X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fmovegen.cpp;h=cf65cd62889103c2b89cdd9c437b226ff05660fe;hb=ca3622f8e86746b066f75db449b1e8beac111b6c;hp=0fc684363985a086ccd63697b9797d106c069dd3;hpb=33c608e140b7fd7ced99086488e82a9bbe22e8e3;p=stockfish
diff --git a/src/movegen.cpp b/src/movegen.cpp
index 0fc68436..cf65cd62 100644
--- a/src/movegen.cpp
+++ b/src/movegen.cpp
@@ -1,6 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
- Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008 Marco Costalba
+ Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
+ Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -16,898 +17,402 @@
along with this program. If not, see .
*/
-
-////
-//// Includes
-////
-
#include
#include "movegen.h"
-
-// Simple macro to wrap a very common while loop, no facny, no flexibility,
-// hardcoded list name 'mlist' and from square 'from'.
-#define SERIALIZE_MOVES(b) while (b) (*mlist++).move = make_move(from, pop_1st_bit(&b))
-
-////
-//// Local definitions
-////
+#include "position.h"
namespace {
- enum CastlingSide {
- KING_SIDE,
- QUEEN_SIDE
- };
+ template
+ ExtMove* generate_castling(const Position& pos, ExtMove* moveList, Color us, const CheckInfo* ci) {
- const bool CAPTURE = true;
- const bool NON_CAPTURE = false;
+ static const bool KingSide = (Cr == WHITE_OO || Cr == BLACK_OO);
- // Functions
- bool castling_is_check(const Position&, CastlingSide);
+ if (pos.castling_impeded(Cr) || !pos.can_castle(Cr))
+ return moveList;
- // Helper templates
- template
- MoveStack* generate_castle_moves(const Position& pos, MoveStack* mlist);
+ // After castling, the rook and king final positions are the same in Chess960
+ // as they would be in standard chess.
+ Square kfrom = pos.king_square(us);
+ Square rfrom = pos.castling_rook_square(Cr);
+ Square kto = relative_square(us, KingSide ? SQ_G1 : SQ_C1);
+ Bitboard enemies = pos.pieces(~us);
- template
- MoveStack* generate_pawn_blocking_evasions(const Position&, Bitboard, Bitboard, MoveStack*);
+ assert(!pos.checkers());
- template
- MoveStack* generate_pawn_captures(const Position& pos, MoveStack* mlist);
+ const Square K = Chess960 ? kto > kfrom ? DELTA_W : DELTA_E
+ : KingSide ? DELTA_W : DELTA_E;
- template
- MoveStack* generate_pawn_noncaptures(const Position& pos, MoveStack* mlist);
+ for (Square s = kto; s != kfrom; s += K)
+ if (pos.attackers_to(s) & enemies)
+ return moveList;
- template
- MoveStack* generate_pawn_checks(const Position&, Bitboard, Square, MoveStack*);
+ // Because we generate only legal castling moves we need to verify that
+ // when moving the castling rook we do not discover some hidden checker.
+ // For instance an enemy queen in SQ_A1 when castling rook is in SQ_B1.
+ if (Chess960 && (attacks_bb(kto, pos.pieces() ^ rfrom) & pos.pieces(~us, ROOK, QUEEN)))
+ return moveList;
- // Template generate_piece_checks() with specializations
- template
- MoveStack* generate_piece_checks(const Position&, MoveStack*, Color, Bitboard, Square);
+ Move m = make(kfrom, rfrom);
- template<>
- inline MoveStack* generate_piece_checks(const Position& p, MoveStack* m, Color us, Bitboard dc, Square ksq) {
+ if (Checks && !pos.gives_check(m, *ci))
+ return moveList;
- if (us == WHITE)
- return generate_pawn_checks(p, dc, ksq, m);
- else
- return generate_pawn_checks(p, dc, ksq, m);
+ (moveList++)->move = m;
+ return moveList;
}
- // Template generate_piece_moves() with specializations
- template
- MoveStack* generate_piece_moves(const Position&, MoveStack*, Color us, Bitboard);
-
- template<>
- MoveStack* generate_piece_moves(const Position& pos, MoveStack* mlist, Color us, Bitboard target);
- template
- inline MoveStack* generate_piece_moves(const Position& p, MoveStack* m, Color us) {
+ template
+ inline ExtMove* make_promotions(ExtMove* moveList, Square to, const CheckInfo* ci) {
- assert(Piece == PAWN);
+ if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS)
+ (moveList++)->move = make(to - Delta, to, QUEEN);
- if (Capture)
- return (us == WHITE ? generate_pawn_captures(p, m)
- : generate_pawn_captures(p, m));
- else
- return (us == WHITE ? generate_pawn_noncaptures(p, m)
- : generate_pawn_noncaptures(p, m));
- }
-
- // Template generate_piece_blocking_evasions() with specializations
- template
- MoveStack* generate_piece_blocking_evasions(const Position&, MoveStack*, Color us, Bitboard, Bitboard);
+ if (Type == QUIETS || Type == EVASIONS || Type == NON_EVASIONS)
+ {
+ (moveList++)->move = make(to - Delta, to, ROOK);
+ (moveList++)->move = make(to - Delta, to, BISHOP);
+ (moveList++)->move = make(to - Delta, to, KNIGHT);
+ }
- template<>
- inline MoveStack* generate_piece_blocking_evasions(const Position& p, MoveStack* m, Color us,
- Bitboard pnd, Bitboard bs) {
- if (us == WHITE)
- return generate_pawn_blocking_evasions(p, pnd, bs, m);
+ // Knight promotion is the only promotion that can give a direct check
+ // that's not already included in the queen promotion.
+ if (Type == QUIET_CHECKS && (StepAttacksBB[W_KNIGHT][to] & ci->ksq))
+ (moveList++)->move = make(to - Delta, to, KNIGHT);
else
- return generate_pawn_blocking_evasions(p, pnd, bs, m);
- }
-}
-
-
-////
-//// Functions
-////
-
-
-/// generate_captures generates() all pseudo-legal captures and queen
-/// promotions. The return value is the number of moves generated.
-
-int generate_captures(const Position& pos, MoveStack* mlist) {
-
- assert(pos.is_ok());
- assert(!pos.is_check());
-
- Color us = pos.side_to_move();
- Bitboard target = pos.pieces_of_color(opposite_color(us));
- MoveStack* mlist_start = mlist;
-
- mlist = generate_piece_moves(pos, mlist, us, target);
- mlist = generate_piece_moves(pos, mlist, us, target);
- mlist = generate_piece_moves(pos, mlist, us, target);
- mlist = generate_piece_moves(pos, mlist, us, target);
- mlist = generate_piece_moves(pos, mlist, us);
- mlist = generate_piece_moves(pos, mlist, us, target);
- return int(mlist - mlist_start);
-}
-
-
-/// generate_noncaptures() generates all pseudo-legal non-captures and
-/// underpromotions. The return value is the number of moves generated.
-
-int generate_noncaptures(const Position& pos, MoveStack* mlist) {
-
- assert(pos.is_ok());
- assert(!pos.is_check());
-
- Color us = pos.side_to_move();
- Bitboard target = pos.empty_squares();
- MoveStack* mlist_start = mlist;
-
- mlist = generate_piece_moves(pos, mlist, us);
- mlist = generate_piece_moves(pos, mlist, us, target);
- mlist = generate_piece_moves(pos, mlist, us, target);
- mlist = generate_piece_moves(pos, mlist, us, target);
- mlist = generate_piece_moves(pos, mlist, us, target);
- mlist = generate_piece_moves(pos, mlist, us, target);
- mlist = generate_castle_moves(pos, mlist);
- mlist = generate_castle_moves(pos, mlist);
- return int(mlist - mlist_start);
-}
-
-
-/// generate_checks() generates all pseudo-legal non-capturing, non-promoting
-/// checks. It returns the number of generated moves.
-
-int generate_checks(const Position& pos, MoveStack* mlist, Bitboard dc) {
-
- assert(pos.is_ok());
- assert(!pos.is_check());
-
- Color us = pos.side_to_move();
- Square ksq = pos.king_square(opposite_color(us));
- MoveStack* mlist_start = mlist;
-
- assert(pos.piece_on(ksq) == king_of_color(opposite_color(us)));
-
- // Pieces moves
- mlist = generate_piece_checks(pos, mlist, us, dc, ksq);
- mlist = generate_piece_checks(pos, mlist, us, dc, ksq);
- mlist = generate_piece_checks(pos, mlist, us, dc, ksq);
- mlist = generate_piece_checks(pos, mlist, us, dc, ksq);
- mlist = generate_piece_checks(pos, mlist, us, dc, ksq);
- mlist = generate_piece_checks(pos, mlist, us, dc, ksq);
-
- // Castling moves that give check. Very rare but nice to have!
- if ( pos.can_castle_queenside(us)
- && (square_rank(ksq) == square_rank(pos.king_square(us)) || square_file(ksq) == FILE_D)
- && castling_is_check(pos, QUEEN_SIDE))
- mlist = generate_castle_moves(pos, mlist);
-
- if ( pos.can_castle_kingside(us)
- && (square_rank(ksq) == square_rank(pos.king_square(us)) || square_file(ksq) == FILE_F)
- && castling_is_check(pos, KING_SIDE))
- mlist = generate_castle_moves(pos, mlist);
-
- return int(mlist - mlist_start);
-}
-
-
-/// generate_evasions() generates all check evasions when the side to move is
-/// in check. Unlike the other move generation functions, this one generates
-/// only legal moves. It returns the number of generated moves.
-
-int generate_evasions(const Position& pos, MoveStack* mlist, Bitboard pinned) {
-
- assert(pos.is_ok());
- assert(pos.is_check());
-
- Square from, to;
- Color us = pos.side_to_move();
- Color them = opposite_color(us);
- Square ksq = pos.king_square(us);
- MoveStack* mlist_start = mlist;
-
- assert(pos.piece_on(ksq) == king_of_color(us));
-
- // The bitboard of occupied pieces without our king
- Bitboard b_noKing = pos.occupied_squares();
- clear_bit(&b_noKing, ksq);
+ (void)ci; // Silence a warning under MSVC
- // Find squares attacked by slider checkers, we will
- // remove them from king evasions set so to avoid a couple
- // of cycles in the slow king evasions legality check loop
- // and to be able to use square_is_attacked().
- Bitboard checkers = pos.checkers();
- Bitboard checkersAttacks = EmptyBoardBB;
- Bitboard b = checkers & (pos.queens() | pos.bishops());
- while (b)
- {
- from = pop_1st_bit(&b);
- checkersAttacks |= bishop_attacks_bb(from, b_noKing);
+ return moveList;
}
- b = checkers & (pos.queens() | pos.rooks());
- while (b)
- {
- from = pop_1st_bit(&b);
- checkersAttacks |= rook_attacks_bb(from, b_noKing);
- }
- // Generate evasions for king
- Bitboard b1 = pos.piece_attacks(ksq) & ~pos.pieces_of_color(us) & ~checkersAttacks;
- while (b1)
- {
- to = pop_1st_bit(&b1);
- // Note that we can use square_is_attacked() only because we
- // have already removed slider checkers.
- if (!pos.square_is_attacked(to, them))
- (*mlist++).move = make_move(ksq, to);
- }
+ template
+ ExtMove* generate_pawn_moves(const Position& pos, ExtMove* moveList,
+ Bitboard target, const CheckInfo* ci) {
- // Generate evasions for other pieces only if not double check. We use a
- // simple bit twiddling hack here rather than calling count_1s in order to
- // save some time (we know that pos.checkers() has at most two nonzero bits).
- if (!(checkers & (checkers - 1))) // Only one bit set?
- {
- Square checksq = first_1(checkers);
-
- assert(pos.color_of_piece_on(checksq) == them);
-
- // Generate captures of the checking piece
-
- // Pawn captures
- b1 = pos.pawn_attacks(them, checksq) & pos.pawns(us) & ~pinned;
- while (b1)
- {
- from = pop_1st_bit(&b1);
- if (relative_rank(us, checksq) == RANK_8)
- {
- (*mlist++).move = make_promotion_move(from, checksq, QUEEN);
- (*mlist++).move = make_promotion_move(from, checksq, ROOK);
- (*mlist++).move = make_promotion_move(from, checksq, BISHOP);
- (*mlist++).move = make_promotion_move(from, checksq, KNIGHT);
- } else
- (*mlist++).move = make_move(from, checksq);
- }
-
- // Pieces captures
- b1 = ( (pos.piece_attacks(checksq) & pos.knights(us))
- | (pos.piece_attacks(checksq) & pos.bishops_and_queens(us))
- | (pos.piece_attacks(checksq) & pos.rooks_and_queens(us)) ) & ~pinned;
-
- while (b1)
- {
- from = pop_1st_bit(&b1);
- (*mlist++).move = make_move(from, checksq);
- }
-
- // Blocking check evasions are possible only if the checking piece is
- // a slider.
- if (checkers & pos.sliders())
- {
- Bitboard blockSquares = squares_between(checksq, ksq);
-
- assert((pos.occupied_squares() & blockSquares) == EmptyBoardBB);
-
- if (blockSquares != EmptyBoardBB)
- {
- // Pieces moves
- mlist = generate_piece_blocking_evasions(pos, mlist, us, pinned, blockSquares);
- mlist = generate_piece_blocking_evasions(pos, mlist, us, pinned, blockSquares);
- mlist = generate_piece_blocking_evasions(pos, mlist, us, pinned, blockSquares);
- mlist = generate_piece_blocking_evasions(pos, mlist, us, pinned, blockSquares);
- mlist = generate_piece_blocking_evasions(pos, mlist, us, pinned, blockSquares);
- }
- }
-
- // Finally, the special case of en passant captures. An en passant
- // capture can only be a check evasion if the check is not a discovered
- // check. If pos.ep_square() is set, the last move made must have been
- // a double pawn push. If, furthermore, the checking piece is a pawn,
- // an en passant check evasion may be possible.
- if (pos.ep_square() != SQ_NONE && (checkers & pos.pawns(them)))
- {
- to = pos.ep_square();
- b1 = pos.pawn_attacks(them, to) & pos.pawns(us);
-
- // The checking pawn cannot be a discovered (bishop) check candidate
- // otherwise we were in check also before last double push move.
- assert(!bit_is_set(pos.discovered_check_candidates(them), checksq));
- assert(count_1s(b1) == 1 || count_1s(b1) == 2);
-
- b1 &= ~pinned;
- while (b1)
- {
- from = pop_1st_bit(&b1);
- // Move is always legal because checking pawn is not a discovered
- // check candidate and our capturing pawn has been already tested
- // against pinned pieces.
- (*mlist++).move = make_ep_move(from, to);
- }
- }
- }
- return int(mlist - mlist_start);
-}
+ // Compute our parametrized parameters at compile time, named according to
+ // the point of view of white side.
+ const Color Them = (Us == WHITE ? BLACK : WHITE);
+ const Bitboard TRank8BB = (Us == WHITE ? Rank8BB : Rank1BB);
+ const Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB);
+ const Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB);
+ const Square Up = (Us == WHITE ? DELTA_N : DELTA_S);
+ const Square Right = (Us == WHITE ? DELTA_NE : DELTA_SW);
+ const Square Left = (Us == WHITE ? DELTA_NW : DELTA_SE);
+ Bitboard emptySquares;
-/// generate_legal_moves() computes a complete list of legal moves in the
-/// current position. This function is not very fast, and should be used
-/// only in situations where performance is unimportant. It wouldn't be
-/// very hard to write an efficient legal move generator, but for the moment
-/// we don't need it.
+ Bitboard pawnsOn7 = pos.pieces(Us, PAWN) & TRank7BB;
+ Bitboard pawnsNotOn7 = pos.pieces(Us, PAWN) & ~TRank7BB;
-int generate_legal_moves(const Position& pos, MoveStack* mlist) {
+ Bitboard enemies = (Type == EVASIONS ? pos.pieces(Them) & target:
+ Type == CAPTURES ? target : pos.pieces(Them));
- assert(pos.is_ok());
+ // Single and double pawn pushes, no promotions
+ if (Type != CAPTURES)
+ {
+ emptySquares = (Type == QUIETS || Type == QUIET_CHECKS ? target : ~pos.pieces());
- Bitboard pinned = pos.pinned_pieces(pos.side_to_move());
+ Bitboard b1 = shift_bb(pawnsNotOn7) & emptySquares;
+ Bitboard b2 = shift_bb(b1 & TRank3BB) & emptySquares;
- if (pos.is_check())
- return generate_evasions(pos, mlist, pinned);
+ if (Type == EVASIONS) // Consider only blocking squares
+ {
+ b1 &= target;
+ b2 &= target;
+ }
- // Generate pseudo-legal moves
- int n = generate_captures(pos, mlist);
- n += generate_noncaptures(pos, mlist + n);
+ if (Type == QUIET_CHECKS)
+ {
+ b1 &= pos.attacks_from(ci->ksq, Them);
+ b2 &= pos.attacks_from(ci->ksq, Them);
+
+ // Add pawn pushes which give discovered check. This is possible only
+ // if the pawn is not on the same file as the enemy king, because we
+ // don't generate captures. Note that a possible discovery check
+ // promotion has been already generated amongst the captures.
+ if (pawnsNotOn7 & ci->dcCandidates)
+ {
+ Bitboard dc1 = shift_bb(pawnsNotOn7 & ci->dcCandidates) & emptySquares & ~file_bb(ci->ksq);
+ Bitboard dc2 = shift_bb(dc1 & TRank3BB) & emptySquares;
+
+ b1 |= dc1;
+ b2 |= dc2;
+ }
+ }
- // Remove illegal moves from the list
- for (int i = 0; i < n; i++)
- if (!pos.pl_move_is_legal(mlist[i].move, pinned))
- mlist[i--].move = mlist[--n].move;
+ while (b1)
+ {
+ Square to = pop_lsb(&b1);
+ (moveList++)->move = make_move(to - Up, to);
+ }
- return n;
-}
+ while (b2)
+ {
+ Square to = pop_lsb(&b2);
+ (moveList++)->move = make_move(to - Up - Up, to);
+ }
+ }
+ // Promotions and underpromotions
+ if (pawnsOn7 && (Type != EVASIONS || (target & TRank8BB)))
+ {
+ if (Type == CAPTURES)
+ emptySquares = ~pos.pieces();
-/// move_is_legal() takes a position and a (not necessarily pseudo-legal)
-/// move and a pinned pieces bitboard as input, and tests whether
-/// the move is legal. If the move is legal, the move itself is
-/// returned. If not, the function returns false. This function must
-/// only be used when the side to move is not in check.
+ if (Type == EVASIONS)
+ emptySquares &= target;
-bool move_is_legal(const Position& pos, const Move m, Bitboard pinned) {
+ Bitboard b1 = shift_bb(pawnsOn7) & enemies;
+ Bitboard b2 = shift_bb(pawnsOn7) & enemies;
+ Bitboard b3 = shift_bb(pawnsOn7) & emptySquares;
- assert(pos.is_ok());
- assert(!pos.is_check());
- assert(move_is_ok(m));
- assert(pinned == pos.pinned_pieces(pos.side_to_move()));
+ while (b1)
+ moveList = make_promotions(moveList, pop_lsb(&b1), ci);
- Color us = pos.side_to_move();
- Color them = opposite_color(us);
- Square from = move_from(m);
- Piece pc = pos.piece_on(from);
+ while (b2)
+ moveList = make_promotions(moveList, pop_lsb(&b2), ci);
- // If the from square is not occupied by a piece belonging to the side to
- // move, the move is obviously not legal.
- if (color_of_piece(pc) != us)
- return false;
+ while (b3)
+ moveList = make_promotions(moveList, pop_lsb(&b3), ci);
+ }
- Square to = move_to(m);
+ // Standard and en-passant captures
+ if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS)
+ {
+ Bitboard b1 = shift_bb(pawnsNotOn7) & enemies;
+ Bitboard b2 = shift_bb(pawnsNotOn7) & enemies;
- // En passant moves
- if (move_is_ep(m))
- {
- // The piece must be a pawn and destination square must be the
- // en passant square.
- if ( type_of_piece(pc) != PAWN
- || to != pos.ep_square())
- return false;
+ while (b1)
+ {
+ Square to = pop_lsb(&b1);
+ (moveList++)->move = make_move(to - Right, to);
+ }
- assert(pos.square_is_empty(to));
- assert(pos.piece_on(to - pawn_push(us)) == pawn_of_color(them));
+ while (b2)
+ {
+ Square to = pop_lsb(&b2);
+ (moveList++)->move = make_move(to - Left, to);
+ }
- // The move is pseudo-legal, check if it is also legal
- return pos.pl_move_is_legal(m, pinned);
- }
+ if (pos.ep_square() != SQ_NONE)
+ {
+ assert(rank_of(pos.ep_square()) == relative_rank(Us, RANK_6));
- // Castling moves
- if (move_is_short_castle(m))
- {
- // The piece must be a king and side to move must still have
- // the right to castle kingside.
- if ( type_of_piece(pc) != KING
- ||!pos.can_castle_kingside(us))
- return false;
-
- assert(from == pos.king_square(us));
- assert(to == pos.initial_kr_square(us));
- assert(pos.piece_on(to) == rook_of_color(us));
-
- Square g1 = relative_square(us, SQ_G1);
- Square f1 = relative_square(us, SQ_F1);
- Square s;
- bool illegal = false;
-
- // Check if any of the squares between king and rook
- // is occupied or under attack.
- for (s = Min(from, g1); s <= Max(from, g1); s++)
- if ( (s != from && s != to && !pos.square_is_empty(s))
- || pos.square_is_attacked(s, them))
- illegal = true;
-
- // Check if any of the squares between king and rook
- // is occupied.
- for (s = Min(to, f1); s <= Max(to, f1); s++)
- if (s != from && s != to && !pos.square_is_empty(s))
- illegal = true;
-
- return !illegal;
- }
+ // An en passant capture can be an evasion only if the checking piece
+ // is the double pushed pawn and so is in the target. Otherwise this
+ // is a discovery check and we are forced to do otherwise.
+ if (Type == EVASIONS && !(target & (pos.ep_square() - Up)))
+ return moveList;
- if (move_is_long_castle(m))
- {
- // The piece must be a king and side to move must still have
- // the right to castle kingside.
- if ( type_of_piece(pc) != KING
- ||!pos.can_castle_queenside(us))
- return false;
-
- assert(from == pos.king_square(us));
- assert(to == pos.initial_qr_square(us));
- assert(pos.piece_on(to) == rook_of_color(us));
-
- Square c1 = relative_square(us, SQ_C1);
- Square d1 = relative_square(us, SQ_D1);
- Square s;
- bool illegal = false;
-
- for (s = Min(from, c1); s <= Max(from, c1); s++)
- if( (s != from && s != to && !pos.square_is_empty(s))
- || pos.square_is_attacked(s, them))
- illegal = true;
-
- for (s = Min(to, d1); s <= Max(to, d1); s++)
- if(s != from && s != to && !pos.square_is_empty(s))
- illegal = true;
-
- if ( square_file(to) == FILE_B
- && ( pos.piece_on(to + DELTA_W) == rook_of_color(them)
- || pos.piece_on(to + DELTA_W) == queen_of_color(them)))
- illegal = true;
-
- return !illegal;
- }
+ b1 = pawnsNotOn7 & pos.attacks_from(pos.ep_square(), Them);
- // Normal moves
+ assert(b1);
- // The destination square cannot be occupied by a friendly piece
- if (pos.color_of_piece_on(to) == us)
- return false;
+ while (b1)
+ (moveList++)->move = make(pop_lsb(&b1), pos.ep_square());
+ }
+ }
- // Proceed according to the type of the moving piece.
- if (type_of_piece(pc) == PAWN)
- {
- // If the destination square is on the 8/1th rank, the move must
- // be a promotion.
- if ( ( (square_rank(to) == RANK_8 && us == WHITE)
- ||(square_rank(to) == RANK_1 && us != WHITE))
- && !move_promotion(m))
- return false;
-
- // Proceed according to the square delta between the source and
- // destionation squares.
- switch (to - from)
- {
- case DELTA_NW:
- case DELTA_NE:
- case DELTA_SW:
- case DELTA_SE:
- // Capture. The destination square must be occupied by an enemy
- // piece (en passant captures was handled earlier).
- if (pos.color_of_piece_on(to) != them)
- return false;
- break;
-
- case DELTA_N:
- case DELTA_S:
- // Pawn push. The destination square must be empty.
- if (!pos.square_is_empty(to))
- return false;
- break;
-
- case DELTA_NN:
- // Double white pawn push. The destination square must be on the fourth
- // rank, and both the destination square and the square between the
- // source and destination squares must be empty.
- if ( square_rank(to) != RANK_4
- || !pos.square_is_empty(to)
- || !pos.square_is_empty(from + DELTA_N))
- return false;
- break;
-
- case DELTA_SS:
- // Double black pawn push. The destination square must be on the fifth
- // rank, and both the destination square and the square between the
- // source and destination squares must be empty.
- if ( square_rank(to) != RANK_5
- || !pos.square_is_empty(to)
- || !pos.square_is_empty(from + DELTA_S))
- return false;
- break;
-
- default:
- return false;
- }
- // The move is pseudo-legal, check if it is also legal
- return pos.pl_move_is_legal(m, pinned);
+ return moveList;
}
- // Luckly we can handle all the other pieces in one go
- return ( pos.piece_attacks_square(from, to)
- && pos.pl_move_is_legal(m, pinned)
- && !move_promotion(m));
-}
-
-namespace {
+ template FORCE_INLINE
+ ExtMove* generate_moves(const Position& pos, ExtMove* moveList, Color us,
+ Bitboard target, const CheckInfo* ci) {
- template
- MoveStack* generate_piece_moves(const Position& pos, MoveStack* mlist, Color us, Bitboard target) {
+ assert(Pt != KING && Pt != PAWN);
- Square from;
- Bitboard b;
+ const Square* pl = pos.list(us);
- for (int i = 0, e = pos.piece_count(us, Piece); i < e; i++)
+ for (Square from = *pl; from != SQ_NONE; from = *++pl)
{
- from = pos.piece_list(us, Piece, i);
- b = pos.piece_attacks(from) & target;
- SERIALIZE_MOVES(b);
- }
- return mlist;
- }
-
- template<>
- MoveStack* generate_piece_moves(const Position& pos, MoveStack* mlist, Color us, Bitboard target) {
-
- Bitboard b;
- Square from = pos.king_square(us);
+ if (Checks)
+ {
+ if ( (Pt == BISHOP || Pt == ROOK || Pt == QUEEN)
+ && !(PseudoAttacks[Pt][from] & target & ci->checkSq[Pt]))
+ continue;
- b = pos.piece_attacks(from) & target;
- SERIALIZE_MOVES(b);
- return mlist;
- }
+ if (ci->dcCandidates && (ci->dcCandidates & from))
+ continue;
+ }
- template
- MoveStack* generate_piece_blocking_evasions(const Position& pos, MoveStack* mlist, Color us,
- Bitboard pinned, Bitboard blockSquares) {
- Square from;
- Bitboard b;
+ Bitboard b = pos.attacks_from(from) & target;
- for (int i = 0, e = pos.piece_count(us, Piece); i < e; i++)
- {
- from = pos.piece_list(us, Piece, i);
- if (pinned && bit_is_set(pinned, from))
- continue;
+ if (Checks)
+ b &= ci->checkSq[Pt];
- b = pos.piece_attacks(from) & blockSquares;
- SERIALIZE_MOVES(b);
+ while (b)
+ (moveList++)->move = make_move(from, pop_lsb(&b));
}
- return mlist;
- }
-
- template
- MoveStack* generate_pawn_captures(const Position& pos, MoveStack* mlist) {
-
- Square to;
- Bitboard pawns = pos.pawns(Us);
- Bitboard enemyPieces = pos.pieces_of_color(Them);
- // Captures in the a1-h8 (a8-h1 for black) direction
- Bitboard b1 = (Us == WHITE ? pawns << 9 : pawns >> 7) & ~FileABB & enemyPieces;
-
- // Capturing promotions
- Bitboard b2 = b1 & TRank8BB;
- while (b2)
- {
- to = pop_1st_bit(&b2);
- (*mlist++).move = make_promotion_move(to - TDELTA_NE, to, QUEEN);
- }
+ return moveList;
+ }
- // Capturing non-promotions
- b2 = b1 & ~TRank8BB;
- while (b2)
- {
- to = pop_1st_bit(&b2);
- (*mlist++).move = make_move(to - TDELTA_NE, to);
- }
- // Captures in the h1-a8 (h8-a1 for black) direction
- b1 = (Us == WHITE ? pawns << 7 : pawns >> 9) & ~FileHBB & enemyPieces;
+ template FORCE_INLINE
+ ExtMove* generate_all(const Position& pos, ExtMove* moveList, Bitboard target,
+ const CheckInfo* ci = nullptr) {
- // Capturing promotions
- b2 = b1 & TRank8BB;
- while (b2)
- {
- to = pop_1st_bit(&b2);
- (*mlist++).move = make_promotion_move(to - TDELTA_NW, to, QUEEN);
- }
+ const bool Checks = Type == QUIET_CHECKS;
- // Capturing non-promotions
- b2 = b1 & ~TRank8BB;
- while (b2)
- {
- to = pop_1st_bit(&b2);
- (*mlist++).move = make_move(to - TDELTA_NW, to);
- }
+ moveList = generate_pawn_moves(pos, moveList, target, ci);
+ moveList = generate_moves(pos, moveList, Us, target, ci);
+ moveList = generate_moves(pos, moveList, Us, target, ci);
+ moveList = generate_moves< ROOK, Checks>(pos, moveList, Us, target, ci);
+ moveList = generate_moves< QUEEN, Checks>(pos, moveList, Us, target, ci);
- // Non-capturing promotions
- b1 = (Us == WHITE ? pawns << 8 : pawns >> 8) & pos.empty_squares() & TRank8BB;
- while (b1)
+ if (Type != QUIET_CHECKS && Type != EVASIONS)
{
- to = pop_1st_bit(&b1);
- (*mlist++).move = make_promotion_move(to - TDELTA_N, to, QUEEN);
+ Square ksq = pos.king_square(Us);
+ Bitboard b = pos.attacks_from(ksq) & target;
+ while (b)
+ (moveList++)->move = make_move(ksq, pop_lsb(&b));
}
- // En passant captures
- if (pos.ep_square() != SQ_NONE)
+ if (Type != CAPTURES && Type != EVASIONS && pos.can_castle(Us))
{
- assert(Us != WHITE || square_rank(pos.ep_square()) == RANK_6);
- assert(Us != BLACK || square_rank(pos.ep_square()) == RANK_3);
-
- b1 = pawns & pos.pawn_attacks(Them, pos.ep_square());
- assert(b1 != EmptyBoardBB);
-
- while (b1)
+ if (pos.is_chess960())
{
- to = pop_1st_bit(&b1);
- (*mlist++).move = make_ep_move(to, pos.ep_square());
+ moveList = generate_castling::right, Checks, true>(pos, moveList, Us, ci);
+ moveList = generate_castling::right, Checks, true>(pos, moveList, Us, ci);
+ }
+ else
+ {
+ moveList = generate_castling::right, Checks, false>(pos, moveList, Us, ci);
+ moveList = generate_castling::right, Checks, false>(pos, moveList, Us, ci);
}
}
- return mlist;
- }
-
- template
- MoveStack* generate_pawn_noncaptures(const Position& pos, MoveStack* mlist) {
- Bitboard pawns = pos.pawns(Us);
- Bitboard enemyPieces = pos.pieces_of_color(Them);
- Bitboard emptySquares = pos.empty_squares();
- Bitboard b1, b2;
- Square to;
+ return moveList;
+ }
- // Underpromotion captures in the a1-h8 (a8-h1 for black) direction
- b1 = (Us == WHITE ? pawns << 9 : pawns >> 7) & ~FileABB & enemyPieces & TRank8BB;
- while (b1)
- {
- to = pop_1st_bit(&b1);
- (*mlist++).move = make_promotion_move(to - TDELTA_NE, to, ROOK);
- (*mlist++).move = make_promotion_move(to - TDELTA_NE, to, BISHOP);
- (*mlist++).move = make_promotion_move(to - TDELTA_NE, to, KNIGHT);
- }
+} // namespace
- // Underpromotion captures in the h1-a8 (h8-a1 for black) direction
- b1 = (Us == WHITE ? pawns << 7 : pawns >> 9) & ~FileHBB & enemyPieces & TRank8BB;
- while (b1)
- {
- to = pop_1st_bit(&b1);
- (*mlist++).move = make_promotion_move(to - TDELTA_NW, to, ROOK);
- (*mlist++).move = make_promotion_move(to - TDELTA_NW, to, BISHOP);
- (*mlist++).move = make_promotion_move(to - TDELTA_NW, to, KNIGHT);
- }
- // Single pawn pushes
- b1 = (Us == WHITE ? pawns << 8 : pawns >> 8) & emptySquares;
- b2 = b1 & TRank8BB;
- while (b2)
- {
- to = pop_1st_bit(&b2);
- (*mlist++).move = make_promotion_move(to - TDELTA_N, to, ROOK);
- (*mlist++).move = make_promotion_move(to - TDELTA_N, to, BISHOP);
- (*mlist++).move = make_promotion_move(to - TDELTA_N, to, KNIGHT);
- }
- b2 = b1 & ~TRank8BB;
- while (b2)
- {
- to = pop_1st_bit(&b2);
- (*mlist++).move = make_move(to - TDELTA_N, to);
- }
+/// generate generates all pseudo-legal captures and queen
+/// promotions. Returns a pointer to the end of the move list.
+///
+/// generate generates all pseudo-legal non-captures and
+/// underpromotions. Returns a pointer to the end of the move list.
+///
+/// generate generates all pseudo-legal captures and
+/// non-captures. Returns a pointer to the end of the move list.
- // Double pawn pushes
- b2 = (Us == WHITE ? (b1 & TRank3BB) << 8 : (b1 & TRank3BB) >> 8) & emptySquares;
- while (b2)
- {
- to = pop_1st_bit(&b2);
- (*mlist++).move = make_move(to - TDELTA_N - TDELTA_N, to);
- }
- return mlist;
- }
+template
+ExtMove* generate(const Position& pos, ExtMove* moveList) {
+ assert(Type == CAPTURES || Type == QUIETS || Type == NON_EVASIONS);
+ assert(!pos.checkers());
- template
- MoveStack* generate_pawn_checks(const Position& pos, Bitboard dc, Square ksq, MoveStack* mlist)
- {
- // Find all friendly pawns not on the enemy king's file
- Bitboard b1, b2, b3;
- Bitboard empty = pos.empty_squares();
+ Color us = pos.side_to_move();
- if (dc != EmptyBoardBB)
- {
- // Pawn moves which gives discovered check. This is possible only if the
- // pawn is not on the same file as the enemy king, because we don't
- // generate captures.
- b1 = pos.pawns(Us) & ~file_bb(ksq);
+ Bitboard target = Type == CAPTURES ? pos.pieces(~us)
+ : Type == QUIETS ? ~pos.pieces()
+ : Type == NON_EVASIONS ? ~pos.pieces(us) : 0;
- // Discovered checks, single pawn pushes, no promotions
- b2 = b3 = (Us == WHITE ? (b1 & dc) << 8 : (b1 & dc) >> 8) & empty & ~TRank8BB;
- while (b3)
- {
- Square to = pop_1st_bit(&b3);
- (*mlist++).move = make_move(to - TDELTA_N, to);
- }
+ return us == WHITE ? generate_all(pos, moveList, target)
+ : generate_all(pos, moveList, target);
+}
- // Discovered checks, double pawn pushes
- b3 = (Us == WHITE ? (b2 & TRank3BB) << 8 : (b2 & TRank3BB) >> 8) & empty;
- while (b3)
- {
- Square to = pop_1st_bit(&b3);
- (*mlist++).move = make_move(to - TDELTA_N - TDELTA_N, to);
- }
- }
+// Explicit template instantiations
+template ExtMove* generate(const Position&, ExtMove*);
+template ExtMove* generate(const Position&, ExtMove*);
+template ExtMove* generate(const Position&, ExtMove*);
- // Direct checks. These are possible only for pawns on neighboring files
- // of the enemy king.
- b1 = pos.pawns(Us) & neighboring_files_bb(ksq) & ~dc;
- // Direct checks, single pawn pushes
- b2 = (Us == WHITE ? b1 << 8 : b1 >> 8) & empty;
- b3 = b2 & pos.pawn_attacks(Them, ksq);
- while (b3)
- {
- Square to = pop_1st_bit(&b3);
- (*mlist++).move = make_move(to - TDELTA_N, to);
- }
+/// generate generates all pseudo-legal non-captures and knight
+/// underpromotions that give check. Returns a pointer to the end of the move list.
+template<>
+ExtMove* generate(const Position& pos, ExtMove* moveList) {
- // Direct checks, double pawn pushes
- b3 = (Us == WHITE ? (b2 & TRank3BB) << 8 : (b2 & TRank3BB) >> 8)
- & empty
- & pos.pawn_attacks(Them, ksq);
- while (b3)
- {
- Square to = pop_1st_bit(&b3);
- (*mlist++).move = make_move(to - TDELTA_N - TDELTA_N, to);
- }
- return mlist;
- }
+ assert(!pos.checkers());
- template
- MoveStack* generate_piece_checks(const Position& pos, MoveStack* mlist, Color us,
- Bitboard dc, Square ksq) {
+ Color us = pos.side_to_move();
+ CheckInfo ci(pos);
+ Bitboard dc = ci.dcCandidates;
- Bitboard target = pos.pieces_of_color_and_type(us, Piece);
+ while (dc)
+ {
+ Square from = pop_lsb(&dc);
+ PieceType pt = type_of(pos.piece_on(from));
- // Discovered checks
- Bitboard b = target & dc;
- while (b)
- {
- Square from = pop_1st_bit(&b);
- Bitboard bb = pos.piece_attacks(from) & pos.empty_squares();
- if (Piece == KING)
- bb &= ~QueenPseudoAttacks[ksq];
+ if (pt == PAWN)
+ continue; // Will be generated together with direct checks
- SERIALIZE_MOVES(bb);
- }
+ Bitboard b = pos.attacks_from(Piece(pt), from) & ~pos.pieces();
- // Direct checks
- b = target & ~dc;
- if (Piece == KING || !b)
- return mlist;
+ if (pt == KING)
+ b &= ~PseudoAttacks[QUEEN][ci.ksq];
- Bitboard checkSqs = pos.piece_attacks(ksq) & pos.empty_squares();
- while (b)
- {
- Square from = pop_1st_bit(&b);
- Bitboard bb = pos.piece_attacks(from) & checkSqs;
- SERIALIZE_MOVES(bb);
- }
- return mlist;
+ while (b)
+ (moveList++)->move = make_move(from, pop_lsb(&b));
}
- template
- MoveStack* generate_pawn_blocking_evasions(const Position& pos, Bitboard pinned,
- Bitboard blockSquares, MoveStack* mlist) {
- Square to;
-
- // Find non-pinned pawns
- Bitboard b1 = pos.pawns(Us) & ~pinned;
-
- // Single pawn pushes. We don't have to AND with empty squares here,
- // because the blocking squares will always be empty.
- Bitboard b2 = (Us == WHITE ? b1 << 8 : b1 >> 8) & blockSquares;
- while (b2)
- {
- to = pop_1st_bit(&b2);
+ return us == WHITE ? generate_all(pos, moveList, ~pos.pieces(), &ci)
+ : generate_all(pos, moveList, ~pos.pieces(), &ci);
+}
- assert(pos.piece_on(to) == EMPTY);
- if (square_rank(to) == TRANK_8)
- {
- (*mlist++).move = make_promotion_move(to - TDELTA_N, to, QUEEN);
- (*mlist++).move = make_promotion_move(to - TDELTA_N, to, ROOK);
- (*mlist++).move = make_promotion_move(to - TDELTA_N, to, BISHOP);
- (*mlist++).move = make_promotion_move(to - TDELTA_N, to, KNIGHT);
- } else
- (*mlist++).move = make_move(to - TDELTA_N, to);
- }
+/// generate generates all pseudo-legal check evasions when the side
+/// to move is in check. Returns a pointer to the end of the move list.
+template<>
+ExtMove* generate(const Position& pos, ExtMove* moveList) {
- // Double pawn pushes
- b2 = (Us == WHITE ? b1 << 8 : b1 >> 8) & pos.empty_squares() & TRank3BB;
- b2 = (Us == WHITE ? b2 << 8 : b2 >> 8) & blockSquares;
- while (b2)
- {
- to = pop_1st_bit(&b2);
+ assert(pos.checkers());
- assert(pos.piece_on(to) == EMPTY);
- assert(Us != WHITE || square_rank(to) == RANK_4);
- assert(Us != BLACK || square_rank(to) == RANK_5);
+ Color us = pos.side_to_move();
+ Square ksq = pos.king_square(us);
+ Bitboard sliderAttacks = 0;
+ Bitboard sliders = pos.checkers() & ~pos.pieces(KNIGHT, PAWN);
- (*mlist++).move = make_move(to - TDELTA_N - TDELTA_N, to);
- }
- return mlist;
+ // Find all the squares attacked by slider checkers. We will remove them from
+ // the king evasions in order to skip known illegal moves, which avoids any
+ // useless legality checks later on.
+ while (sliders)
+ {
+ Square checksq = pop_lsb(&sliders);
+ sliderAttacks |= LineBB[checksq][ksq] ^ checksq;
}
- template
- MoveStack* generate_castle_moves(const Position& pos, MoveStack* mlist) {
-
- Color us = pos.side_to_move();
-
- if ( (Side == KING_SIDE && pos.can_castle_kingside(us))
- ||(Side == QUEEN_SIDE && pos.can_castle_queenside(us)))
- {
- Color them = opposite_color(us);
- Square ksq = pos.king_square(us);
+ // Generate evasions for king, capture and non capture moves
+ Bitboard b = pos.attacks_from(ksq) & ~pos.pieces(us) & ~sliderAttacks;
+ while (b)
+ (moveList++)->move = make_move(ksq, pop_lsb(&b));
- assert(pos.piece_on(ksq) == king_of_color(us));
+ if (more_than_one(pos.checkers()))
+ return moveList; // Double check, only a king move can save the day
- Square rsq = (Side == KING_SIDE ? pos.initial_kr_square(us) : pos.initial_qr_square(us));
- Square s1 = relative_square(us, Side == KING_SIDE ? SQ_G1 : SQ_C1);
- Square s2 = relative_square(us, Side == KING_SIDE ? SQ_F1 : SQ_D1);
- Square s;
- bool illegal = false;
+ // Generate blocking evasions or captures of the checking piece
+ Square checksq = lsb(pos.checkers());
+ Bitboard target = between_bb(checksq, ksq) | checksq;
- assert(pos.piece_on(rsq) == rook_of_color(us));
+ return us == WHITE ? generate_all(pos, moveList, target)
+ : generate_all(pos, moveList, target);
+}
- // It is a bit complicated to correctly handle Chess960
- for (s = Min(ksq, s1); s <= Max(ksq, s1); s++)
- if ( (s != ksq && s != rsq && pos.square_is_occupied(s))
- || pos.square_is_attacked(s, them))
- illegal = true;
- for (s = Min(rsq, s2); s <= Max(rsq, s2); s++)
- if (s != ksq && s != rsq && pos.square_is_occupied(s))
- illegal = true;
+/// generate generates all the legal moves in the given position
- if ( Side == QUEEN_SIDE
- && square_file(rsq) == FILE_B
- && ( pos.piece_on(relative_square(us, SQ_A1)) == rook_of_color(them)
- || pos.piece_on(relative_square(us, SQ_A1)) == queen_of_color(them)))
- illegal = true;
+template<>
+ExtMove* generate(const Position& pos, ExtMove* moveList) {
- if (!illegal)
- (*mlist++).move = make_castle_move(ksq, rsq);
- }
- return mlist;
- }
-
- bool castling_is_check(const Position& pos, CastlingSide side) {
-
- // After castling opponent king is attacked by the castled rook?
- File rookFile = (side == QUEEN_SIDE ? FILE_D : FILE_F);
- Color us = pos.side_to_move();
- Square ksq = pos.king_square(us);
- Bitboard occ = pos.occupied_squares();
+ Bitboard pinned = pos.pinned_pieces(pos.side_to_move());
+ Square ksq = pos.king_square(pos.side_to_move());
+ ExtMove* cur = moveList;
+
+ moveList = pos.checkers() ? generate(pos, moveList)
+ : generate(pos, moveList);
+ while (cur != moveList)
+ if ( (pinned || from_sq(cur->move) == ksq || type_of(cur->move) == ENPASSANT)
+ && !pos.legal(cur->move, pinned))
+ cur->move = (--moveList)->move;
+ else
+ ++cur;
- clear_bit(&occ, ksq); // Remove our king from the board
- Square rsq = make_square(rookFile, square_rank(ksq));
- return bit_is_set(rook_attacks_bb(rsq, occ), pos.king_square(opposite_color(us)));
- }
+ return moveList;
}