X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fposition.cpp;h=f1c36156a3b08551393f829ddcf43aad872af91c;hb=6b9a70ace8073f5ff4c50b4dd5ddc041cf9c819f;hp=772e45454c63a38d5dbde5754f1f9afde522d895;hpb=50890616591443ab06faa0927747bf14c8d450e3;p=stockfish diff --git a/src/position.cpp b/src/position.cpp index 772e4545..f1c36156 100644 --- a/src/position.cpp +++ b/src/position.cpp @@ -73,13 +73,13 @@ std::ostream& operator<<(std::ostream& os, const Position& pos) { << std::setfill(' ') << std::dec << "\nCheckers: "; for (Bitboard b = pos.checkers(); b; ) - os << UCI::square(pop_lsb(&b)) << " "; + os << UCI::square(pop_lsb(b)) << " "; if ( int(Tablebases::MaxCardinality) >= popcount(pos.pieces()) && !pos.can_castle(ANY_CASTLING)) { StateInfo st; - ASSERT_ALIGNED(&st, Eval::NNUE::kCacheLineSize); + ASSERT_ALIGNED(&st, Eval::NNUE::CacheLineSize); Position p; p.set(pos.fen(), pos.is_chess960(), &st, pos.this_thread()); @@ -359,7 +359,7 @@ void Position::set_state(StateInfo* si) const { for (Bitboard b = pieces(); b; ) { - Square s = pop_lsb(&b); + Square s = pop_lsb(b); Piece pc = piece_on(s); si->key ^= Zobrist::psq[pc][s]; @@ -476,7 +476,7 @@ Bitboard Position::slider_blockers(Bitboard sliders, Square s, Bitboard& pinners while (snipers) { - Square sniperSq = pop_lsb(&snipers); + Square sniperSq = pop_lsb(snipers); Bitboard b = between_bb(s, sniperSq) & occupancy; if (b && !more_than_one(b)) @@ -544,7 +544,7 @@ bool Position::legal(Move m) const { // If the moving piece is a king, check whether the destination square is // attacked by the opponent. if (type_of(piece_on(from)) == KING) - return !(attackers_to(to) & pieces(~us)); + return !(attackers_to(to, pieces() ^ from) & pieces(~us)); // A non-king move is legal if and only if it is not pinned or it // is moving along the ray towards or away from the king. @@ -988,7 +988,7 @@ void Position::do_castling(Color us, Square from, Square& to, Square& rfrom, Squ } -/// Position::do(undo)_null_move() is used to do(undo) a "null move": it flips +/// Position::do_null_move() is used to do a "null move": it flips /// the side to move without executing any move on the board. void Position::do_null_move(StateInfo& newSt) { @@ -1027,6 +1027,9 @@ void Position::do_null_move(StateInfo& newSt) { assert(pos_is_ok()); } + +/// Position::undo_null_move() must be used to undo a "null move" + void Position::undo_null_move() { assert(!checkers()); @@ -1092,8 +1095,8 @@ bool Position::see_ge(Move m, Value threshold) const { if (!(stmAttackers = attackers & pieces(stm))) break; - // Don't allow pinned pieces to attack (except the king) as long as - // there are pinners on their original square. + // Don't allow pinned pieces to attack as long as there are + // pinners on their original square. if (pinners(~stm) & occupied) stmAttackers &= ~blockers_for_king(stm); @@ -1315,7 +1318,7 @@ bool Position::pos_is_ok() const { assert(0 && "pos_is_ok: Bitboards"); StateInfo si = *st; - ASSERT_ALIGNED(&si, Eval::NNUE::kCacheLineSize); + ASSERT_ALIGNED(&si, Eval::NNUE::CacheLineSize); set_state(&si); if (std::memcmp(&si, st, sizeof(StateInfo)))