X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fpawns.cpp;h=597dff2b0fb6c70413889f3a63cfba35f354eaa5;hb=527d832a6de81c455cc8818e85c309fa1443f862;hp=c20cb5293c009ee2a2538318965be79156ba5d4b;hpb=cdf5cfdb92b4ac7df8c2c3d891797787081c1ca2;p=stockfish diff --git a/src/pawns.cpp b/src/pawns.cpp index c20cb529..597dff2b 100644 --- a/src/pawns.cpp +++ b/src/pawns.cpp @@ -32,13 +32,13 @@ namespace { #define S(mg, eg) make_score(mg, eg) // Pawn penalties - constexpr Score Backward = S( 9, 24); - constexpr Score BlockedStorm = S(82, 82); - constexpr Score Doubled = S(11, 56); - constexpr Score DoubledIsolated = S(15, 57); - constexpr Score Isolated = S( 5, 15); - constexpr Score WeakLever = S( 0, 56); - constexpr Score WeakUnopposed = S(13, 27); + constexpr Score Backward = S( 9, 24); + constexpr Score Doubled = S(11, 56); + constexpr Score Isolated = S( 5, 15); + constexpr Score WeakLever = S( 0, 56); + constexpr Score WeakUnopposed = S(13, 27); + + constexpr Score BlockedStorm[RANK_NB] = {S( 0, 0), S( 0, 0), S( 76, 78), S(-10, 15), S(-7, 10), S(-4, 6), S(-1, 2)}; // Connected pawn bonus constexpr int Connected[RANK_NB] = { 0, 7, 8, 12, 29, 48, 86 }; @@ -87,6 +87,7 @@ namespace { e->passedPawns[Us] = 0; e->kingSquares[Us] = SQ_NONE; e->pawnAttacks[Us] = e->pawnAttacksSpan[Us] = pawn_attacks_bb(ourPawns); + e->blockedCount += popcount(shift(ourPawns) & (theirPawns | doubleAttackThem)); // Loop through all pawns of the current color and score each pawn while ((s = *pl++) != SQ_NONE) @@ -99,15 +100,13 @@ namespace { opposed = theirPawns & forward_file_bb(Us, s); blocked = theirPawns & (s + Up); stoppers = theirPawns & passed_pawn_span(Us, s); - lever = theirPawns & PawnAttacks[Us][s]; - leverPush = theirPawns & PawnAttacks[Us][s + Up]; + lever = theirPawns & pawn_attacks_bb(Us, s); + leverPush = theirPawns & pawn_attacks_bb(Us, s + Up); doubled = ourPawns & (s - Up); neighbours = ourPawns & adjacent_files_bb(s); phalanx = neighbours & rank_bb(s); support = neighbours & rank_bb(s - Up); - e->blockedCount += blocked || more_than_one(leverPush); - // A pawn is backward when it is behind all pawns of the same color on // the adjacent files and cannot safely advance. backward = !(neighbours & forward_ranks_bb(Them, s + Up)) @@ -146,22 +145,22 @@ namespace { else if (!neighbours) { - score -= Isolated - + WeakUnopposed * !opposed; - - if ( (ourPawns & forward_file_bb(Them, s)) - && popcount(opposed) == 1 + if ( opposed + && (ourPawns & forward_file_bb(Them, s)) && !(theirPawns & adjacent_files_bb(s))) - score -= DoubledIsolated; + score -= Doubled; + else + score -= Isolated + + WeakUnopposed * !opposed; } else if (backward) - score -= Backward - + WeakUnopposed * !opposed; + score -= Backward + + WeakUnopposed * !opposed; if (!support) - score -= Doubled * doubled - + WeakLever * more_than_one(lever); + score -= Doubled * doubled + + WeakLever * more_than_one(lever); } return score; @@ -197,12 +196,12 @@ Entry* probe(const Position& pos) { /// penalty for a king, looking at the king file and the two closest files. template -Score Entry::evaluate_shelter(const Position& pos, Square ksq) { +Score Entry::evaluate_shelter(const Position& pos, Square ksq) const { constexpr Color Them = ~Us; Bitboard b = pos.pieces(PAWN) & ~forward_ranks_bb(Them, ksq); - Bitboard ourPawns = b & pos.pieces(Us); + Bitboard ourPawns = b & pos.pieces(Us) & ~pawnAttacks[Them]; Bitboard theirPawns = b & pos.pieces(Them); Score bonus = make_score(5, 5); @@ -216,11 +215,11 @@ Score Entry::evaluate_shelter(const Position& pos, Square ksq) { b = theirPawns & file_bb(f); int theirRank = b ? relative_rank(Us, frontmost_sq(Them, b)) : 0; - File d = File(edge_distance(f)); + int d = edge_distance(f); bonus += make_score(ShelterStrength[d][ourRank], 0); if (ourRank && (ourRank == theirRank - 1)) - bonus -= BlockedStorm * int(theirRank == RANK_3); + bonus -= BlockedStorm[theirRank]; else bonus -= make_score(UnblockedStorm[d][theirRank], 0); } @@ -254,7 +253,7 @@ Score Entry::do_king_safety(const Position& pos) { Bitboard pawns = pos.pieces(Us, PAWN); int minPawnDist = 6; - if (pawns & PseudoAttacks[KING][ksq]) + if (pawns & attacks_bb(ksq)) minPawnDist = 1; else while (pawns) minPawnDist = std::min(minPawnDist, distance(ksq, pop_lsb(&pawns)));