X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fpiece.h;h=df81e5ff47e53c47161fe26ef0be0c77c46213c4;hb=d2d953713f053c6add74a7c1f7c2a66440a99f50;hp=2bac6ff9ff1fcc68f8a1162e61aec19c2be51200;hpb=6b6f3c4ca47cdb39bea9f9b39b5f8ed80f5198a9;p=stockfish diff --git a/src/piece.h b/src/piece.h index 2bac6ff9..df81e5ff 100644 --- a/src/piece.h +++ b/src/piece.h @@ -27,6 +27,7 @@ #include "color.h" #include "square.h" +#include "value.h" //// @@ -34,38 +35,45 @@ //// enum PieceType { - NO_PIECE_TYPE = 0, + PIECE_TYPE_NONE = 0, PAWN = 1, KNIGHT = 2, BISHOP = 3, ROOK = 4, QUEEN = 5, KING = 6 }; enum Piece { - NO_PIECE_DARK_SQ = 0, WP = 1, WN = 2, WB = 3, WR = 4, WQ = 5, WK = 6, - BP = 9, BN = 10, BB = 11, BR = 12, BQ = 13, BK = 14, NO_PIECE = 16 + PIECE_NONE_DARK_SQ = 0, WP = 1, WN = 2, WB = 3, WR = 4, WQ = 5, WK = 6, + BP = 9, BN = 10, BB = 11, BR = 12, BQ = 13, BK = 14, PIECE_NONE = 16 }; +ENABLE_OPERATORS_ON(PieceType); +ENABLE_OPERATORS_ON(Piece); + //// //// Constants //// -const int SlidingArray[18] = { - 0, 0, 0, 1, 2, 3, 0, 0, 0, 0, 0, 1, 2, 3, 0, 0, 0, 0 -}; +/// Important: If the material values are changed, one must also +/// adjust the piece square tables, and the method game_phase() in the +/// Position class! +/// +/// Values modified by Joona Kiiski + +const Value PawnValueMidgame = Value(0x0C6); +const Value PawnValueEndgame = Value(0x102); +const Value KnightValueMidgame = Value(0x331); +const Value KnightValueEndgame = Value(0x34E); +const Value BishopValueMidgame = Value(0x344); +const Value BishopValueEndgame = Value(0x359); +const Value RookValueMidgame = Value(0x4F6); +const Value RookValueEndgame = Value(0x4FE); +const Value QueenValueMidgame = Value(0x9D9); +const Value QueenValueEndgame = Value(0x9FE); //// //// Inline functions //// -inline Piece operator+ (Piece p, int i) { return Piece(int(p) + i); } -inline void operator++ (Piece &p, int) { p = Piece(int(p) + 1); } -inline Piece operator- (Piece p, int i) { return Piece(int(p) - i); } -inline void operator-- (Piece &p, int) { p = Piece(int(p) - 1); } -inline PieceType operator+ (PieceType p, int i) {return PieceType(int(p) + i);} -inline void operator++ (PieceType &p, int) { p = PieceType(int(p) + 1); } -inline PieceType operator- (PieceType p, int i) {return PieceType(int(p) - i);} -inline void operator-- (PieceType &p, int) { p = PieceType(int(p) - 1); } - inline PieceType type_of_piece(Piece p) { return PieceType(int(p) & 7); } @@ -78,10 +86,6 @@ inline Piece piece_of_color_and_type(Color c, PieceType pt) { return Piece((int(c) << 3) | int(pt)); } -inline int piece_is_slider(Piece p) { - return SlidingArray[int(p)]; -} - inline SquareDelta pawn_push(Color c) { return (c == WHITE ? DELTA_N : DELTA_S); }