X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fposition.cpp;h=18f4978da197241f5ab3d437e56c123cd2c58bbb;hb=ad1f28bc1c1c5426fb8ab246f5d43ad57002b4d5;hp=f25ee276b9ef70787d221f9a0454a4388c396223;hpb=9c8c0de538317f4270a62c6b525cad1ff8303d16;p=stockfish diff --git a/src/position.cpp b/src/position.cpp index f25ee276..18f4978d 100644 --- a/src/position.cpp +++ b/src/position.cpp @@ -30,7 +30,6 @@ #include "rkiss.h" #include "thread.h" #include "tt.h" -#include "ucioption.h" using std::string; using std::cout; @@ -78,12 +77,11 @@ namespace { CheckInfo::CheckInfo(const Position& pos) { - Color us = pos.side_to_move(); - Color them = opposite_color(us); + Color them = opposite_color(pos.side_to_move()); Square ksq = pos.king_square(them); - dcCandidates = pos.discovered_check_candidates(us); - pinned = pos.pinned_pieces(us); + pinned = pos.pinned_pieces(); + dcCandidates = pos.discovered_check_candidates(); checkSq[PAWN] = pos.attacks_from(ksq, them); checkSq[KNIGHT] = pos.attacks_from(ksq); @@ -104,6 +102,8 @@ Position::Position(const Position& pos, int th) { detach(); // Always detach() in copy c'tor to avoid surprises threadID = th; nodes = 0; + + assert(is_ok()); } Position::Position(const string& fen, bool isChess960, int th) { @@ -215,6 +215,8 @@ void Position::from_fen(const string& fenStr, bool isChess960) { st->value = compute_value(); st->npMaterial[WHITE] = compute_non_pawn_material(WHITE); st->npMaterial[BLACK] = compute_non_pawn_material(BLACK); + + assert(is_ok()); } @@ -361,36 +363,28 @@ void Position::print(Move move) const { /// Position:hidden_checkers<>() returns a bitboard of all pinned (against the -/// king) pieces for the given color and for the given pinner type. Or, when -/// template parameter FindPinned is false, the pieces of the given color -/// candidate for a discovery check against the enemy king. -/// Bitboard checkersBB must be already updated when looking for pinners. +/// king) pieces for the given color. Or, when template parameter FindPinned is +/// false, the function return the pieces of the given color candidate for a +/// discovery check against the enemy king. template -Bitboard Position::hidden_checkers(Color c) const { - - Bitboard result = EmptyBoardBB; - Bitboard pinners = pieces(FindPinned ? opposite_color(c) : c); +Bitboard Position::hidden_checkers() const { - // Pinned pieces protect our king, dicovery checks attack - // the enemy king. - Square ksq = king_square(FindPinned ? c : opposite_color(c)); + // Pinned pieces protect our king, dicovery checks attack the enemy king + Bitboard b, result = EmptyBoardBB; + Bitboard pinners = pieces(FindPinned ? opposite_color(sideToMove) : sideToMove); + Square ksq = king_square(FindPinned ? sideToMove : opposite_color(sideToMove)); - // Pinners are sliders, not checkers, that give check when candidate pinned is removed - pinners &= (pieces(ROOK, QUEEN) & RookPseudoAttacks[ksq]) | (pieces(BISHOP, QUEEN) & BishopPseudoAttacks[ksq]); - - if (FindPinned && pinners) - pinners &= ~st->checkersBB; + // Pinners are sliders, that give check when candidate pinned is removed + pinners &= (pieces(ROOK, QUEEN) & RookPseudoAttacks[ksq]) + | (pieces(BISHOP, QUEEN) & BishopPseudoAttacks[ksq]); while (pinners) { - Square s = pop_1st_bit(&pinners); - Bitboard b = squares_between(s, ksq) & occupied_squares(); - - assert(b); + b = squares_between(ksq, pop_1st_bit(&pinners)) & occupied_squares(); - if ( !(b & (b - 1)) // Only one bit set? - && (b & pieces(c))) // Is an our piece? + // Only one bit set and is an our piece? + if (b && !(b & (b - 1)) && (b & pieces(sideToMove))) result |= b; } return result; @@ -398,23 +392,21 @@ Bitboard Position::hidden_checkers(Color c) const { /// Position:pinned_pieces() returns a bitboard of all pinned (against the -/// king) pieces for the given color. Note that checkersBB bitboard must -/// be already updated. +/// king) pieces for the side to move. -Bitboard Position::pinned_pieces(Color c) const { +Bitboard Position::pinned_pieces() const { - return hidden_checkers(c); + return hidden_checkers(); } /// Position:discovered_check_candidates() returns a bitboard containing all -/// pieces for the given side which are candidates for giving a discovered -/// check. Contrary to pinned_pieces() here there is no need of checkersBB -/// to be already updated. +/// pieces for the side to move which are candidates for giving a discovered +/// check. -Bitboard Position::discovered_check_candidates(Color c) const { +Bitboard Position::discovered_check_candidates() const { - return hidden_checkers(c); + return hidden_checkers(); } /// Position::attackers_to() computes a bitboard containing all pieces which @@ -503,9 +495,8 @@ bool Position::move_attacks_square(Move m, Square s) const { bool Position::pl_move_is_legal(Move m, Bitboard pinned) const { - assert(is_ok()); assert(move_is_ok(m)); - assert(pinned == pinned_pieces(side_to_move())); + assert(pinned == pinned_pieces()); Color us = side_to_move(); Square from = move_from(m); @@ -570,8 +561,6 @@ bool Position::move_is_legal(const Move m) const { bool Position::move_is_pl(const Move m) const { - assert(is_ok()); - Color us = sideToMove; Color them = opposite_color(sideToMove); Square from = move_from(m); @@ -694,9 +683,8 @@ bool Position::move_is_pl(const Move m) const { bool Position::move_gives_check(Move m, const CheckInfo& ci) const { - assert(is_ok()); assert(move_is_ok(m)); - assert(ci.dcCandidates == discovered_check_candidates(side_to_move())); + assert(ci.dcCandidates == discovered_check_candidates()); assert(piece_color(piece_on(move_from(m))) == side_to_move()); Square from = move_from(m); @@ -805,6 +793,8 @@ void Position::do_setup_move(Move m) { // Our StateInfo newSt is about going out of scope so copy // its content before it disappears. detach(); + + assert(is_ok()); } @@ -820,7 +810,6 @@ void Position::do_move(Move m, StateInfo& newSt) { void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveIsCheck) { - assert(is_ok()); assert(move_is_ok(m)); assert(&newSt != st); @@ -1192,7 +1181,6 @@ void Position::do_castle_move(Move m) { void Position::undo_move(Move m) { - assert(is_ok()); assert(move_is_ok(m)); sideToMove = opposite_color(sideToMove); @@ -1366,7 +1354,6 @@ void Position::undo_castle_move(Move m) { void Position::do_null_move(StateInfo& backupSt) { - assert(is_ok()); assert(!in_check()); // Back up the information necessary to undo the null move to the supplied @@ -1396,6 +1383,8 @@ void Position::do_null_move(StateInfo& backupSt) { st->rule50++; st->pliesFromNull = 0; st->value += (sideToMove == WHITE) ? TempoValue : -TempoValue; + + assert(is_ok()); } @@ -1403,7 +1392,6 @@ void Position::do_null_move(StateInfo& backupSt) { void Position::undo_null_move() { - assert(is_ok()); assert(!in_check()); // Restore information from the our backup StateInfo object @@ -1418,6 +1406,8 @@ void Position::undo_null_move() { sideToMove = opposite_color(sideToMove); st->rule50--; st->gamePly--; + + assert(is_ok()); } @@ -1768,8 +1758,6 @@ void Position::init() { void Position::flip() { - assert(is_ok()); - // Make a copy of current position before to start changing const Position pos(*this, threadID);