(p, m, t, SQ_NONE) : generate_pawn_moves(p, m, t, SQ_NONE)); } - template + template FORCE_INLINE MoveStack* generate_piece_moves(const Position& pos, MoveStack* mlist, Color us, Bitboard target) { Bitboard b; Square from; - const Square* ptr = pos.piece_list_begin(us, Piece); + const Square* ptr = pos.piece_list_begin(us, Pt); if (*ptr != SQ_NONE) { do { from = *ptr; - b = pos.attacks_from(from) & target; + b = pos.attacks_from(from) & target; SERIALIZE_MOVES(b); } while (*++ptr != SQ_NONE); } @@ -147,10 +137,6 @@ namespace { } -//// -//// Functions -//// - /// generate generates all pseudo-legal captures and queen /// promotions. Returns a pointer to the end of the move list. @@ -165,13 +151,13 @@ template MoveStack* generate(const Position& pos, MoveStack* mlist) { assert(pos.is_ok()); - assert(!pos.is_check()); + assert(!pos.in_check()); Color us = pos.side_to_move(); Bitboard target; if (Type == MV_CAPTURE || Type == MV_NON_EVASION) - target = pos.pieces_of_color(opposite_color(us)); + target = pos.pieces(opposite_color(us)); else if (Type == MV_NON_CAPTURE) target = pos.empty_squares(); else @@ -192,19 +178,19 @@ MoveStack* generate(const Position& pos, MoveStack* mlist) { mlist = generate_piece_moves(pos, mlist, us, target); mlist = generate_piece_moves(pos, mlist, us, target); - if (Type != MV_CAPTURE) + if (Type != MV_CAPTURE && pos.can_castle(us)) { - if (pos.can_castle_kingside(us)) + if (pos.can_castle(us == WHITE ? WHITE_OO : BLACK_OO)) mlist = generate_castle_moves(pos, mlist, us); - if (pos.can_castle_queenside(us)) + if (pos.can_castle(us == WHITE ? WHITE_OOO : BLACK_OOO)) mlist = generate_castle_moves(pos, mlist, us); } return mlist; } -// Explicit template instantiation +// Explicit template instantiations template MoveStack* generate(const Position& pos, MoveStack* mlist); template MoveStack* generate(const Position& pos, MoveStack* mlist); template MoveStack* generate(const Position& pos, MoveStack* mlist); @@ -216,7 +202,7 @@ template<> MoveStack* generate(const Position& pos, MoveStack* mlist) { assert(pos.is_ok()); - assert(!pos.is_check()); + assert(!pos.in_check()); Bitboard b, dc; Square from; @@ -231,7 +217,7 @@ MoveStack* generate(const Position& pos, MoveStack* mlist) while (b) { from = pop_1st_bit(&b); - switch (pos.type_of_piece_on(from)) + switch (piece_type(pos.piece_on(from))) { case PAWN: /* Will be generated togheter with pawns direct checks */ break; case KNIGHT: mlist = generate_discovered_checks(pos, mlist, from); break; @@ -257,7 +243,7 @@ template<> MoveStack* generate(const Position& pos, MoveStack* mlist) { assert(pos.is_ok()); - assert(pos.is_check()); + assert(pos.in_check()); Bitboard b, target; Square from, checksq; @@ -279,26 +265,31 @@ MoveStack* generate(const Position& pos, MoveStack* mlist) { checkersCnt++; checksq = pop_1st_bit(&b); - assert(pos.color_of_piece_on(checksq) == opposite_color(us)); + assert(piece_color(pos.piece_on(checksq)) == opposite_color(us)); - switch (pos.type_of_piece_on(checksq)) + switch (piece_type(pos.piece_on(checksq))) { case BISHOP: sliderAttacks |= BishopPseudoAttacks[checksq]; break; case ROOK: sliderAttacks |= RookPseudoAttacks[checksq]; break; case QUEEN: - // In case of a queen remove also squares attacked in the other direction to - // avoid possible illegal moves when queen and king are on adjacent squares. - if (RookPseudoAttacks[checksq] & (1ULL << ksq)) - sliderAttacks |= RookPseudoAttacks[checksq] | pos.attacks_from(checksq); + // If queen and king are far we can safely remove all the squares attacked + // in the other direction becuase are not reachable by the king anyway. + if (squares_between(ksq, checksq) || (RookPseudoAttacks[checksq] & (1ULL << ksq))) + sliderAttacks |= QueenPseudoAttacks[checksq]; + + // Otherwise, if king and queen are adjacent and on a diagonal line, we need to + // use real rook attacks to check if king is safe to move in the other direction. + // For example: king in B2, queen in A1 a knight in B1, and we can safely move to C1. else sliderAttacks |= BishopPseudoAttacks[checksq] | pos.attacks_from(checksq); + default: break; } } while (b); // Generate evasions for king, capture and non capture moves - b = pos.attacks_from(ksq) & ~pos.pieces_of_color(us) & ~sliderAttacks; + b = pos.attacks_from(ksq) & ~pos.pieces(us) & ~sliderAttacks; from = ksq; SERIALIZE_MOVES(b); @@ -318,16 +309,7 @@ MoveStack* generate(const Position& pos, MoveStack* mlist) { } -/// generate computes a complete list of legal -/// or pseudo-legal moves in the current position. -template<> -inline MoveStack* generate(const Position& pos, MoveStack* mlist) { - - assert(pos.is_ok()); - - return pos.is_check() ? generate(pos, mlist) - : generate(pos, mlist); -} +/// generate computes a complete list of legal moves in the current position template<> MoveStack* generate(const Position& pos, MoveStack* mlist) { @@ -337,129 +319,20 @@ MoveStack* generate(const Position& pos, MoveStack* mlist) { MoveStack *last, *cur = mlist; Bitboard pinned = pos.pinned_pieces(pos.side_to_move()); - last = generate(pos, mlist); + last = pos.in_check() ? generate(pos, mlist) + : generate(pos, mlist); // Remove illegal moves from the list while (cur != last) - if (pos.pl_move_is_legal(cur->move, pinned)) - cur++; - else + if (!pos.pl_move_is_legal(cur->move, pinned)) cur->move = (--last)->move; + else + cur++; return last; } -/// move_is_legal() takes a position and a (not necessarily pseudo-legal) -/// move and tests whether the move is legal. This version is not very fast -/// and should be used only in non time-critical paths. - -bool move_is_legal(const Position& pos, const Move m) { - - MoveStack mlist[MOVES_MAX]; - MoveStack *cur, *last = generate(pos, mlist); - - for (cur = mlist; cur != last; cur++) - if (cur->move == m) - return pos.pl_move_is_legal(m, pos.pinned_pieces(pos.side_to_move())); - - return false; -} - - -/// Fast version of move_is_legal() that takes a position a move and a -/// bitboard of pinned pieces as input, and tests whether the move is legal. - -bool move_is_legal(const Position& pos, const Move m, Bitboard pinned) { - - assert(pos.is_ok()); - assert(pinned == pos.pinned_pieces(pos.side_to_move())); - - Color us = pos.side_to_move(); - Color them = opposite_color(us); - Square from = move_from(m); - Square to = move_to(m); - Piece pc = pos.piece_on(from); - - // Use a slower but simpler function for uncommon cases - if (move_is_special(m)) - return move_is_legal(pos, m); - - // If the from square is not occupied by a piece belonging to the side to - // move, the move is obviously not legal. - if (color_of_piece(pc) != us) - return false; - - // The destination square cannot be occupied by a friendly piece - if (pos.color_of_piece_on(to) == us) - return false; - - // Handle the special case of a pawn move - if (type_of_piece(pc) == PAWN) - { - // Move direction must be compatible with pawn color - int direction = to - from; - if ((us == WHITE) != (direction > 0)) - return false; - - // We have already handled promotion moves, so destination - // cannot be on the 8/1th rank. - if (square_rank(to) == RANK_8 || square_rank(to) == RANK_1) - return false; - - // Proceed according to the square delta between the origin and - // destination squares. - switch (direction) - { - case DELTA_NW: - case DELTA_NE: - case DELTA_SW: - case DELTA_SE: - // Capture. The destination square must be occupied by an enemy - // piece (en passant captures was handled earlier). - if (pos.color_of_piece_on(to) != them) - return false; - break; - - case DELTA_N: - case DELTA_S: - // Pawn push. The destination square must be empty. - if (!pos.square_is_empty(to)) - return false; - break; - - case DELTA_NN: - // Double white pawn push. The destination square must be on the fourth - // rank, and both the destination square and the square between the - // source and destination squares must be empty. - if ( square_rank(to) != RANK_4 - || !pos.square_is_empty(to) - || !pos.square_is_empty(from + DELTA_N)) - return false; - break; - - case DELTA_SS: - // Double black pawn push. The destination square must be on the fifth - // rank, and both the destination square and the square between the - // source and destination squares must be empty. - if ( square_rank(to) != RANK_5 - || !pos.square_is_empty(to) - || !pos.square_is_empty(from + DELTA_S)) - return false; - break; - - default: - return false; - } - } - else if (!bit_is_set(pos.attacks_from(pc, from), to)) - return false; - - // The move is pseudo-legal, check if it is also legal - return pos.is_check() ? pos.pl_move_is_evasion(m, pinned) : pos.pl_move_is_legal(m, pinned); -} - - namespace { template @@ -538,7 +411,7 @@ namespace { Bitboard b1, b2, dc1, dc2, pawnPushes, emptySquares; Bitboard pawns = pos.pieces(PAWN, Us); Bitboard pawnsOn7 = pawns & TRank7BB; - Bitboard enemyPieces = (Type == MV_CAPTURE ? target : pos.pieces_of_color(Them)); + Bitboard enemyPieces = (Type == MV_CAPTURE ? target : pos.pieces(Them)); // Pre-calculate pawn pushes before changing emptySquares definition if (Type != MV_CAPTURE) @@ -575,7 +448,7 @@ namespace { // Single and double pawn pushes if (Type != MV_CAPTURE) { - b1 = pawnPushes & emptySquares; + b1 = (Type != MV_EVASION ? pawnPushes : pawnPushes & emptySquares); b2 = move_pawns(pawnPushes & TRank3BB) & emptySquares; if (Type == MV_CHECK) @@ -630,10 +503,11 @@ namespace { Color them = opposite_color(us); Square ksq = pos.king_square(us); + CastleRight f = CastleRight((Side == KING_SIDE ? WHITE_OO : WHITE_OOO) << us); assert(pos.piece_on(ksq) == make_piece(us, KING)); - Square rsq = (Side == KING_SIDE ? pos.initial_kr_square(us) : pos.initial_qr_square(us)); + Square rsq = pos.castle_rook_square(f); Square s1 = relative_square(us, Side == KING_SIDE ? SQ_G1 : SQ_C1); Square s2 = relative_square(us, Side == KING_SIDE ? SQ_F1 : SQ_D1); Square s; @@ -643,12 +517,12 @@ namespace { // It is a bit complicated to correctly handle Chess960 for (s = Min(ksq, s1); s <= Max(ksq, s1); s++) - if ( (s != ksq && s != rsq && pos.square_is_occupied(s)) - ||(pos.attackers_to(s) & pos.pieces_of_color(them))) + if ( (s != ksq && s != rsq && !pos.square_is_empty(s)) + ||(pos.attackers_to(s) & pos.pieces(them))) illegal = true; for (s = Min(rsq, s2); s <= Max(rsq, s2); s++) - if (s != ksq && s != rsq && pos.square_is_occupied(s)) + if (s != ksq && s != rsq && !pos.square_is_empty(s)) illegal = true; if ( Side == QUEEN_SIDE