X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fpawns.h;h=af0370fc41aa76abd70ab2889a6741ca3aed0f7f;hb=HEAD;hp=4bd3e214d1ba98c9e3f8c6d80c190e0c8c24b5b1;hpb=ef6fca98a0b70b82ba701e6969a80cd9daf78705;p=stockfish diff --git a/src/pawns.h b/src/pawns.h deleted file mode 100644 index 4bd3e214..00000000 --- a/src/pawns.h +++ /dev/null @@ -1,137 +0,0 @@ -/* - Stockfish, a UCI chess playing engine derived from Glaurung 2.1 - Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2009 Marco Costalba - - Stockfish is free software: you can redistribute it and/or modify - it under the terms of the GNU General Public License as published by - the Free Software Foundation, either version 3 of the License, or - (at your option) any later version. - - Stockfish is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU General Public License for more details. - - You should have received a copy of the GNU General Public License - along with this program. If not, see . -*/ - - -#if !defined(PAWNS_H_INCLUDED) -#define PAWNS_H_INCLUDED - -//// -//// Includes -//// - -#include "bitboard.h" -#include "value.h" - -//// -//// Types -//// - -/// PawnInfo is a class which contains various information about a pawn -/// structure. Currently, it only includes a middle game and an end game -/// pawn structure evaluation, and a bitboard of passed pawns. We may want -/// to add further information in the future. A lookup to the pawn hash table -/// (performed by calling the get_pawn_info method in a PawnInfoTable object) -/// returns a pointer to a PawnInfo object. -class Position; - -class PawnInfo { - - friend class PawnInfoTable; - -public: - PawnInfo() { clear(); } - - Score value() const; - Value kingside_storm_value(Color c) const; - Value queenside_storm_value(Color c) const; - Bitboard pawn_attacks(Color c) const; - Bitboard passed_pawns() const; - int file_is_half_open(Color c, File f) const; - int has_open_file_to_left(Color c, File f) const; - int has_open_file_to_right(Color c, File f) const; - int get_king_shelter(const Position& pos, Color c, Square ksq); - -private: - void clear(); - int updateShelter(const Position& pos, Color c, Square ksq); - - Key key; - Bitboard passedPawns; - Bitboard pawnAttacks[2]; - int16_t mgValue, egValue; - int16_t ksStormValue[2], qsStormValue[2]; - uint8_t halfOpenFiles[2]; - Square kingSquares[2]; - uint8_t kingShelters[2]; -}; - -/// The PawnInfoTable class represents a pawn hash table. It is basically -/// just an array of PawnInfo objects and a few methods for accessing these -/// objects. The most important method is get_pawn_info, which looks up a -/// position in the table and returns a pointer to a PawnInfo object. - -class PawnInfoTable { - -public: - PawnInfoTable(unsigned numOfEntries); - ~PawnInfoTable(); - PawnInfo* get_pawn_info(const Position& pos); - -private: - typedef std::pair Values; - - template - Values evaluate_pawns(const Position& pos, Bitboard ourPawns, Bitboard theirPawns, PawnInfo* pi); - - unsigned size; - PawnInfo* entries; -}; - - -//// -//// Inline functions -//// - -inline Score PawnInfo::value() const { - return make_score(mgValue, egValue); -} - -inline Bitboard PawnInfo::passed_pawns() const { - return passedPawns; -} - -inline Bitboard PawnInfo::pawn_attacks(Color c) const { - return pawnAttacks[c]; -} - -inline Value PawnInfo::kingside_storm_value(Color c) const { - return Value(ksStormValue[c]); -} - -inline Value PawnInfo::queenside_storm_value(Color c) const { - return Value(qsStormValue[c]); -} - -inline int PawnInfo::file_is_half_open(Color c, File f) const { - return (halfOpenFiles[c] & (1 << int(f))); -} - -inline int PawnInfo::has_open_file_to_left(Color c, File f) const { - return halfOpenFiles[c] & ((1 << int(f)) - 1); -} - -inline int PawnInfo::has_open_file_to_right(Color c, File f) const { - return halfOpenFiles[c] & ~((1 << int(f+1)) - 1); -} - -inline int PawnInfo::get_king_shelter(const Position& pos, Color c, Square ksq) { - return (kingSquares[c] == ksq ? kingShelters[c] : updateShelter(pos, c, ksq)); -} - -#endif // !defined(PAWNS_H_INCLUDED)