X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fmovepick.cpp;h=264d941f602b45368c5871afa87e6a6d16691da0;hb=cad300c;hp=0b887c99d0afb31abc3c963e7645a4224d082d3a;hpb=595a90dfd0cd393a8805f4f51cf5c5d8b264c121;p=stockfish diff --git a/src/movepick.cpp b/src/movepick.cpp index 0b887c99..c0809f28 100644 --- a/src/movepick.cpp +++ b/src/movepick.cpp @@ -1,14 +1,14 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2009 Marco Costalba + Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. - Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the @@ -18,351 +18,270 @@ along with this program. If not, see . */ - -//// -//// Includes -//// - -#include #include -#include "history.h" -#include "evaluate.h" -#include "movegen.h" #include "movepick.h" -#include "search.h" -#include "value.h" - - -//// -//// Local definitions -//// namespace { - /// Variables + enum Stages { + MAIN_SEARCH, CAPTURES_INIT, GOOD_CAPTURES, KILLER0, KILLER1, COUNTERMOVE, QUIET_INIT, QUIET, BAD_CAPTURES, + EVASION, EVASIONS_INIT, ALL_EVASIONS, + PROBCUT, PROBCUT_CAPTURES_INIT, PROBCUT_CAPTURES, + QSEARCH, QCAPTURES_INIT, QCAPTURES, QCHECKS + }; + + // partial_insertion_sort() sorts moves in descending order up to and including + // a given limit. The order of moves smaller than the limit is left unspecified. + void partial_insertion_sort(ExtMove* begin, ExtMove* end, int limit) { + + for (ExtMove *sortedEnd = begin, *p = begin + 1; p < end; ++p) + if (p->value >= limit) + { + ExtMove tmp = *p, *q; + *p = *++sortedEnd; + for (q = sortedEnd; q != begin && *(q - 1) < tmp; --q) + *q = *(q - 1); + *q = tmp; + } + } - CACHE_LINE_ALIGNMENT - const MovegenPhaseT MainSearchPhaseTable[] = { PH_STOP, PH_TT_MOVES, PH_GOOD_CAPTURES, PH_KILLERS, PH_NONCAPTURES, PH_BAD_CAPTURES, PH_STOP}; - const MovegenPhaseT EvasionsPhaseTable[] = { PH_STOP, PH_EVASIONS, PH_STOP}; - const MovegenPhaseT QsearchWithChecksPhaseTable[] = { PH_STOP, PH_TT_MOVES, PH_QCAPTURES, PH_QCHECKS, PH_STOP}; - const MovegenPhaseT QsearchWithoutChecksPhaseTable[] = { PH_STOP, PH_TT_MOVES, PH_QCAPTURES, PH_STOP}; -} + // pick_best() finds the best move in the range (begin, end) and moves it to + // the front. It's faster than sorting all the moves in advance when there + // are few moves, e.g., the possible captures. + Move pick_best(ExtMove* begin, ExtMove* end) { + std::swap(*begin, *std::max_element(begin, end)); + return *begin; + } -//// -//// Functions -//// +} // namespace -/// Constructor for the MovePicker class. Apart from the position for which -/// it is asked to pick legal moves, MovePicker also wants some information -/// to help it to return the presumably good moves first, to decide which +/// Constructors of the MovePicker class. As arguments we pass information +/// to help it to return the (presumably) good moves first, to decide which /// moves to return (in the quiescence search, for instance, we only want to -/// search captures, promotions and some checks) and about how important good -/// move ordering is at the current node. - -MovePicker::MovePicker(const Position& p, Move ttm, Depth d, - const History& h, SearchStack* ss) : pos(p), H(h) { - ttMoves[0] = ttm; - if (ss) - { - ttMoves[1] = (ss->mateKiller == ttm)? MOVE_NONE : ss->mateKiller; - killers[0] = ss->killers[0]; - killers[1] = ss->killers[1]; - } else - ttMoves[1] = killers[0] = killers[1] = MOVE_NONE; - - movesPicked = numOfMoves = numOfBadCaptures = 0; - finished = false; - - if (p.is_check()) - phasePtr = EvasionsPhaseTable; - else if (d > Depth(0)) - phasePtr = MainSearchPhaseTable; - else if (d == Depth(0)) - phasePtr = QsearchWithChecksPhaseTable; - else - phasePtr = QsearchWithoutChecksPhaseTable; - - Color us = pos.side_to_move(); - - dc = p.discovered_check_candidates(us); - pinned = p.pinned_pieces(us); -} - +/// search captures, promotions, and some checks) and how important good move +/// ordering is at the current node. -/// MovePicker::get_next_move() is the most important method of the MovePicker -/// class. It returns a new legal move every time it is called, until there -/// are no more moves left of the types we are interested in. +/// MovePicker constructor for the main search +MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const ButterflyHistory* mh, + const CapturePieceToHistory* cph, const PieceToHistory** ch, Move cm, Move* killers_p) + : pos(p), mainHistory(mh), captureHistory(cph), contHistory(ch), countermove(cm), + killers{killers_p[0], killers_p[1]}, depth(d){ -Move MovePicker::get_next_move() { + assert(d > DEPTH_ZERO); - Move move; - - while (true) - { - // If we already have a list of generated moves, pick the best move from - // the list, and return it. - move = pick_move_from_list(); - if (move != MOVE_NONE) - { - assert(move_is_ok(move)); - return move; - } - - // Next phase - phasePtr++; - switch (*phasePtr) { - - case PH_TT_MOVES: - movesPicked = 0; // This is used as index to ttMoves[] - break; - - case PH_GOOD_CAPTURES: - numOfMoves = generate_captures(pos, moves); - score_captures(); - std::sort(moves, moves + numOfMoves); - movesPicked = 0; - break; - - case PH_KILLERS: - movesPicked = 0; // This is used as index to killers[] - break; - - case PH_NONCAPTURES: - numOfMoves = generate_noncaptures(pos, moves); - score_noncaptures(); - std::sort(moves, moves + numOfMoves); - movesPicked = 0; - break; - - case PH_BAD_CAPTURES: - // Bad captures SEE value is already calculated so just sort them - // to get SEE move ordering. - std::sort(badCaptures, badCaptures + numOfBadCaptures); - movesPicked = 0; - break; - - case PH_EVASIONS: - assert(pos.is_check()); - numOfMoves = generate_evasions(pos, moves, pinned); - score_evasions(); - std::sort(moves, moves + numOfMoves); - movesPicked = 0; - break; - - case PH_QCAPTURES: - numOfMoves = generate_captures(pos, moves); - score_captures(); - std::sort(moves, moves + numOfMoves); - movesPicked = 0; - break; - - case PH_QCHECKS: - // Perhaps we should order moves move here? FIXME - numOfMoves = generate_non_capture_checks(pos, moves, dc); - movesPicked = 0; - break; - - case PH_STOP: - return MOVE_NONE; - - default: - assert(false); - return MOVE_NONE; - } - } + stage = pos.checkers() ? EVASION : MAIN_SEARCH; + ttMove = ttm && pos.pseudo_legal(ttm) ? ttm : MOVE_NONE; + stage += (ttMove == MOVE_NONE); } +/// MovePicker constructor for quiescence search +MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const ButterflyHistory* mh, const CapturePieceToHistory* cph, Square s) + : pos(p), mainHistory(mh), captureHistory(cph), recaptureSquare(s), depth(d) { -/// A variant of get_next_move() which takes a lock as a parameter, used to -/// prevent multiple threads from picking the same move at a split point. + assert(d <= DEPTH_ZERO); -Move MovePicker::get_next_move(Lock &lock) { + stage = pos.checkers() ? EVASION : QSEARCH; + ttMove = ttm + && pos.pseudo_legal(ttm) + && (depth > DEPTH_QS_RECAPTURES || to_sq(ttm) == recaptureSquare) ? ttm : MOVE_NONE; + stage += (ttMove == MOVE_NONE); +} + +/// MovePicker constructor for ProbCut: we generate captures with SEE higher +/// than or equal to the given threshold. +MovePicker::MovePicker(const Position& p, Move ttm, Value th, const CapturePieceToHistory* cph) + : pos(p), captureHistory(cph), threshold(th) { - lock_grab(&lock); - if (finished) - { - lock_release(&lock); - return MOVE_NONE; - } - Move m = get_next_move(); - if (m == MOVE_NONE) - finished = true; + assert(!pos.checkers()); - lock_release(&lock); - return m; + stage = PROBCUT; + ttMove = ttm + && pos.pseudo_legal(ttm) + && pos.capture(ttm) + && pos.see_ge(ttm, threshold) ? ttm : MOVE_NONE; + stage += (ttMove == MOVE_NONE); } +/// score() assigns a numerical value to each move in a list, used for sorting. +/// Captures are ordered by Most Valuable Victim (MVV), preferring captures +/// with a good history. Quiets are ordered using the histories. +template +void MovePicker::score() { -/// MovePicker::score_captures(), MovePicker::score_noncaptures(), -/// MovePicker::score_evasions() and MovePicker::score_qcaptures() assign a -/// numerical move ordering score to each move in a move list. The moves -/// with highest scores will be picked first by pick_move_from_list(). - -void MovePicker::score_captures() { - // Winning and equal captures in the main search are ordered by MVV/LVA. - // Suprisingly, this appears to perform slightly better than SEE based - // move ordering. The reason is probably that in a position with a winning - // capture, capturing a more valuable (but sufficiently defended) piece - // first usually doesn't hurt. The opponent will have to recapture, and - // the hanging piece will still be hanging (except in the unusual cases - // where it is possible to recapture with the hanging piece). Exchanging - // big pieces before capturing a hanging piece probably helps to reduce - // the subtree size. - // In main search we want to push captures with negative SEE values to - // badCaptures[] array, but instead of doing it now we delay till when - // the move has been picked up in pick_move_from_list(), this way we save - // some SEE calls in case we get a cutoff (idea from Pablo Vazquez). - Move m; - - // Use MVV/LVA ordering - for (int i = 0; i < numOfMoves; i++) - { - m = moves[i].move; - if (move_is_promotion(m)) - moves[i].score = QueenValueMidgame; - else - moves[i].score = int(pos.midgame_value_of_piece_on(move_to(m))) - -int(pos.type_of_piece_on(move_from(m))); - } -} + static_assert(Type == CAPTURES || Type == QUIETS || Type == EVASIONS, "Wrong type"); -void MovePicker::score_noncaptures() { - // First score by history, when no history is available then use - // piece/square tables values. This seems to be better then a - // random choice when we don't have an history for any move. - Piece piece; - Square from, to; - int hs; - - for (int i = 0; i < numOfMoves; i++) - { - from = move_from(moves[i].move); - to = move_to(moves[i].move); - piece = pos.piece_on(from); - hs = H.move_ordering_score(piece, to); - - // Ensure history is always preferred to pst - if (hs > 0) - hs += 1000; - - // pst based scoring - moves[i].score = hs + pos.pst_delta(piece, from, to); - } -} + for (auto& m : *this) + if (Type == CAPTURES) + m.value = PieceValue[MG][pos.piece_on(to_sq(m))] + + (*captureHistory)[pos.moved_piece(m)][to_sq(m)][type_of(pos.piece_on(to_sq(m)))]; -void MovePicker::score_evasions() { + else if (Type == QUIETS) + m.value = (*mainHistory)[pos.side_to_move()][from_to(m)] + + (*contHistory[0])[pos.moved_piece(m)][to_sq(m)] + + (*contHistory[1])[pos.moved_piece(m)][to_sq(m)] + + (*contHistory[3])[pos.moved_piece(m)][to_sq(m)]; - for (int i = 0; i < numOfMoves; i++) - { - Move m = moves[i].move; - if (m == ttMoves[0]) - moves[i].score = 2*HistoryMax; - else if (!pos.square_is_empty(move_to(m))) + else // Type == EVASIONS { - int seeScore = pos.see(m); - moves[i].score = (seeScore >= 0)? seeScore + HistoryMax : seeScore; - } else - moves[i].score = H.move_ordering_score(pos.piece_on(move_from(m)), move_to(m)); - } + if (pos.capture(m)) + m.value = PieceValue[MG][pos.piece_on(to_sq(m))] + - Value(type_of(pos.moved_piece(m))); + else + m.value = (*mainHistory)[pos.side_to_move()][from_to(m)] - (1 << 28); + } } +/// next_move() is the most important method of the MovePicker class. It returns +/// a new pseudo legal move every time it is called, until there are no more moves +/// left. It picks the move with the biggest value from a list of generated moves +/// taking care not to return the ttMove if it has already been searched. -/// MovePicker::pick_move_from_list() picks the move with the biggest score -/// from a list of generated moves (moves[] or badCaptures[], depending on -/// the current move generation phase). It takes care not to return the -/// transposition table move if that has already been serched previously. +Move MovePicker::next_move(bool skipQuiets) { -Move MovePicker::pick_move_from_list() { + Move move; - assert(movesPicked >= 0); - assert(!pos.is_check() || *phasePtr == PH_EVASIONS || *phasePtr == PH_STOP); - assert( pos.is_check() || *phasePtr != PH_EVASIONS); + switch (stage) { - switch (*phasePtr) { + case MAIN_SEARCH: case EVASION: case QSEARCH: case PROBCUT: + ++stage; + return ttMove; - case PH_TT_MOVES: - while (movesPicked < 2) { - Move move = ttMoves[movesPicked++]; - if ( move != MOVE_NONE - && move_is_legal(pos, move, pinned)) - return move; - } - break; + case CAPTURES_INIT: + case PROBCUT_CAPTURES_INIT: + case QCAPTURES_INIT: + endBadCaptures = cur = moves; + endMoves = generate(pos, cur); + score(); + ++stage; + + // Rebranch at the top of the switch via a recursive call + return next_move(skipQuiets); - case PH_GOOD_CAPTURES: - while (movesPicked < numOfMoves) + case GOOD_CAPTURES: + while (cur < endMoves) { - Move move = moves[movesPicked++].move; - if ( move != ttMoves[0] - && move != ttMoves[1] - && pos.pl_move_is_legal(move, pinned)) + move = pick_best(cur++, endMoves); + if (move != ttMove) { - // Check for a non negative SEE now - int seeValue = pos.see_sign(move); - if (seeValue >= 0) + if (pos.see_ge(move, Value(-55 * (cur-1)->value / 1024))) return move; - // Losing capture, move it to the badCaptures[] array, note - // that move has now been already checked for legality. - assert(numOfBadCaptures < 63); - badCaptures[numOfBadCaptures].move = move; - badCaptures[numOfBadCaptures++].score = seeValue; + // Losing capture, move it to the beginning of the array + *endBadCaptures++ = move; } } + ++stage; + /* fallthrough */ + + case KILLER0: + case KILLER1: + do + { + move = killers[++stage - KILLER1]; + if ( move != MOVE_NONE + && move != ttMove + && pos.pseudo_legal(move) + && !pos.capture(move)) + return move; + } while (stage <= KILLER1); + /* fallthrough */ + + case COUNTERMOVE: + ++stage; + move = countermove; + if ( move != MOVE_NONE + && move != ttMove + && move != killers[0] + && move != killers[1] + && pos.pseudo_legal(move) + && !pos.capture(move)) + return move; + /* fallthrough */ + + case QUIET_INIT: + cur = endBadCaptures; + endMoves = generate(pos, cur); + score(); + partial_insertion_sort(cur, endMoves, -4000 * depth / ONE_PLY); + ++stage; + /* fallthrough */ + + case QUIET: + if (!skipQuiets) + while (cur < endMoves) + { + move = *cur++; + if ( move != ttMove + && move != killers[0] + && move != killers[1] + && move != countermove) + return move; + } + ++stage; + cur = moves; // Point to beginning of bad captures + /* fallthrough */ + + case BAD_CAPTURES: + if (cur < endBadCaptures) + return *cur++; break; - case PH_KILLERS: - while (movesPicked < 2) { - Move move = killers[movesPicked++]; - if ( move != MOVE_NONE - && move != ttMoves[0] - && move != ttMoves[1] - && move_is_legal(pos, move, pinned) - && !pos.move_is_capture(move)) - return move; - } - break; + case EVASIONS_INIT: + cur = moves; + endMoves = generate(pos, cur); + score(); + ++stage; + /* fallthrough */ - case PH_NONCAPTURES: - while (movesPicked < numOfMoves) + case ALL_EVASIONS: + while (cur < endMoves) { - Move move = moves[movesPicked++].move; - if ( move != ttMoves[0] - && move != ttMoves[1] - && move != killers[0] - && move != killers[1] - && pos.pl_move_is_legal(move, pinned)) + move = pick_best(cur++, endMoves); + if (move != ttMove) return move; } break; - case PH_EVASIONS: - if (movesPicked < numOfMoves) - return moves[movesPicked++].move; - break; - - case PH_BAD_CAPTURES: - if (movesPicked < numOfBadCaptures) - return badCaptures[movesPicked++].move; + case PROBCUT_CAPTURES: + while (cur < endMoves) + { + move = pick_best(cur++, endMoves); + if ( move != ttMove + && pos.see_ge(move, threshold)) + return move; + } break; - case PH_QCAPTURES: - case PH_QCHECKS: - while (movesPicked < numOfMoves) + case QCAPTURES: + while (cur < endMoves) { - Move move = moves[movesPicked++].move; - // Maybe postpone the legality check until after futility pruning? - if ( move != ttMoves[0] - && pos.pl_move_is_legal(move, pinned)) + move = pick_best(cur++, endMoves); + if ( move != ttMove + && (depth > DEPTH_QS_RECAPTURES || to_sq(move) == recaptureSquare)) + return move; + } + if (depth <= DEPTH_QS_NO_CHECKS) + break; + cur = moves; + endMoves = generate(pos, cur); + ++stage; + /* fallthrough */ + + case QCHECKS: + while (cur < endMoves) + { + move = *cur++; + if (move != ttMove) return move; } break; default: - break; + assert(false); } + return MOVE_NONE; }