X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fposition.h;h=80e42aa8ff5c33536b3af1d5f854eb45b6fe60a6;hb=7a84b8ca34ee8597920de8e52cae074c31543540;hp=4305759b0cf751c7cfa0f1eaaea3d90fffade9fa;hpb=4f3fe89fb6e957fd971a76080687ba358ec27603;p=stockfish diff --git a/src/position.h b/src/position.h index 4305759b..80e42aa8 100644 --- a/src/position.h +++ b/src/position.h @@ -17,36 +17,18 @@ along with this program. If not, see . */ - #if !defined(POSITION_H_INCLUDED) #define POSITION_H_INCLUDED -//// -//// Includes -//// - #include "bitboard.h" -#include "color.h" #include "move.h" -#include "piece.h" -#include "square.h" -#include "value.h" - - -//// -//// Constants -//// +#include "types.h" /// Maximum number of plies per game (220 should be enough, because the /// maximum search depth is 100, and during position setup we reset the /// move counter for every non-reversible move). const int MaxGameLength = 220; - -//// -//// Types -//// - class Position; /// struct checkInfo is initialized at c'tor time and keeps @@ -249,9 +231,6 @@ public: bool is_mate() const; bool is_draw() const; - // Check if side to move could be mated in one - bool has_mate_threat(); - // Number of plies from starting position int startpos_ply_counter() const; @@ -321,7 +300,7 @@ private: int castleRightsMask[64]; StateInfo startState; File initialKFile, initialKRFile, initialQRFile; - bool isChess960; + bool chess960; int startPosPlyCounter; int threadID; int64_t nodes; @@ -339,11 +318,6 @@ private: static const Value PieceValueEndgame[17]; }; - -//// -//// Inline functions -//// - inline int64_t Position::nodes_searched() const { return nodes; } @@ -454,12 +428,12 @@ inline Square Position::initial_qr_square(Color c) const { template<> inline Bitboard Position::attacks_from(Square s, Color c) const { - return NonSlidingAttacksBB[piece_of_color_and_type(c, PAWN)][s]; + return StepAttacksBB[make_piece(c, PAWN)][s]; } template // Knight and King and white pawns inline Bitboard Position::attacks_from(Square s) const { - return NonSlidingAttacksBB[Piece][s]; + return StepAttacksBB[Piece][s]; } template<> @@ -510,7 +484,7 @@ inline Key Position::get_material_key() const { } inline Score Position::pst(Color c, PieceType pt, Square s) { - return PieceSquareTable[piece_of_color_and_type(c, pt)][s]; + return PieceSquareTable[make_piece(c, pt)][s]; } inline Score Position::pst_delta(Piece piece, Square from, Square to) { @@ -528,7 +502,7 @@ inline Value Position::non_pawn_material(Color c) const { inline bool Position::move_is_passed_pawn_push(Move m) const { Color c = side_to_move(); - return piece_on(move_from(m)) == piece_of_color_and_type(c, PAWN) + return piece_on(move_from(m)) == make_piece(c, PAWN) && pawn_is_passed(c, move_to(m)); } @@ -538,9 +512,8 @@ inline int Position::startpos_ply_counter() const { inline bool Position::opposite_colored_bishops() const { - return piece_count(WHITE, BISHOP) == 1 - && piece_count(BLACK, BISHOP) == 1 - && !same_color_squares(piece_list(WHITE, BISHOP, 0), piece_list(BLACK, BISHOP, 0)); + return piece_count(WHITE, BISHOP) == 1 && piece_count(BLACK, BISHOP) == 1 + && opposite_color_squares(piece_list(WHITE, BISHOP, 0), piece_list(BLACK, BISHOP, 0)); } inline bool Position::has_pawn_on_7th(Color c) const { @@ -548,7 +521,7 @@ inline bool Position::has_pawn_on_7th(Color c) const { } inline bool Position::is_chess960() const { - return isChess960; + return chess960; } inline bool Position::move_is_capture(Move m) const {