X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fposition.h;h=220bb31dac4cc431df03ca8358a4551283c49d06;hb=358ccf206ba142a68c7b5b3622a79cc309107f6d;hp=e921b350cd7270f2fed7b632f0cc64821caf59fc;hpb=e6376d9b8daae0aa0dcda618ec6330bda2dcfaf7;p=stockfish diff --git a/src/position.h b/src/position.h index e921b350..220bb31d 100644 --- a/src/position.h +++ b/src/position.h @@ -21,18 +21,6 @@ #if !defined(POSITION_H_INCLUDED) #define POSITION_H_INCLUDED -// Disable some silly and noisy warning from MSVC compiler -#if defined(_MSC_VER) - -// Forcing value to bool 'true' or 'false' (performance warning) -#pragma warning(disable: 4800) - -// Conditional expression is constant -#pragma warning(disable: 4127) - - -#endif - //// //// Includes //// @@ -50,9 +38,6 @@ //// Constants //// -/// FEN string for the initial position -const std::string StartPositionFEN = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"; - /// Maximum number of plies per game (220 should be enough, because the /// maximum search depth is 100, and during position setup we reset the /// move counter for every non-reversible move). @@ -149,7 +134,6 @@ public: }; // Constructors - explicit Position(int threadID); Position(const Position& pos, int threadID); Position(const std::string& fen, int threadID); @@ -246,7 +230,6 @@ public: // Static exchange evaluation int see(Square from, Square to) const; int see(Move m) const; - int see(Square to) const; int see_sign(Move m) const; // Accessing hash keys @@ -264,8 +247,8 @@ public: bool is_mate() const; bool is_draw() const; - // Check if one side threatens a mate in one - bool has_mate_threat(Color c); + // Check if side to move could be mated in one + bool has_mate_threat(); // Number of plies since the last non-reversible move int rule_50_counter() const; @@ -275,14 +258,16 @@ public: // Other properties of the position bool opposite_colored_bishops() const; bool has_pawn_on_7th(Color c) const; + bool is_chess960() const; // Current thread ID searching on the position int thread() const; // Reset the gamePly variable to 0 void reset_game_ply(); - void inc_startpos_ply_counter(); + int64_t nodes_searched() const; + void set_nodes_searched(int64_t n); // Position consistency check, for debugging bool is_ok(int* failedStep = NULL) const; @@ -338,8 +323,10 @@ private: int castleRightsMask[64]; StateInfo startState; File initialKFile, initialKRFile, initialQRFile; + bool isChess960; int startPosPlyCounter; int threadID; + int64_t nodes; StateInfo* st; // Static variables @@ -349,6 +336,9 @@ private: static Key zobSideToMove; static Score PieceSquareTable[16][64]; static Key zobExclusion; + static const Value seeValues[8]; + static const Value PieceValueMidgame[17]; + static const Value PieceValueEndgame[17]; }; @@ -356,6 +346,14 @@ private: //// Inline functions //// +inline int64_t Position::nodes_searched() const { + return nodes; +} + +inline void Position::set_nodes_searched(int64_t n) { + nodes = n; +} + inline Piece Position::piece_on(Square s) const { return board[s]; } @@ -377,11 +375,11 @@ inline bool Position::square_is_occupied(Square s) const { } inline Value Position::midgame_value_of_piece_on(Square s) const { - return piece_value_midgame(piece_on(s)); + return PieceValueMidgame[piece_on(s)]; } inline Value Position::endgame_value_of_piece_on(Square s) const { - return piece_value_endgame(piece_on(s)); + return PieceValueEndgame[piece_on(s)]; } inline Color Position::side_to_move() const { @@ -558,6 +556,11 @@ inline bool Position::has_pawn_on_7th(Color c) const { return pieces(PAWN, c) & relative_rank_bb(c, RANK_7); } +inline bool Position::is_chess960() const { + + return isChess960; +} + inline bool Position::move_is_capture(Move m) const { // Move must not be MOVE_NONE !