X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fpawns.cpp;h=c20cb5293c009ee2a2538318965be79156ba5d4b;hb=d940e59dad51e78d5146bb21c8f792379df64816;hp=04222a2aa4ee98544afd22d193850c5012fa5ba4;hpb=97a0e4e8170df33b927c48d734e0132e9ef8a22f;p=stockfish diff --git a/src/pawns.cpp b/src/pawns.cpp index 04222a2a..c20cb529 100644 --- a/src/pawns.cpp +++ b/src/pawns.cpp @@ -2,7 +2,7 @@ Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad - Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad + Copyright (C) 2015-2020 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -32,12 +32,13 @@ namespace { #define S(mg, eg) make_score(mg, eg) // Pawn penalties - constexpr Score Backward = S( 9, 24); - constexpr Score BlockedStorm = S(82, 82); - constexpr Score Doubled = S(11, 56); - constexpr Score Isolated = S( 5, 15); - constexpr Score WeakLever = S( 0, 56); - constexpr Score WeakUnopposed = S(13, 27); + constexpr Score Backward = S( 9, 24); + constexpr Score BlockedStorm = S(82, 82); + constexpr Score Doubled = S(11, 56); + constexpr Score DoubledIsolated = S(15, 57); + constexpr Score Isolated = S( 5, 15); + constexpr Score WeakLever = S( 0, 56); + constexpr Score WeakUnopposed = S(13, 27); // Connected pawn bonus constexpr int Connected[RANK_NB] = { 0, 7, 8, 12, 29, 48, 86 }; @@ -68,7 +69,7 @@ namespace { template Score evaluate(const Position& pos, Pawns::Entry* e) { - constexpr Color Them = (Us == WHITE ? BLACK : WHITE); + constexpr Color Them = ~Us; constexpr Direction Up = pawn_push(Us); Bitboard neighbours, stoppers, support, phalanx, opposed; @@ -105,6 +106,8 @@ namespace { phalanx = neighbours & rank_bb(s); support = neighbours & rank_bb(s - Up); + e->blockedCount += blocked || more_than_one(leverPush); + // A pawn is backward when it is behind all pawns of the same color on // the adjacent files and cannot safely advance. backward = !(neighbours & forward_ranks_bb(Them, s + Up)) @@ -118,12 +121,15 @@ namespace { // (a) there is no stoppers except some levers // (b) the only stoppers are the leverPush, but we outnumber them // (c) there is only one front stopper which can be levered. + // (Refined in Evaluation::passed) passed = !(stoppers ^ lever) || ( !(stoppers ^ leverPush) && popcount(phalanx) >= popcount(leverPush)) || ( stoppers == blocked && r >= RANK_5 && (shift(support) & ~(theirPawns | doubleAttackThem))); + passed &= !(forward_file_bb(Us, s) & ourPawns); + // Passed pawns will be properly scored later in evaluation when we have // full attack info. if (passed) @@ -132,16 +138,23 @@ namespace { // Score this pawn if (support | phalanx) { - int v = Connected[r] * (2 + bool(phalanx) - bool(opposed)) + int v = Connected[r] * (4 + 2 * bool(phalanx) - 2 * bool(opposed) - bool(blocked)) / 2 + 21 * popcount(support); score += make_score(v, v * (r - 2) / 4); } else if (!neighbours) + { score -= Isolated + WeakUnopposed * !opposed; + if ( (ourPawns & forward_file_bb(Them, s)) + && popcount(opposed) == 1 + && !(theirPawns & adjacent_files_bb(s))) + score -= DoubledIsolated; + } + else if (backward) score -= Backward + WeakUnopposed * !opposed; @@ -172,6 +185,7 @@ Entry* probe(const Position& pos) { return e; e->key = key; + e->blockedCount = 0; e->scores[WHITE] = evaluate(pos, e); e->scores[BLACK] = evaluate(pos, e); @@ -185,7 +199,7 @@ Entry* probe(const Position& pos) { template Score Entry::evaluate_shelter(const Position& pos, Square ksq) { - constexpr Color Them = (Us == WHITE ? BLACK : WHITE); + constexpr Color Them = ~Us; Bitboard b = pos.pieces(PAWN) & ~forward_ranks_bb(Them, ksq); Bitboard ourPawns = b & pos.pieces(Us); @@ -193,7 +207,7 @@ Score Entry::evaluate_shelter(const Position& pos, Square ksq) { Score bonus = make_score(5, 5); - File center = clamp(file_of(ksq), FILE_B, FILE_G); + File center = Utility::clamp(file_of(ksq), FILE_B, FILE_G); for (File f = File(center - 1); f <= File(center + 1); ++f) { b = ourPawns & file_bb(f); @@ -202,7 +216,7 @@ Score Entry::evaluate_shelter(const Position& pos, Square ksq) { b = theirPawns & file_bb(f); int theirRank = b ? relative_rank(Us, frontmost_sq(Them, b)) : 0; - File d = map_to_queenside(f); + File d = File(edge_distance(f)); bonus += make_score(ShelterStrength[d][ourRank], 0); if (ourRank && (ourRank == theirRank - 1)) @@ -238,7 +252,7 @@ Score Entry::do_king_safety(const Position& pos) { // In endgame we like to bring our king near our closest pawn Bitboard pawns = pos.pieces(Us, PAWN); - int minPawnDist = pawns ? 8 : 0; + int minPawnDist = 6; if (pawns & PseudoAttacks[KING][ksq]) minPawnDist = 1;