X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fmovepick.cpp;h=9002c64c41b09b0944a7cc634721b28a805bacdc;hb=d5ba8e827d840995e79435986a8a7a2a45626eca;hp=6b7483eb99c0a782f529b71cbb950e8aaa7a791a;hpb=e9de96f0e417dc706882b645d14dbf41e7ccc467;p=stockfish diff --git a/src/movepick.cpp b/src/movepick.cpp index 6b7483eb..9002c64c 100644 --- a/src/movepick.cpp +++ b/src/movepick.cpp @@ -1,14 +1,14 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2009 Marco Costalba + Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. - Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the @@ -18,341 +18,301 @@ along with this program. If not, see . */ - -//// -//// Includes -//// - -#include #include -#include "history.h" -#include "movegen.h" #include "movepick.h" -#include "search.h" -#include "value.h" - - -//// -//// Local definitions -//// +#include "thread.h" namespace { - CACHE_LINE_ALIGNMENT - const MovegenPhaseT MainSearchPhaseTable[] = { PH_TT_MOVES, PH_GOOD_CAPTURES, PH_KILLERS, PH_NONCAPTURES, PH_BAD_CAPTURES, PH_STOP}; - const MovegenPhaseT EvasionsPhaseTable[] = { PH_EVASIONS, PH_STOP}; - const MovegenPhaseT QsearchWithChecksPhaseTable[] = { PH_TT_MOVES, PH_QCAPTURES, PH_QCHECKS, PH_STOP}; - const MovegenPhaseT QsearchWithoutChecksPhaseTable[] = { PH_TT_MOVES, PH_QCAPTURES, PH_STOP}; -} + enum Stages { + MAIN_SEARCH, GOOD_CAPTURES, KILLERS, GOOD_QUIETS, BAD_QUIETS, BAD_CAPTURES, + EVASION, ALL_EVASIONS, + QSEARCH_WITH_CHECKS, QCAPTURES_1, CHECKS, + QSEARCH_WITHOUT_CHECKS, QCAPTURES_2, + PROBCUT, PROBCUT_CAPTURES, + RECAPTURE, RECAPTURES, + STOP + }; + + // Our insertion sort, which is guaranteed to be stable, as it should be + void insertion_sort(ExtMove* begin, ExtMove* end) + { + ExtMove tmp, *p, *q; + + for (p = begin + 1; p < end; ++p) + { + tmp = *p; + for (q = p; q != begin && *(q-1) < tmp; --q) + *q = *(q-1); + *q = tmp; + } + } + // pick_best() finds the best move in the range (begin, end) and moves it to + // the front. It's faster than sorting all the moves in advance when there + // are few moves, e.g., the possible captures. + Move pick_best(ExtMove* begin, ExtMove* end) + { + std::swap(*begin, *std::max_element(begin, end)); + return *begin; + } -//// -//// Functions -//// +} // namespace -/// Constructor for the MovePicker class. Apart from the position for which -/// it is asked to pick legal moves, MovePicker also wants some information -/// to help it to return the presumably good moves first, to decide which +/// Constructors of the MovePicker class. As arguments we pass information +/// to help it to return the (presumably) good moves first, to decide which /// moves to return (in the quiescence search, for instance, we only want to -/// search captures, promotions and some checks) and about how important good -/// move ordering is at the current node. +/// search captures, promotions, and some checks) and how important good move +/// ordering is at the current node. + +MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const HistoryStats& h, + const CounterMoveStats& cmh, Move cm, Search::Stack* s) + : pos(p), history(h), counterMoveHistory(&cmh), ss(s), countermove(cm), depth(d) { + + assert(d > DEPTH_ZERO); + + stage = pos.checkers() ? EVASION : MAIN_SEARCH; + ttMove = ttm && pos.pseudo_legal(ttm) ? ttm : MOVE_NONE; + endMoves += (ttMove != MOVE_NONE); +} MovePicker::MovePicker(const Position& p, Move ttm, Depth d, - const History& h, SearchStack* ss) : pos(p), H(h) { - ttMoves[0].move = ttm; - if (ss) - { - ttMoves[1].move = (ss->mateKiller == ttm)? MOVE_NONE : ss->mateKiller; - killers[0].move = ss->killers[0]; - killers[1].move = ss->killers[1]; - } else - ttMoves[1].move = killers[0].move = killers[1].move = MOVE_NONE; - - finished = false; - numOfBadCaptures = 0; - - Color us = pos.side_to_move(); - - dc = p.discovered_check_candidates(us); - pinned = p.pinned_pieces(us); - - if (p.is_check()) - phasePtr = EvasionsPhaseTable; - else if (d > Depth(0)) - phasePtr = MainSearchPhaseTable; - else if (d == Depth(0)) - phasePtr = QsearchWithChecksPhaseTable; + const HistoryStats& h, Square s) + : pos(p), history(h), counterMoveHistory(nullptr) { + + assert(d <= DEPTH_ZERO); + + if (pos.checkers()) + stage = EVASION; + + else if (d > DEPTH_QS_NO_CHECKS) + stage = QSEARCH_WITH_CHECKS; + + else if (d > DEPTH_QS_RECAPTURES) + stage = QSEARCH_WITHOUT_CHECKS; + else - phasePtr = QsearchWithoutChecksPhaseTable; + { + stage = RECAPTURE; + recaptureSquare = s; + ttm = MOVE_NONE; + } - phasePtr--; - go_next_phase(); + ttMove = ttm && pos.pseudo_legal(ttm) ? ttm : MOVE_NONE; + endMoves += (ttMove != MOVE_NONE); } +MovePicker::MovePicker(const Position& p, Move ttm, const HistoryStats& h, Value th) + : pos(p), history(h), counterMoveHistory(nullptr), threshold(th) { -/// MovePicker::go_next_phase() generates, scores and sorts the next bunch -/// of moves when there are no more moves to try for the current phase. - -void MovePicker::go_next_phase() { - - curMove = moves; - phase = *(++phasePtr); - switch (phase) { - - case PH_TT_MOVES: - curMove = ttMoves; - lastMove = curMove + 2; - return; - - case PH_GOOD_CAPTURES: - lastMove = generate_captures(pos, moves); - score_captures(); - std::sort(moves, lastMove); - return; - - case PH_KILLERS: - curMove = killers; - lastMove = curMove + 2; - return; - - case PH_NONCAPTURES: - lastMove = generate_noncaptures(pos, moves); - score_noncaptures(); - std::sort(moves, lastMove); - return; - - case PH_BAD_CAPTURES: - // Bad captures SEE value is already calculated so just sort them - // to get SEE move ordering. - curMove = badCaptures; - lastMove = badCaptures + numOfBadCaptures; - std::sort(badCaptures, lastMove); - return; - - case PH_EVASIONS: - assert(pos.is_check()); - lastMove = generate_evasions(pos, moves, pinned); - score_evasions(); - std::sort(moves, lastMove); - return; - - case PH_QCAPTURES: - lastMove = generate_captures(pos, moves); - score_captures(); - std::sort(moves, lastMove); - return; - - case PH_QCHECKS: - // Perhaps we should order moves move here? FIXME - lastMove = generate_non_capture_checks(pos, moves, dc); - return; - - case PH_STOP: - return; + assert(!pos.checkers()); - default: - assert(false); - return; - } + stage = PROBCUT; + + // In ProbCut we generate captures with SEE higher than the given threshold + ttMove = ttm + && pos.pseudo_legal(ttm) + && pos.capture(ttm) + && pos.see(ttm) > threshold ? ttm : MOVE_NONE; + + endMoves += (ttMove != MOVE_NONE); } -/// MovePicker::score_captures(), MovePicker::score_noncaptures() and -/// MovePicker::score_evasions() assign a numerical move ordering score -/// to each move in a move list. The moves with highest scores will be -/// picked first by get_next_move(). - -void MovePicker::score_captures() { - // Winning and equal captures in the main search are ordered by MVV/LVA. - // Suprisingly, this appears to perform slightly better than SEE based - // move ordering. The reason is probably that in a position with a winning - // capture, capturing a more valuable (but sufficiently defended) piece - // first usually doesn't hurt. The opponent will have to recapture, and - // the hanging piece will still be hanging (except in the unusual cases - // where it is possible to recapture with the hanging piece). Exchanging - // big pieces before capturing a hanging piece probably helps to reduce - // the subtree size. - // In main search we want to push captures with negative SEE values to - // badCaptures[] array, but instead of doing it now we delay till when - // the move has been picked up in pick_move_from_list(), this way we save - // some SEE calls in case we get a cutoff (idea from Pablo Vazquez). - Move m; - - // Use MVV/LVA ordering - for (MoveStack* cur = moves; cur != lastMove; cur++) - { - m = cur->move; - if (move_is_promotion(m)) - cur->score = QueenValueMidgame; - else - cur->score = int(pos.midgame_value_of_piece_on(move_to(m))) - -int(pos.type_of_piece_on(move_from(m))); - } +/// score() assigns a numerical value to each move in a move list. The moves with +/// highest values will be picked first. +template<> +void MovePicker::score() { + // Winning and equal captures in the main search are ordered by MVV, preferring + // captures near our home rank. Surprisingly, this appears to perform slightly + // better than SEE-based move ordering: exchanging big pieces before capturing + // a hanging piece probably helps to reduce the subtree size. + // In the main search we want to push captures with negative SEE values to the + // badCaptures[] array, but instead of doing it now we delay until the move + // has been picked up, saving some SEE calls in case we get a cutoff. + for (auto& m : *this) + m.value = PieceValue[MG][pos.piece_on(to_sq(m))] + - Value(200 * relative_rank(pos.side_to_move(), to_sq(m))); } -void MovePicker::score_noncaptures() { - // First score by history, when no history is available then use - // piece/square tables values. This seems to be better then a - // random choice when we don't have an history for any move. - Move m; - Piece piece; - Square from, to; - int hs; +template<> +void MovePicker::score() { - for (MoveStack* cur = moves; cur != lastMove; cur++) - { - m = cur->move; - from = move_from(m); - to = move_to(m); - piece = pos.piece_on(from); - hs = H.move_ordering_score(piece, to); - - // Ensure history is always preferred to pst - if (hs > 0) - hs += 1000; - - // pst based scoring - cur->score = hs + pos.pst_delta(piece, from, to); - } + for (auto& m : *this) + m.value = history[pos.moved_piece(m)][to_sq(m)] + + (*counterMoveHistory)[pos.moved_piece(m)][to_sq(m)]; } -void MovePicker::score_evasions() { +template<> +void MovePicker::score() { + // Try winning and equal captures ordered by MVV/LVA, then non-captures ordered + // by history value, then bad captures and quiet moves with a negative SEE ordered + // by SEE value. + Value see; - Move m; + for (auto& m : *this) + if ((see = pos.see_sign(m)) < VALUE_ZERO) + m.value = see - HistoryStats::Max; // At the bottom - for (MoveStack* cur = moves; cur != lastMove; cur++) - { - m = cur->move; - if (m == ttMoves[0].move) - cur->score = 2 * HistoryMax; - else if (!pos.square_is_empty(move_to(m))) - { - int seeScore = pos.see(m); - cur->score = seeScore + (seeScore >= 0 ? HistoryMax : 0); - } else - cur->score = H.move_ordering_score(pos.piece_on(move_from(m)), move_to(m)); + else if (pos.capture(m)) + m.value = PieceValue[MG][pos.piece_on(to_sq(m))] + - Value(type_of(pos.moved_piece(m))) + HistoryStats::Max; + else + m.value = history[pos.moved_piece(m)][to_sq(m)]; +} + + +/// generate_next_stage() generates, scores, and sorts the next bunch of moves +/// when there are no more moves to try for the current stage. + +void MovePicker::generate_next_stage() { + + assert(stage != STOP); + + cur = moves; + + switch (++stage) { + + case GOOD_CAPTURES: case QCAPTURES_1: case QCAPTURES_2: + case PROBCUT_CAPTURES: case RECAPTURES: + endMoves = generate(pos, moves); + score(); + break; + + case KILLERS: + killers[0] = ss->killers[0]; + killers[1] = ss->killers[1]; + killers[2] = countermove; + cur = killers; + endMoves = cur + 2 + (countermove != killers[0] && countermove != killers[1]); + break; + + case GOOD_QUIETS: + endQuiets = endMoves = generate(pos, moves); + score(); + endMoves = std::partition(cur, endMoves, [](const ExtMove& m) { return m.value > VALUE_ZERO; }); + insertion_sort(cur, endMoves); + break; + + case BAD_QUIETS: + cur = endMoves; + endMoves = endQuiets; + if (depth >= 3 * ONE_PLY) + insertion_sort(cur, endMoves); + break; + + case BAD_CAPTURES: + // Just pick them in reverse order to get correct ordering + cur = moves + MAX_MOVES - 1; + endMoves = endBadCaptures; + break; + + case ALL_EVASIONS: + endMoves = generate(pos, moves); + if (endMoves - moves > 1) + score(); + break; + + case CHECKS: + endMoves = generate(pos, moves); + break; + + case EVASION: case QSEARCH_WITH_CHECKS: case QSEARCH_WITHOUT_CHECKS: + case PROBCUT: case RECAPTURE: case STOP: + stage = STOP; + break; + + default: + assert(false); } } -/// MovePicker::get_next_move() is the most important method of the MovePicker -/// class. It returns a new legal move every time it is called, until there -/// are no more moves left. -/// It picks the move with the biggest score from a list of generated moves taking -/// care not to return the tt move if that has already been serched previously. -Move MovePicker::get_next_move() { +/// next_move() is the most important method of the MovePicker class. It returns +/// a new pseudo legal move every time it is called, until there are no more moves +/// left. It picks the move with the biggest value from a list of generated moves +/// taking care not to return the ttMove if it has already been searched. + +Move MovePicker::next_move() { - assert(!pos.is_check() || *phasePtr == PH_EVASIONS || *phasePtr == PH_STOP); - assert( pos.is_check() || *phasePtr != PH_EVASIONS); + Move move; while (true) { - switch (phase) { + while (cur == endMoves && stage != STOP) + generate_next_stage(); - case PH_TT_MOVES: - while (curMove != lastMove) + switch (stage) { + + case MAIN_SEARCH: case EVASION: case QSEARCH_WITH_CHECKS: + case QSEARCH_WITHOUT_CHECKS: case PROBCUT: + ++cur; + return ttMove; + + case GOOD_CAPTURES: + move = pick_best(cur++, endMoves); + if (move != ttMove) { - Move move = (curMove++)->move; - if ( move != MOVE_NONE - && move_is_legal(pos, move, pinned)) + if (pos.see_sign(move) >= VALUE_ZERO) return move; + + // Losing capture, move it to the tail of the array + *endBadCaptures-- = move; } break; - case PH_GOOD_CAPTURES: - while (curMove != lastMove) - { - Move move = (curMove++)->move; - if ( move != ttMoves[0].move - && move != ttMoves[1].move - && pos.pl_move_is_legal(move, pinned)) - { - // Check for a non negative SEE now - int seeValue = pos.see_sign(move); - if (seeValue >= 0) - return move; - - // Losing capture, move it to the badCaptures[] array, note - // that move has now been already checked for legality. - assert(numOfBadCaptures < 63); - badCaptures[numOfBadCaptures].move = move; - badCaptures[numOfBadCaptures++].score = seeValue; - } - } + case KILLERS: + move = *cur++; + if ( move != MOVE_NONE + && move != ttMove + && pos.pseudo_legal(move) + && !pos.capture(move)) + return move; break; - case PH_KILLERS: - while (curMove != lastMove) - { - Move move = (curMove++)->move; - if ( move != MOVE_NONE - && move != ttMoves[0].move - && move != ttMoves[1].move - && move_is_legal(pos, move, pinned) - && !pos.move_is_capture(move)) - return move; - } + case GOOD_QUIETS: case BAD_QUIETS: + move = *cur++; + if ( move != ttMove + && move != killers[0] + && move != killers[1] + && move != killers[2]) + return move; break; - case PH_NONCAPTURES: - while (curMove != lastMove) - { - Move move = (curMove++)->move; - if ( move != ttMoves[0].move - && move != ttMoves[1].move - && move != killers[0].move - && move != killers[1].move - && pos.pl_move_is_legal(move, pinned)) - return move; - } + case BAD_CAPTURES: + return *cur--; + + case ALL_EVASIONS: case QCAPTURES_1: case QCAPTURES_2: + move = pick_best(cur++, endMoves); + if (move != ttMove) + return move; break; - case PH_EVASIONS: - case PH_BAD_CAPTURES: - if (curMove != lastMove) - return (curMove++)->move; + case PROBCUT_CAPTURES: + move = pick_best(cur++, endMoves); + if (move != ttMove && pos.see(move) > threshold) + return move; + break; + + case RECAPTURES: + move = pick_best(cur++, endMoves); + if (to_sq(move) == recaptureSquare) + return move; break; - case PH_QCAPTURES: - case PH_QCHECKS: - while (curMove != lastMove) - { - Move move = (curMove++)->move; - // Maybe postpone the legality check until after futility pruning? - if ( move != ttMoves[0].move - && pos.pl_move_is_legal(move, pinned)) - return move; - } + case CHECKS: + move = *cur++; + if (move != ttMove) + return move; break; - case PH_STOP: + case STOP: return MOVE_NONE; default: assert(false); - break; } - go_next_phase(); } } - -/// A variant of get_next_move() which takes a lock as a parameter, used to -/// prevent multiple threads from picking the same move at a split point. - -Move MovePicker::get_next_move(Lock &lock) { - - lock_grab(&lock); - if (finished) - { - lock_release(&lock); - return MOVE_NONE; - } - Move m = get_next_move(); - if (m == MOVE_NONE) - finished = true; - - lock_release(&lock); - return m; -}