X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fposition.cpp;h=eb3cb895b51b7e1e2acccafe6899ff01ff41a432;hb=e5077dc11e8047eb8ce32a166a73e433a7e19b15;hp=bc94fe82acb02b064c4d7b1203efed8d4d36ace8;hpb=ffb638995d21077f5a7632b6d57e4edc7637611b;p=stockfish diff --git a/src/position.cpp b/src/position.cpp index bc94fe82..eb3cb895 100644 --- a/src/position.cpp +++ b/src/position.cpp @@ -164,10 +164,10 @@ void Position::from_fen(const string& fen, bool isChess960) { std::istringstream ss(fen); clear(); - ss >> token >> std::noskipws; + ss >> std::noskipws; // 1. Piece placement - while (!isspace(token)) + while ((ss >> token) && !isspace(token)) { if (token == '/') sq -= Square(16); // Jump back of 2 rows @@ -180,8 +180,6 @@ void Position::from_fen(const string& fen, bool isChess960) { put_piece(Piece(p), sq); sq++; } - - ss >> token; } // 2. Active color @@ -245,8 +243,8 @@ void Position::set_castling_rights(char token) { Square sqA = relative_square(c, SQ_A1); Square sqH = relative_square(c, SQ_H1); - Square rsq, ksq = king_square(c); + token = toupper(token); if (token == 'K') @@ -284,7 +282,7 @@ const string Position::to_fen() const { { sq = make_square(file, rank); - if (square_is_occupied(sq)) + if (!square_is_empty(sq)) { if (emptyCnt != '0') { @@ -366,7 +364,7 @@ template Bitboard Position::hidden_checkers(Color c) const { Bitboard result = EmptyBoardBB; - Bitboard pinners = pieces_of_color(FindPinned ? opposite_color(c) : c); + Bitboard pinners = pieces(FindPinned ? opposite_color(c) : c); // Pinned pieces protect our king, dicovery checks attack // the enemy king. @@ -386,7 +384,7 @@ Bitboard Position::hidden_checkers(Color c) const { assert(b); if ( !(b & (b - 1)) // Only one bit set? - && (b & pieces_of_color(c))) // Is an our piece? + && (b & pieces(c))) // Is an our piece? result |= b; } return result; @@ -477,7 +475,7 @@ bool Position::move_attacks_square(Move m, Square s) const { Bitboard occ, xray; Square f = move_from(m), t = move_to(m); - assert(square_is_occupied(f)); + assert(!square_is_empty(f)); if (bit_is_set(attacks_from(piece_on(f), t), s)) return true; @@ -487,7 +485,7 @@ bool Position::move_attacks_square(Move m, Square s) const { do_move_bb(&occ, make_move_bb(f, t)); xray = ( (rook_attacks_bb(s, occ) & pieces(ROOK, QUEEN)) |(bishop_attacks_bb(s, occ) & pieces(BISHOP, QUEEN))) - & pieces_of_color(piece_color(piece_on(f))); + & pieces(piece_color(piece_on(f))); // If we have attacks we need to verify that are caused by our move // and are not already existent ones. @@ -504,7 +502,7 @@ bool Position::move_attacks_square(Move m, Square s) const { void Position::find_checkers() { Color us = side_to_move(); - st->checkersBB = attackers_to(king_square(us)) & pieces_of_color(opposite_color(us)); + st->checkersBB = attackers_to(king_square(us)) & pieces(opposite_color(us)); } @@ -550,7 +548,7 @@ bool Position::pl_move_is_legal(Move m, Bitboard pinned) const { // square is attacked by the opponent. Castling moves are checked // for legality during move generation. if (piece_type(piece_on(from)) == KING) - return move_is_castle(m) || !(attackers_to(move_to(m)) & pieces_of_color(opposite_color(us))); + return move_is_castle(m) || !(attackers_to(move_to(m)) & pieces(opposite_color(us))); // A non-king move is legal if and only if it is not pinned or it // is moving along the ray towards or away from the king. @@ -683,7 +681,7 @@ bool Position::move_is_pl(const Move m) const { { Bitboard b = occupied_squares(); clear_bit(&b, from); - if (attackers_to(move_to(m), b) & pieces_of_color(opposite_color(us))) + if (attackers_to(move_to(m), b) & pieces(opposite_color(us))) return false; } else @@ -985,8 +983,8 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI st->pawnKey ^= zobrist[us][PAWN][to]; // Partially revert and update incremental scores - st->value -= pst(us, PAWN, to); - st->value += pst(us, promotion, to); + st->value -= pst(make_piece(us, PAWN), to); + st->value += pst(make_piece(us, promotion), to); // Update material st->npMaterial[us] += PieceValueMidgame[promotion]; @@ -1012,7 +1010,7 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI if (moveIsCheck) { if (ep | pm) - st->checkersBB = attackers_to(king_square(them)) & pieces_of_color(us); + st->checkersBB = attackers_to(king_square(them)) & pieces(us); else { // Direct checks @@ -1077,7 +1075,7 @@ void Position::do_capture_move(Key& key, PieceType capture, Color them, Square t key ^= zobrist[them][capture][capsq]; // Update incremental scores - st->value -= pst(them, capture, capsq); + st->value -= pst(make_piece(them, capture), capsq); // Update piece count pieceCount[them][capture]--; @@ -1190,7 +1188,7 @@ void Position::do_castle_move(Move m) { st->rule50 = 0; // Update checkers BB - st->checkersBB = attackers_to(king_square(them)) & pieces_of_color(us); + st->checkersBB = attackers_to(king_square(them)) & pieces(us); // Finish sideToMove = opposite_color(sideToMove); @@ -1493,7 +1491,7 @@ int Position::see(Move m) const { // If the opponent has no attackers we are finished stm = opposite_color(piece_color(piece_on(from))); - stmAttackers = attackers & pieces_of_color(stm); + stmAttackers = attackers & pieces(stm); if (!stmAttackers) return PieceValueMidgame[capturedType]; @@ -1531,7 +1529,7 @@ int Position::see(Move m) const { // move before beginning the next iteration. capturedType = pt; stm = opposite_color(stm); - stmAttackers = attackers & pieces_of_color(stm); + stmAttackers = attackers & pieces(stm); // Stop before processing a king capture if (capturedType == KING && stmAttackers) @@ -1559,25 +1557,24 @@ void Position::clear() { st = &startState; memset(st, 0, sizeof(StateInfo)); st->epSquare = SQ_NONE; - fullMoves = 1; - nodes = 0; memset(byColorBB, 0, sizeof(Bitboard) * 2); memset(byTypeBB, 0, sizeof(Bitboard) * 8); memset(pieceCount, 0, sizeof(int) * 2 * 8); memset(index, 0, sizeof(int) * 64); - for (int i = 0; i < 64; i++) - board[i] = PIECE_NONE; - for (int i = 0; i < 8; i++) for (int j = 0; j < 16; j++) pieceList[0][i][j] = pieceList[1][i][j] = SQ_NONE; for (Square sq = SQ_A1; sq <= SQ_H8; sq++) + { + board[sq] = PIECE_NONE; castleRightsMask[sq] = ALL_CASTLES; - + } sideToMove = WHITE; + fullMoves = 1; + nodes = 0; } @@ -1593,9 +1590,9 @@ void Position::put_piece(Piece p, Square s) { index[s] = pieceCount[c][pt]++; pieceList[c][pt][index[s]] = s; - set_bit(&(byTypeBB[pt]), s); - set_bit(&(byColorBB[c]), s); - set_bit(&(byTypeBB[0]), s); // HACK: byTypeBB[0] contains all occupied squares. + set_bit(&byTypeBB[pt], s); + set_bit(&byColorBB[c], s); + set_bit(&byTypeBB[0], s); // HACK: byTypeBB[0] contains all occupied squares. } @@ -1609,7 +1606,7 @@ Key Position::compute_key() const { Key result = zobCastle[st->castleRights]; for (Square s = SQ_A1; s <= SQ_H8; s++) - if (square_is_occupied(s)) + if (!square_is_empty(s)) result ^= zobrist[piece_color(piece_on(s))][piece_type(piece_on(s))][s]; if (ep_square() != SQ_NONE) @@ -1676,7 +1673,7 @@ Score Position::compute_value() const { { b = pieces(pt, c); while (b) - result += pst(c, pt, pop_1st_bit(&b)); + result += pst(make_piece(c, pt), pop_1st_bit(&b)); } result += (side_to_move() == WHITE ? TempoValue / 2 : -TempoValue / 2); @@ -1884,7 +1881,7 @@ bool Position::is_ok(int* failedStep) const { Color us = side_to_move(); Color them = opposite_color(us); Square ksq = king_square(them); - if (attackers_to(ksq) & pieces_of_color(us)) + if (attackers_to(ksq) & pieces(us)) return false; } @@ -1898,12 +1895,12 @@ bool Position::is_ok(int* failedStep) const { if (debugBitboards) { // The intersection of the white and black pieces must be empty - if ((pieces_of_color(WHITE) & pieces_of_color(BLACK)) != EmptyBoardBB) + if ((pieces(WHITE) & pieces(BLACK)) != EmptyBoardBB) return false; // The union of the white and black pieces must be equal to all // occupied squares - if ((pieces_of_color(WHITE) | pieces_of_color(BLACK)) != occupied_squares()) + if ((pieces(WHITE) | pieces(BLACK)) != occupied_squares()) return false; // Separate piece type bitboards must have empty intersections