X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fpawns.cpp;h=f2e0c4c30fe4301b8c1e3fd64adea98f74154321;hb=304deb5e833baf47c147e93377f5c7ef582ab822;hp=680ff198918ecc6c49471d64dff483d77f12d67f;hpb=b0b9bb3462d215f33c9f33323e64dc115746c4e0;p=stockfish diff --git a/src/pawns.cpp b/src/pawns.cpp index 680ff198..f2e0c4c3 100644 --- a/src/pawns.cpp +++ b/src/pawns.cpp @@ -80,23 +80,18 @@ namespace { #undef S #undef V - - inline Score apply_weight(Score v, Score w) { - return make_score((int(mg_value(v)) * mg_value(w)) / 0x100, - (int(eg_value(v)) * eg_value(w)) / 0x100); - } } -/// PawnInfoTable::pawn_info() takes a position object as input, computes -/// a PawnInfo object, and returns a pointer to it. The result is also stored -/// in an hash table, so we don't have to recompute everything when the same -/// pawn structure occurs again. +/// PawnTable::probe() takes a position object as input, computes a PawnEntry +/// object, and returns a pointer to it. The result is also stored in a hash +/// table, so we don't have to recompute everything when the same pawn structure +/// occurs again. -PawnInfo* PawnInfoTable::pawn_info(const Position& pos) const { +PawnEntry* PawnTable::probe(const Position& pos) const { Key key = pos.pawn_key(); - PawnInfo* pi = probe(key); + PawnEntry* pi = Base::probe(key); // If pi->key matches the position's pawn hash key, it means that we // have analysed this pawn structure before, and we can simply return @@ -104,19 +99,16 @@ PawnInfo* PawnInfoTable::pawn_info(const Position& pos) const { if (pi->key == key) return pi; - // Initialize PawnInfo entry pi->key = key; pi->passedPawns[WHITE] = pi->passedPawns[BLACK] = 0; pi->kingSquares[WHITE] = pi->kingSquares[BLACK] = SQ_NONE; pi->halfOpenFiles[WHITE] = pi->halfOpenFiles[BLACK] = 0xFF; - // Calculate pawn attacks Bitboard wPawns = pos.pieces(PAWN, WHITE); Bitboard bPawns = pos.pieces(PAWN, BLACK); - pi->pawnAttacks[WHITE] = ((wPawns << 9) & ~FileABB) | ((wPawns << 7) & ~FileHBB); - pi->pawnAttacks[BLACK] = ((bPawns >> 7) & ~FileABB) | ((bPawns >> 9) & ~FileHBB); + pi->pawnAttacks[WHITE] = ((wPawns & ~FileHBB) << 9) | ((wPawns & ~FileABB) << 7); + pi->pawnAttacks[BLACK] = ((bPawns & ~FileHBB) >> 7) | ((bPawns & ~FileABB) >> 9); - // Evaluate pawns for both colors and weight the result pi->value = evaluate_pawns(pos, wPawns, bPawns, pi) - evaluate_pawns(pos, bPawns, wPawns, pi); @@ -126,11 +118,11 @@ PawnInfo* PawnInfoTable::pawn_info(const Position& pos) const { } -/// PawnInfoTable::evaluate_pawns() evaluates each pawn of the given color +/// PawnTable::evaluate_pawns() evaluates each pawn of the given color template -Score PawnInfoTable::evaluate_pawns(const Position& pos, Bitboard ourPawns, - Bitboard theirPawns, PawnInfo* pi) { +Score PawnTable::evaluate_pawns(const Position& pos, Bitboard ourPawns, + Bitboard theirPawns, PawnEntry* pi) { const Color Them = (Us == WHITE ? BLACK : WHITE); @@ -158,11 +150,11 @@ Score PawnInfoTable::evaluate_pawns(const Position& pos, Bitboard ourPawns, // Flag the pawn as passed, isolated, doubled or member of a pawn // chain (but not the backward one). - passed = !(theirPawns & passed_pawn_mask(Us, s)); + chain = ourPawns & adjacent_files_bb(f) & b; + isolated = !(ourPawns & adjacent_files_bb(f)); doubled = ourPawns & squares_in_front_of(Us, s); opposed = theirPawns & squares_in_front_of(Us, s); - isolated = !(ourPawns & adjacent_files_bb(f)); - chain = ourPawns & adjacent_files_bb(f) & b; + passed = !(theirPawns & passed_pawn_mask(Us, s)); // Test for backward pawn backward = false; @@ -222,15 +214,16 @@ Score PawnInfoTable::evaluate_pawns(const Position& pos, Bitboard ourPawns, if (candidate) value += CandidateBonus[relative_rank(Us, s)]; } + return value; } -/// PawnInfo::shelter_storm() calculates shelter and storm penalties for the file +/// PawnEntry::shelter_storm() calculates shelter and storm penalties for the file /// the king is on, as well as the two adjacent files. template -Value PawnInfo::shelter_storm(const Position& pos, Square ksq) { +Value PawnEntry::shelter_storm(const Position& pos, Square ksq) { const Color Them = (Us == WHITE ? BLACK : WHITE); @@ -260,16 +253,16 @@ Value PawnInfo::shelter_storm(const Position& pos, Square ksq) { } -/// PawnInfo::update_safety() calculates and caches a bonus for king safety. It is +/// PawnEntry::update_safety() calculates and caches a bonus for king safety. It is /// called only when king square changes, about 20% of total king_safety() calls. template -Score PawnInfo::update_safety(const Position& pos, Square ksq) { +Score PawnEntry::update_safety(const Position& pos, Square ksq) { kingSquares[Us] = ksq; if (relative_rank(Us, ksq) > RANK_4) - return kingShelters[Us] = SCORE_ZERO; + return kingSafety[Us] = SCORE_ZERO; Value bonus = shelter_storm(pos, ksq); @@ -280,9 +273,9 @@ Score PawnInfo::update_safety(const Position& pos, Square ksq) { if (pos.can_castle(Us == WHITE ? WHITE_OOO : BLACK_OOO)) bonus = std::max(bonus, shelter_storm(pos, relative_square(Us, SQ_C1))); - return kingShelters[Us] = make_score(bonus, 0); + return kingSafety[Us] = make_score(bonus, 0); } // Explicit template instantiation -template Score PawnInfo::update_safety(const Position& pos, Square ksq); -template Score PawnInfo::update_safety(const Position& pos, Square ksq); +template Score PawnEntry::update_safety(const Position& pos, Square ksq); +template Score PawnEntry::update_safety(const Position& pos, Square ksq);