X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fmovepick.cpp;h=e1f8e4e77f944bd5831245b81dd16c467c9935f0;hb=af59cb1d63234fe5c711f4a0dc28d56fe79d1274;hp=9a389c6b6b4f211cb24eb94774f40995dc45749a;hpb=cf8ee79b767771bfb9c0ad06de1362400ea0ee5d;p=stockfish diff --git a/src/movepick.cpp b/src/movepick.cpp index 9a389c6b..e1f8e4e7 100644 --- a/src/movepick.cpp +++ b/src/movepick.cpp @@ -1,13 +1,14 @@ /* - Glaurung, a UCI chess playing engine. - Copyright (C) 2004-2008 Tord Romstad + Stockfish, a UCI chess playing engine derived from Glaurung 2.1 + Copyright (C) 2004-2008 Tord Romstad (Glaurung author) + Copyright (C) 2008 Marco Costalba - Glaurung is free software: you can redistribute it and/or modify + Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. - Glaurung is distributed in the hope that it will be useful, + Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. @@ -99,7 +100,7 @@ Move MovePicker::get_next_move() { while (true) { // If we already have a list of generated moves, pick the best move from - // the list, and return it: + // the list, and return it. move = pick_move_from_list(); if (move != MOVE_NONE) { @@ -107,7 +108,7 @@ Move MovePicker::get_next_move() { return move; } - // Next phase: + // Next phase phaseIndex++; switch (PhaseTable[phaseIndex]) { @@ -199,8 +200,7 @@ Move MovePicker::get_next_move(Lock &lock) { /// MovePicker::score_captures(), MovePicker::score_noncaptures(), /// MovePicker::score_evasions() and MovePicker::score_qcaptures() assign a /// numerical move ordering score to each move in a move list. The moves -/// with highest scores will be picked first by -/// MovePicker::pick_move_from_list(). +/// with highest scores will be picked first by pick_move_from_list(). void MovePicker::score_captures() { // Winning and equal captures in the main search are ordered by MVV. @@ -216,9 +216,9 @@ void MovePicker::score_captures() { { Move m = moves[i].move; moves[i].score = pos.see(m); - //if (moves[i].score >= 0) - // moves[i].score = move_promotion(m) ? QueenValueMidgame - // : pos.midgame_value_of_piece_on(move_to(m)); + if (moves[i].score >= 0) + moves[i].score = move_promotion(m) ? QueenValueMidgame + : pos.midgame_value_of_piece_on(move_to(m)); } } @@ -321,7 +321,7 @@ Move MovePicker::pick_move_from_list() { badCaptures[numOfBadCaptures++] = moves[i]; moves[i--] = moves[--numOfMoves]; } - else if (moves[i].score > bestScore) // FIXME >= 0 ?? + else if (moves[i].score > bestScore) { bestIndex = i; bestScore = moves[i].score; @@ -348,7 +348,7 @@ Move MovePicker::pick_move_from_list() { // the entire move list for the best move. If many moves have already // been searched and it is not a PV node, we are probably failing low // anyway, so we just pick the first move from the list. - bestIndex = (pvNode || movesPicked < 12 ? find_best_index() : movesPicked); + bestIndex = (movesPicked < 12 || pvNode ? find_best_index() : movesPicked); if (bestIndex != -1) { @@ -435,6 +435,7 @@ Move MovePicker::pick_move_from_list() { /// picked next move. It can be used in search to further differentiate /// according to the current move type: capture, non capture, escape, etc. MovePicker::MovegenPhase MovePicker::current_move_type() const { + return PhaseTable[phaseIndex]; }