X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fmovegen.cpp;h=cbb71688d20a6c9eaa11475e4e9aa505ffdc2d18;hb=5f7d37273caf4256d10c0b92e68c397c398fedd1;hp=be9309d127368192e299e979589f79237b5a784c;hpb=9fbe9af0a09bd88b96955474f294a945b1bb6773;p=stockfish diff --git a/src/movegen.cpp b/src/movegen.cpp index be9309d1..cbb71688 100644 --- a/src/movegen.cpp +++ b/src/movegen.cpp @@ -53,7 +53,7 @@ namespace { template MoveStack* generate_castle_moves(const Position& pos, MoveStack* mlist); - template + template MoveStack* generate_pawn_blocking_evasions(const Position&, Bitboard, Bitboard, MoveStack*); template @@ -118,10 +118,9 @@ namespace { template<> inline MoveStack* generate_piece_moves(const Position& p, MoveStack* m, Color us, Bitboard t, Bitboard pnd) { - if (us == WHITE) - return generate_pawn_blocking_evasions(p, pnd, t, m); - else - return generate_pawn_blocking_evasions(p, pnd, t, m); + + return (us == WHITE ? generate_pawn_blocking_evasions(p, pnd, t, m) + : generate_pawn_blocking_evasions(p, pnd, t, m)); } } @@ -757,13 +756,15 @@ namespace { const Bitboard TRank8BB = (Us == WHITE ? Rank8BB : Rank1BB); const Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB); const SquareDelta TDELTA_N = (Us == WHITE ? DELTA_N : DELTA_S); + const SquareDelta TDELTA_S = (Us == WHITE ? DELTA_S : DELTA_N); Bitboard b1, b2, b3; - Bitboard empty = pos.empty_squares(); Bitboard pawns = pos.pawns(Us); if (dc & pawns) { + Bitboard empty = pos.empty_squares(); + // Pawn moves which gives discovered check. This is possible only if the // pawn is not on the same file as the enemy king, because we don't // generate captures. @@ -787,10 +788,15 @@ namespace { } // Direct checks. These are possible only for pawns on neighboring files - // of the enemy king. + // and in the two ranks that, after the push, are in front of the enemy king. b1 = pawns & neighboring_files_bb(ksq) & ~dc; + b2 = rank_bb(ksq + 2 * TDELTA_S) | rank_bb(ksq + 3 * TDELTA_S); + b1 &= b2; + if (!b1) + return mlist; // Direct checks, single pawn pushes + Bitboard empty = pos.empty_squares(); b2 = move_pawns(b1) & empty; b3 = b2 & pos.pawn_attacks(Them, ksq); while (b3) @@ -850,9 +856,15 @@ namespace { return mlist; } - template + template MoveStack* generate_pawn_blocking_evasions(const Position& pos, Bitboard pinned, Bitboard blockSquares, MoveStack* mlist) { + + // Calculate our parametrized parameters at compile time + const Bitboard TRank8BB = (Us == WHITE ? Rank8BB : Rank1BB); + const Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB); + const SquareDelta TDELTA_N = (Us == WHITE ? DELTA_N : DELTA_S); + Square to; // Find non-pinned pawns and push them one square @@ -867,7 +879,7 @@ namespace { assert(pos.piece_on(to) == EMPTY); - if (square_rank(to) == TRANK_8) + if (square_rank(to) == TRank8BB) { (*mlist++).move = make_promotion_move(to - TDELTA_N, to, QUEEN); (*mlist++).move = make_promotion_move(to - TDELTA_N, to, ROOK);