X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fposition.cpp;h=dcd3eb2485316441a986f785b761588cbe0b77d2;hb=13b9e1e09811560d0120a8586c7418fb3640d626;hp=23ecf55732a0b87626374e87e9c1dc4c54f4ee7a;hpb=c9dcda6ac488c0058ebd567e1f52e30b8cd0db20;p=stockfish diff --git a/src/position.cpp b/src/position.cpp index 23ecf557..dcd3eb24 100644 --- a/src/position.cpp +++ b/src/position.cpp @@ -304,23 +304,23 @@ void Position::set_castling_flag(Color c, Square rfrom) { Square kfrom = king_square(c); CastlingSide cs = kfrom < rfrom ? KING_SIDE : QUEEN_SIDE; - CastlingFlag cf = make_castling_flag(c, cs); + CastlingFlag cf = (c | cs); st->castlingFlags |= cf; castlingFlagsMask[kfrom] |= cf; castlingFlagsMask[rfrom] |= cf; - castlingRookSquare[c][cs] = rfrom; + castlingRookSquare[cf] = rfrom; Square kto = relative_square(c, cs == KING_SIDE ? SQ_G1 : SQ_C1); Square rto = relative_square(c, cs == KING_SIDE ? SQ_F1 : SQ_D1); for (Square s = std::min(rfrom, rto); s <= std::max(rfrom, rto); ++s) if (s != kfrom && s != rfrom) - castlingPath[c][cs] |= s; + castlingPath[cf] |= s; for (Square s = std::min(kfrom, kto); s <= std::max(kfrom, kto); ++s) if (s != kfrom && s != rfrom) - castlingPath[c][cs] |= s; + castlingPath[cf] |= s; } @@ -353,21 +353,21 @@ const string Position::fen() const { ss << (sideToMove == WHITE ? " w " : " b "); if (can_castle(WHITE_OO)) - ss << (chess960 ? file_to_char(file_of(castling_rook_square(WHITE, KING_SIDE)), false) : 'K'); + ss << (chess960 ? to_char(file_of(castling_rook_square(WHITE | KING_SIDE)), false) : 'K'); if (can_castle(WHITE_OOO)) - ss << (chess960 ? file_to_char(file_of(castling_rook_square(WHITE, QUEEN_SIDE)), false) : 'Q'); + ss << (chess960 ? to_char(file_of(castling_rook_square(WHITE | QUEEN_SIDE)), false) : 'Q'); if (can_castle(BLACK_OO)) - ss << (chess960 ? file_to_char(file_of(castling_rook_square(BLACK, KING_SIDE)), true) : 'k'); + ss << (chess960 ? to_char(file_of(castling_rook_square(BLACK | KING_SIDE)), true) : 'k'); if (can_castle(BLACK_OOO)) - ss << (chess960 ? file_to_char(file_of(castling_rook_square(BLACK, QUEEN_SIDE)), true) : 'q'); + ss << (chess960 ? to_char(file_of(castling_rook_square(BLACK | QUEEN_SIDE)), true) : 'q'); if (!can_castle(WHITE) && !can_castle(BLACK)) ss << '-'; - ss << (ep_square() == SQ_NONE ? " - " : " " + square_to_string(ep_square()) + " ") + ss << (ep_square() == SQ_NONE ? " - " : " " + to_string(ep_square()) + " ") << st->rule50 << " " << 1 + (gamePly - int(sideToMove == BLACK)) / 2; return ss.str(); @@ -401,7 +401,7 @@ const string Position::pretty(Move move) const { << std::setfill('0') << std::setw(16) << st->key << "\nCheckers: "; for (Bitboard b = checkers(); b; ) - ss << square_to_string(pop_lsb(&b)) << " "; + ss << to_string(pop_lsb(&b)) << " "; ss << "\nLegal moves: "; for (MoveList it(*this); *it; ++it) @@ -411,11 +411,14 @@ const string Position::pretty(Move move) const { } -/// Position:hidden_checkers() returns a bitboard of all pinned / discovered check -/// pieces, according to the call parameters. Pinned pieces protect our king and -/// discovered check pieces attack the enemy king. +/// Position::check_blockers() returns a bitboard of all the pieces with color +/// 'c' that are blocking check on the king with color 'kingColor'. A piece +/// blocks a check if removing that piece from the board would result in a +/// position where the king is in check. A check blocking piece can be either a +/// pinned or a discovered check piece, according if its color 'c' is the same +/// or the opposite of 'kingColor'. -Bitboard Position::hidden_checkers(Color c, Color kingColor) const { +Bitboard Position::check_blockers(Color c, Color kingColor) const { Bitboard b, pinners, result = 0; Square ksq = king_square(kingColor); @@ -614,7 +617,7 @@ bool Position::pseudo_legal(const Move m) const { } -/// Position::move_gives_check() tests whether a pseudo-legal move gives a check +/// Position::gives_check() tests whether a pseudo-legal move gives a check bool Position::gives_check(Move m, const CheckInfo& ci) const { @@ -633,20 +636,17 @@ bool Position::gives_check(Move m, const CheckInfo& ci) const { // Is there a discovered check? if ( unlikely(ci.dcCandidates) && (ci.dcCandidates & from) - && !aligned(from, to, king_square(~sideToMove))) + && !aligned(from, to, ci.ksq)) return true; // Can we skip the ugly special cases? if (type_of(m) == NORMAL) return false; - Color us = sideToMove; - Square ksq = king_square(~us); - switch (type_of(m)) { case PROMOTION: - return attacks_bb(Piece(promotion_type(m)), to, pieces() ^ from) & ksq; + return attacks_bb(Piece(promotion_type(m)), to, pieces() ^ from) & ci.ksq; // En passant capture with check? We have already handled the case // of direct checks and ordinary discovered check, so the only case we @@ -657,18 +657,18 @@ bool Position::gives_check(Move m, const CheckInfo& ci) const { Square capsq = file_of(to) | rank_of(from); Bitboard b = (pieces() ^ from ^ capsq) | to; - return (attacks_bb< ROOK>(ksq, b) & pieces(us, QUEEN, ROOK)) - | (attacks_bb(ksq, b) & pieces(us, QUEEN, BISHOP)); + return (attacks_bb< ROOK>(ci.ksq, b) & pieces(sideToMove, QUEEN, ROOK)) + | (attacks_bb(ci.ksq, b) & pieces(sideToMove, QUEEN, BISHOP)); } case CASTLING: { Square kfrom = from; Square rfrom = to; // Castling is encoded as 'King captures the rook' - Square kto = relative_square(us, rfrom > kfrom ? SQ_G1 : SQ_C1); - Square rto = relative_square(us, rfrom > kfrom ? SQ_F1 : SQ_D1); + Square kto = relative_square(sideToMove, rfrom > kfrom ? SQ_G1 : SQ_C1); + Square rto = relative_square(sideToMove, rfrom > kfrom ? SQ_F1 : SQ_D1); - return (PseudoAttacks[ROOK][rto] & ksq) - && (attacks_bb(rto, (pieces() ^ kfrom ^ rfrom) | rto | kto) & ksq); + return (PseudoAttacks[ROOK][rto] & ci.ksq) + && (attacks_bb(rto, (pieces() ^ kfrom ^ rfrom) | rto | kto) & ci.ksq); } default: assert(false); @@ -1013,7 +1013,7 @@ void Position::undo_null_move() { /// Position::see() is a static exchange evaluator: It tries to estimate the /// material gain or loss resulting from a move. -int Position::see_sign(Move m) const { +Value Position::see_sign(Move m) const { assert(is_ok(m)); @@ -1021,16 +1021,17 @@ int Position::see_sign(Move m) const { // is not less then capturing one. Note that king moves always return // here because king midgame value is set to 0. if (PieceValue[MG][moved_piece(m)] <= PieceValue[MG][piece_on(to_sq(m))]) - return 1; + return VALUE_KNOWN_WIN; return see(m); } -int Position::see(Move m) const { +Value Position::see(Move m) const { Square from, to; Bitboard occupied, attackers, stmAttackers; - int swapList[32], slIndex = 1; + Value swapList[32]; + int slIndex = 1; PieceType captured; Color stm; @@ -1046,7 +1047,7 @@ int Position::see(Move m) const { // handled correctly. Simply return 0 that is always the correct value // unless in the rare case the rook ends up under attack. if (type_of(m) == CASTLING) - return 0; + return VALUE_ZERO; if (type_of(m) == ENPASSANT) { @@ -1077,20 +1078,23 @@ int Position::see(Move m) const { // Add the new entry to the swap list swapList[slIndex] = -swapList[slIndex - 1] + PieceValue[MG][captured]; - ++slIndex; // Locate and remove the next least valuable attacker captured = min_attacker(byTypeBB, to, stmAttackers, occupied, attackers); - stm = ~stm; - stmAttackers = attackers & pieces(stm); // Stop before processing a king capture - if (captured == KING && stmAttackers) + if (captured == KING) { - swapList[slIndex++] = QueenValueMg * 16; + if (stmAttackers == attackers) + ++slIndex; + break; } + stm = ~stm; + stmAttackers = attackers & pieces(stm); + ++slIndex; + } while (stmAttackers); // Having built the swap list, we negamax through it to find the best @@ -1173,7 +1177,7 @@ Key Position::compute_material_key() const { Key k = 0; for (Color c = WHITE; c <= BLACK; ++c) - for (PieceType pt = PAWN; pt <= QUEEN; ++pt) + for (PieceType pt = PAWN; pt <= KING; ++pt) for (int cnt = 0; cnt < pieceCount[c][pt]; ++cnt) k ^= Zobrist::psq[c][pt][cnt]; @@ -1389,14 +1393,12 @@ bool Position::pos_is_ok(int* failedStep) const { for (Color c = WHITE; c <= BLACK; ++c) for (CastlingSide s = KING_SIDE; s <= QUEEN_SIDE; s = CastlingSide(s + 1)) { - CastlingFlag cf = make_castling_flag(c, s); - - if (!can_castle(cf)) + if (!can_castle(c | s)) continue; - if ( (castlingFlagsMask[king_square(c)] & cf) != cf - || piece_on(castlingRookSquare[c][s]) != make_piece(c, ROOK) - || castlingFlagsMask[castlingRookSquare[c][s]] != cf) + if ( (castlingFlagsMask[king_square(c)] & (c | s)) != (c | s) + || piece_on(castlingRookSquare[c | s]) != make_piece(c, ROOK) + || castlingFlagsMask[castlingRookSquare[c | s]] != (c | s)) return false; }